コード例 #1
0
    /// <summary>
    /// 파견보냈던 데이터 그대로 재파견.
    /// </summary>
    /// <param name="state"></param>
    private void ReDispatchStart()
    {
        // 파견보냈던 데이터의 크리쳐 정보를 지운다.
        _vDispatch DispatchInfo = UserInfo.Instance.DispatchInfoAck.vDispatch;

        for (int i = 0; i < DispatchInfo.Count; ++i)
        {
            CDispatch dispatch = DispatchInfo[i];
            if (dispatch == null)
            {
                continue;
            }

            if (m_DispatchRewardInfo.kTeamIndex == dispatch.kTeamIndex)
            {
                dispatch.vCreatureKey.Clear();
                break;
            }
        }

        for (int i = 0; i < m_DispatchCardList.Count; ++i)
        {
            DispatchCardItem cardItem = m_DispatchCardList[i];
            if (cardItem == null)
            {
                continue;
            }

            if (cardItem.DispatchRecvData.kTeamIndex == m_DispatchRewardInfo.kTeamIndex)
            {
                cardItem.Init(m_DispatchRewardInfo);        // 데이터 변경.
                OpenDispatchTeamWindow(m_DispatchRewardInfo, cardItem.DispatchTableData);
                m_DispatchTeamWindow.ReSetDispatchTeam();
                //OnClickDispatchCard(cardItem);
                break;
            }
        }

        //_stDispatchStartReq stDispatchStartReq = new _stDispatchStartReq();
        //stDispatchStartReq.kTeamIndex = m_DispatchRewardInfo.kTeamIndex;
        //stDispatchStartReq.kMissionCategory = m_DispatchRewardInfo.kMissionCategory;
        //stDispatchStartReq.kDispatchSubID = m_DispatchRewardInfo.kDispatchSubID;

        //stDispatchStartReq.vUseCreatureKey = new _vCreatureKey();
        //for (int i = 0; i < m_DispatchRewardInfo.vCreatureKey.Count - 1; ++i)
        //{
        //    stDispatchStartReq.vUseCreatureKey.Add(m_DispatchRewardInfo.vCreatureKey[i]);
        //}

        //// 다시 보내는 데이터에는 친구 x
        //stDispatchStartReq.kUseFriendCharKey = 0;

        //CNetManager.Instance.DispatchProxy.DispatchStart(stDispatchStartReq);

        //UIControlManager.instance.ShowLoading(true);
    }
コード例 #2
0
    //===================================================================================
    //
    // Default Method
    //
    //===================================================================================
    public override void Init()
    {
        m_TitleLabel.text        = StringTableManager.GetData(6722);            // 6722	파견
        m_TitleContentLabel.text = StringTableManager.GetData(6723);            // 6723	임무 카드

        // 서버에 값이 있는 만큼만 생성하고 없으면 empty 슬롯으로 초기화.
        _stDispatchInfoAck stDispatchInfoAck = UserInfo.Instance.DispatchInfoAck;

        if (stDispatchInfoAck == null)
        {
#if DEBUG_LOG
            Debug.LogError("서버에서 파견정보 안줌!! - UserInfo.Instance.DispatchInfoAck is NULL");
#endif
            return;     // error;
        }

        _vDispatch vDispatch = stDispatchInfoAck.vDispatch;
        if (vDispatch == null)
        {
#if DEBUG_LOG
            Debug.LogError("서버에서 파견정보 안줌!! - stDispatchInfoAck.vDispatch is NULL");
#endif
            return;     // error;
        }

        DestroyDispatchCard();

        int iPanelDepth = m_DispatchCardScrollView.panel.depth;

        vDispatch.Sort((a, b) => a.kTeamIndex.CompareTo(b.kTeamIndex));
        for (int i = 0; i < vDispatch.Count; ++i)
        {
            CDispatch Dispatch = vDispatch[i];
            if (Dispatch == null)
            {
#if DEBUG_LOG
                Debug.LogError(string.Format("서버에서 파견정보 안줌!! - stDispatchInfoAck.vDispatch Number : {0} is NULL", i));
#endif
                continue;
            }

            DispatchCardItem cardItem = UIResourceMgr.CreatePrefab <DispatchCardItem>(BUNDLELIST.PREFABS_UI_DISPATCH, m_DispatchCardGrid.transform, "DispatchCardItem");
            cardItem.Init(Dispatch);

            if (Dispatch.kDispatchState == _enDispatchState.eDispatchState_None)     // 빈 카드 생성.
            {
                cardItem.SetCard(OnClickDispatchCard);
            }
            else                                                                            // 진행중, 성공, 대성공 카드 생성.
            {
                cardItem.SetCard(iPanelDepth);
            }

            m_DispatchCardList.Add(cardItem);
        }

        ResetPosition();

#if TUTORIAL
        SetTutorialButtonEvent();
#endif
    }