public static bool GetEffect(Mobile targ, ref int effect) { DiscordanceInfo info = m_Table[targ] as DiscordanceInfo; if (info == null) { return(false); } effect = info.m_Effect; return(true); }
private static void ProcessDiscordance(DiscordanceInfo info) { Mobile from = info.m_From; Mobile targ = info.m_Creature; bool ends = false; // According to uoherald bard must remain alive, visible, and // within range of the target or the effect ends in 15 seconds. if (!targ.Alive || targ.Deleted || !from.Alive || from.Hidden) { ends = true; } else { int range = (int)targ.GetDistanceToSqrt(from); int maxRange = BaseInstrument.GetBardRange(from, SkillName.Discordance); if (from.Map != targ.Map || range > maxRange) { ends = true; } } if (ends && info.m_Ending && info.m_EndTime < DateTime.UtcNow) { if (info.m_Timer != null) { info.m_Timer.Stop(); } info.Clear(); m_Table.Remove(targ); } else { if (ends && !info.m_Ending) { info.m_Ending = true; info.m_EndTime = DateTime.UtcNow + TimeSpan.FromSeconds(15); } else if (!ends) { info.m_Ending = false; info.m_EndTime = DateTime.UtcNow; } targ.FixedEffect(0x376A, 1, 32); } }
protected override void OnTarget(Mobile from, object target) { from.RevealingAction(); from.NextSkillTime = Core.TickCount + 1000; if (!m_Instrument.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack! } else if (target is Mobile) { Mobile targ = (Mobile)target; if (targ == from || (targ is BaseCreature && (((BaseCreature)targ).BardImmune || !from.CanBeHarmful(targ, false)) && ((BaseCreature)targ).ControlMaster != from)) { from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that. } else if (m_Table.Contains(targ)) //Already discorded { from.SendLocalizedMessage(1049537); // Your target is already in discord. } else if (!targ.Player) { double diff = m_Instrument.GetDifficultyFor(targ) - 10.0; double music = from.Skills[SkillName.Musicianship].Value; if (music > 100.0) { diff -= (music - 100.0) * 0.5; } if (!BaseInstrument.CheckMusicianship(from)) { from.SendLocalizedMessage(500612); // You play poorly, and there is no effect. m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); } else if (from.CheckTargetSkill(SkillName.Discordance, target, diff - 25.0, diff + 25.0)) { from.SendLocalizedMessage(1049539); // You play the song surpressing your targets strength m_Instrument.PlayInstrumentWell(from); m_Instrument.ConsumeUse(from); ArrayList mods = new ArrayList(); int effect; double scalar; if (Core.AOS) { double discord = from.Skills[SkillName.Discordance].Value; if (discord > 100.0) { effect = -20 + (int)((discord - 100.0) / -2.5); } else { effect = (int)(discord / -5.0); } if (Core.SE && BaseInstrument.GetBaseDifficulty(targ) >= 160.0) { effect /= 2; } scalar = effect * 0.01; mods.Add(new ResistanceMod(ResistanceType.Physical, effect)); mods.Add(new ResistanceMod(ResistanceType.Fire, effect)); mods.Add(new ResistanceMod(ResistanceType.Cold, effect)); mods.Add(new ResistanceMod(ResistanceType.Poison, effect)); mods.Add(new ResistanceMod(ResistanceType.Energy, effect)); for (int i = 0; i < targ.Skills.Length; ++i) { if (targ.Skills[i].Value > 0) { mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar)); } } } else { effect = (int)(from.Skills[SkillName.Discordance].Value / -5.0); scalar = effect * 0.01; mods.Add(new StatMod(StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar), TimeSpan.Zero)); mods.Add(new StatMod(StatType.Int, "DiscordanceInt", (int)(targ.RawInt * scalar), TimeSpan.Zero)); mods.Add(new StatMod(StatType.Dex, "DiscordanceDex", (int)(targ.RawDex * scalar), TimeSpan.Zero)); for (int i = 0; i < targ.Skills.Length; ++i) { if (targ.Skills[i].Value > 0) { mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar)); } } } DiscordanceInfo info = new DiscordanceInfo(from, targ, Math.Abs(effect), mods); info.m_Timer = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1.25), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info); m_Table[targ] = info; } else { from.SendLocalizedMessage(1049540);// You fail to disrupt your target m_Instrument.PlayInstrumentBadly(from); m_Instrument.ConsumeUse(from); } from.NextSkillTime = Core.TickCount + 12000; } else { m_Instrument.PlayInstrumentBadly(from); } } else { from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that. } }