public override void CheckOutput() { if (isActive >= 2 && value != null) { GameManager.instance.AddScore(value); DisappearText text = Instantiate(disappearText, transform.position, Quaternion.identity).GetComponent <DisappearText>(); text.text = value.ToString(); value = null; active_output.Active(); isActive--; } }
public override void CheckOutput() { if (isActive >= 2 && value != null) { Debug.Log("StageStart(" + value.ToString() + ")"); AvoidGameManager.instance.StartStage(value.Value); DisappearText text = Instantiate(disappearText, transform.position, Quaternion.identity).GetComponent <DisappearText>(); text.text = value.ToString(); value = null; active_output.Active(); isActive--; } }