private static void Client_OnLoggedIn(DiscordSocketClient client, LoginEventArgs args) { BotAccounts.Add(client); Console.WriteLine("Logged into " + client.User.ToString()); if (!args.Guilds.Any(g => g.Id == Invite.Guild.Id)) { DiscordPuppeteer.JoinGuild(client, Invite.Code); } else { WaitConnect(client); } }