/// <summary> /// Initializes a new instance of the <see cref="LegacyStreamingConnection"/> class that uses web sockets. /// </summary> /// <param name="socket">The <see cref="WebSocket"/> instance to use for legacy streaming connection.</param> /// <param name="logger">Logger implementation for tracing and debugging information.</param> /// <param name="onServerDisconnect">Additional handling code to be run when the transport server is disconnected.</param> public LegacyStreamingConnection(WebSocket socket, ILogger logger, DisconnectedEventHandler onServerDisconnect = null) : base(logger) { _socket = socket ?? throw new ArgumentNullException(nameof(socket)); _logger = logger ?? NullLogger.Instance; _onServerDisconnect = onServerDisconnect; }
public void Start() { playerdeathhandler = new PlayerDeathEventHandler(EventSink_PlayerDeath); disconnectedhandler = new DisconnectedEventHandler(EventSink_PlayerDisc); EventSink.PlayerDeath += playerdeathhandler; EventSink.Disconnected += disconnectedhandler; int cpt = 0; foreach (PVPTeam team in m_pvpevent.teams) { cpt += team.Count; } if (cpt > 1) { m_timeoutTimer.Start(); OnStart(); } else { Stop(); } }
public async Task SendRequestAsync_WaitsTillAllDataSent() { var payLoadSender = new PayloadSender(); var tcs = new TaskCompletionSource <bool>(); DisconnectedEventHandler eventHandler = (sender, args) => { tcs.TrySetException(new Exception(args.Reason)); }; payLoadSender.Disconnected += eventHandler; payLoadSender.Connect(GetMockedTransportSender(tcs, TransportConstants.MaxPayloadLength * 4)); var sendOperations = new SendOperations(payLoadSender); try { using (var stream = GetMockedStream(TransportConstants.MaxPayloadLength * 4)) { var request = new StreamingRequest(); request.AddStream(new StreamContent(stream)); await sendOperations.SendRequestAsync(Guid.NewGuid(), request); } await tcs.Task; } finally { payLoadSender.Disconnected -= eventHandler; } }
public async Task Should_send_disconnect_messages_to_participants_and_service_bus_on_participant_disconnect() { _eventHandler = new DisconnectedEventHandler(EventHubContextMock.Object, ConferenceCache, LoggerMock.Object, VideoApiClientMock.Object); var conference = TestConference; var participantCount = conference.Participants.Count + 1; // plus one for admin var participantForEvent = conference.Participants.First(x => x.Role == Role.Individual); var callbackEvent = new CallbackEvent { EventType = EventType.Disconnected, EventId = Guid.NewGuid().ToString(), ParticipantId = participantForEvent.Id, ConferenceId = conference.Id, Reason = "Unexpected drop", TimeStampUtc = DateTime.UtcNow }; await _eventHandler.HandleAsync(callbackEvent); // Verify messages sent to event hub clients EventHubClientMock.Verify( x => x.ParticipantStatusMessage(participantForEvent.Id, participantForEvent.Username, conference.Id, ParticipantState.Disconnected), Times.Exactly(participantCount)); }
public bool ReceiveMessage(ref Message m) { if (m.Msg == WM_USER_SIMCONNECT && simconnect != null) { try { simconnect.ReceiveMessage(); return(true); } catch (System.AccessViolationException ex) //catch (Exception ex) { // на всякий случай создаем копию события т.к. возможна ситуация, что подписчик отпишется от события в момент проверки ниже DisconnectedEventHandler disconnectedHandler = DisconnectedEvent; // далее проверяем, что есть ли какой-то подписчик на событие ConnectedToEndPointEvent (эта переменная не равна нулю) и генерируем тогда такое событие if (disconnectedHandler != null) { disconnectedHandler(this, new EventArgs()); } return(false); } } else { return(false); } }
protected void OnDisconnected() { DisconnectedEventHandler handler = Disconnected; if (handler != null) { handler(this); } }
protected void OnDisconnected(EventArgs e) { DisconnectedEventHandler disHandler = Disconnected; if (disHandler != null) { disHandler(this, e); } }
/// <summary> /// Initializes a new instance of the <see cref="LegacyStreamingConnection"/> class that uses named pipes. /// </summary> /// <param name="pipeName">The name of the named pipe.</param> /// <param name="logger">Logger implementation for tracing and debugging information.</param> /// <param name="onServerDisconnect">Additional handling code to be run when the transport server is disconnected.</param> public LegacyStreamingConnection(string pipeName, ILogger logger, DisconnectedEventHandler onServerDisconnect = null) { if (string.IsNullOrWhiteSpace(pipeName)) { throw new ArgumentNullException(nameof(pipeName)); } _pipeName = pipeName; _logger = logger ?? NullLogger.Instance; _onServerDisconnect = onServerDisconnect; }
public void DisconnectedEventHandlerCanBeRemoved() { var stream = MockRepository.GenerateStub <Stream>(); var channelStream = new ChannelStream(stream); bool called = false; var eventHandler = new DisconnectedEventHandler(() => called = true); channelStream.Disconnected += eventHandler; channelStream.Disconnected -= eventHandler; channelStream.Dispose(); Assert.False(called, "Event handler should not have been called."); }
public void DisconnectedEventFiresAfterDispose() { var stream = MockRepository.GenerateStub <Stream>(); var channelStream = new ChannelStream(stream); bool called = false; var eventHandler = new DisconnectedEventHandler(() => called = true); channelStream.Disconnected += eventHandler; Assert.False(called, "Disconnected should not have fired before Dispose() was called."); channelStream.Dispose(); Assert.True(called, "Expected event to have been fired"); }
public void DisconnectedEventFiresImmediatelyIfDisposed() { var stream = MockRepository.GenerateStub <Stream>(); var channelStream = new ChannelStream(stream); channelStream.Dispose(); bool called = false; var eventHandler = new DisconnectedEventHandler(() => called = true); channelStream.Disconnected += eventHandler; Assert.True(called, "Expected event to have been fired"); }
public SlotManager(string userName, int port, List <ServerMetadata> servers) { _calendar = new Dictionary <int, CalendarSlot>(); _activeReservations = new Dictionary <int, Reservation>(); _committedReservations = new Dictionary <int, Reservation>(); _userName = userName; _port = port; _servers = servers; _msgDispatcher = new MessageDispatcher(_userName); _clientMonitor = new ClientMonitor(_msgDispatcher, _userName, _servers); _disconnectInterested = new DisconnectedEventHandler(_msgDispatcher.ClientDisconnected) + new DisconnectedEventHandler(_clientMonitor.Disconnected); _monitorThread = null; }
/// <summary> /// The case where the user closes Prepar3D /// </summary> /// <param name="sender"></param> /// <param name="data"></param> void simconnect_OnRecvQuit(SimConnect sender, SIMCONNECT_RECV data) { CloseConnection(); // на всякий случай создаем копию события т.к. возможна ситуация, что подписчик отпишется от события в момент проверки ниже DisconnectedEventHandler disconnectedHandler = DisconnectedEvent; // далее проверяем, что есть ли какой-то подписчик на событие ConnectedToEndPointEvent (эта переменная не равна нулю) и генерируем тогда такое событие if (disconnectedHandler != null) { disconnectedHandler(this, new EventArgs()); } }
public void Connect() { CommandSent += new CommandSentEventHandler(client_CommandSent); CommandSendingFailed += new CommandSendingFailedEventHandler(client_CommandSendingFailed); CommandReceivingFailed += new CommandReceivingFailedEventHandler(client_CommandReceivingFailed); ServerDisconnected += new ServerDisconnectedEventHandler(client_ServerDisconnected); DisconnectedFromServer += new DisconnectedEventHandler(client_DisconnectedFromServer); ConnectingSuccessed += new ConnectingSuccessedEventHandler(client_ConnectingSuccessed); ConnectingFailed += new ConnectingFailedEventHandler(client_ConnectingFailed); NetworkDead += new NetworkDeadEventHandler(client_NetworkDead); NetworkAlived += new NetworkAlivedEventHandler(client_NetworkAlived); ConnectToServer(); }
public SlotManager(string userName, int port, List<ServerMetadata> servers) { _calendar = new Dictionary<int, CalendarSlot>(); _activeReservations = new Dictionary<int, Reservation>(); _committedReservations = new Dictionary<int, Reservation>(); _userName = userName; _port = port; _servers = servers; _msgDispatcher = new MessageDispatcher(_userName); _clientMonitor = new ClientMonitor(_msgDispatcher, _userName, _servers); _disconnectInterested = new DisconnectedEventHandler(_msgDispatcher.ClientDisconnected) + new DisconnectedEventHandler(_clientMonitor.Disconnected); _monitorThread = null; }
public Client(Socket sock, DisconnectedEventHandler callback) { _sock = sock; _ip = _sock.RemoteEndPoint.ToString().Split(':')[0]; Disconnected += callback; Utils.MyConsole.WriteLine ( _ip, ConsoleType.Connect, ConsoleWriter.Game ); BeginReceive(); _parser = new Parser(this); }
public void initialize() { ConnectedEventHandler ConnectedDelegate = new ConnectedEventHandler(HandleConnectedEvent); DisconnectedEventHandler DisconnectedDelegate = new DisconnectedEventHandler(HandleDisconnectedEvent); EscrowEventHandler EscrowedDelegate = new EscrowEventHandler(HandleEscrowedEvent); RejectedEventHandler RejectedDelegate = new RejectedEventHandler(HandleRejectedEvent); ReturnedEventHandler ReturnedDelegate = new ReturnedEventHandler(HandleReturnedEvent); StackedEventHandler StackedDelegate = new StackedEventHandler(HandleStackedEvent); billacceptor.OnConnected += ConnectedDelegate; billacceptor.OnDisconnected += DisconnectedDelegate; billacceptor.OnEscrow += EscrowedDelegate; billacceptor.OnRejected += RejectedDelegate; billacceptor.OnReturned += ReturnedDelegate; billacceptor.OnStacked += StackedDelegate; }
public void Read(IAsyncResult ar) { if (this.client.GetStream().DataAvailable & this.client.GetStream().CanRead) { try { Thread.Sleep(15); byte[] info = (byte[])this.bf.Deserialize(this.client.GetStream()); GotInfoEventHandler gotInfoEvent = this.GotInfoEvent; if (gotInfoEvent != null) { gotInfoEvent(this, info); } } catch (Exception exception1) { ProjectData.SetProjectError(exception1); ProjectData.ClearProjectError(); } } try { this.client.GetStream().Flush(); this.client.GetStream().BeginRead(new byte[] { 0 }, 0, 0, new AsyncCallback(this.Read), null); } catch (Exception exception2) { ProjectData.SetProjectError(exception2); DisconnectedEventHandler disconnectedEvent = this.DisconnectedEvent; if (disconnectedEvent != null) { disconnectedEvent(this); } ProjectData.ClearProjectError(); } }
public TestLegacyStreamingConnection(WebSocket socket, ILogger logger, DisconnectedEventHandler onServerDisconnect = null) : base(socket, logger, onServerDisconnect) { }
public TestLegacyStreamingConnection(string pipeName, ILogger logger, DisconnectedEventHandler onServerDisconnect = null) : base(pipeName, logger, onServerDisconnect) { }
public OnDisconnectedHostedService(DiscordSocketClient discordSocketClient, DisconnectedEventHandler disconnectedEventHandler) { _discordSocketClient = discordSocketClient; _disconnectedEventHandler = disconnectedEventHandler; }
public void ExecuteDisconnectedHandler(IPAddress ip) { DisconnectedEventHandler?.Invoke(ip); }
/// <summary> /// Registers the given function to be run when the bot gets disconnected from the server. /// </summary> /// <param name = "handler"> /// The function to register. /// </param> public void RegisterOnDisconnectedHook(DisconnectedEventHandler handler) { AlarisBase.Instance.Connection.Listener.OnDisconnected += handler; }
public override void OnDisconnect() { DisconnectedEventHandler?.Invoke(this, EventArgs.Empty); base.OnDisconnect(); }