コード例 #1
0
ファイル: AddScore.cs プロジェクト: AINukeHere/SystemControl
 public override void CheckOutput()
 {
     if (isActive >= 2 && value != null)
     {
         GameManager.instance.AddScore(value);
         DisappearText text = Instantiate(disappearText, transform.position, Quaternion.identity).GetComponent <DisappearText>();
         text.text = value.ToString();
         value     = null;
         active_output.Active();
         isActive--;
     }
 }
コード例 #2
0
 public override void CheckOutput()
 {
     if (isActive >= 2 && value != null)
     {
         Debug.Log("StageStart(" + value.ToString() + ")");
         AvoidGameManager.instance.StartStage(value.Value);
         DisappearText text = Instantiate(disappearText, transform.position, Quaternion.identity).GetComponent <DisappearText>();
         text.text = value.ToString();
         value     = null;
         active_output.Active();
         isActive--;
     }
 }