public void OnDisasterStarted(DisasterAI dai, byte intensity)
 {
     foreach (EnhancedDisaster ed in container.AllDisasters)
     {
         if (ed.CheckDisasterAIType(dai))
         {
             ed.OnDisasterStarted(intensity);
             return;
         }
     }
 }
 private bool isDisasterCanBeStopped(DisasterAI ai)
 {
     return((ai as ThunderStormAI != null) || (ai as SinkholeAI != null) || (ai as TornadoAI != null) || (ai as EarthquakeAI != null) || (ai as MeteorStrikeAI != null));
 }