// Use this for initialization void Start() { GameObject obj = GameObject.Find ("KinectPrefab"); DoE = obj.GetComponent<DeviceOrEmulator> (); working = DoE.useEmulator; obj = GameObject.Find("ColorImagePlane"); dc = obj.GetComponent<DisplayColor> (); // kinect = DoE.getKinect(); savepoint = 0; Constant.photos = new Color32[10][]; }