public new void Dispose() { base.Dispose(); SessionId = null; User.Dispose(); User = null; foreach (var guild in Guilds) { guild.Dispose(); } Guilds = null; foreach (var pc in PrivateChannels) { pc.Dispose(); } PrivateChannels = null; Relationships = null; ClientGuildSettings = null; Settings = null; }
public DiscordSettingsEventArgs(DiscordUserSettings update) { Settings = update; }