public void EnableAll(bool save = true) { DisabledList.Clear(); UpdateProfileSelection(); if (save) { Save(); } }
public void DisableAll(bool save = true) { DisabledList.Clear(); UpdateProfileSelection(); ModSelectorService modSelector = ModSelectorService.Instance; DisabledList.AddRange(modSelector.GetModNames(ModSelectorService.ModType.SolvableModule)); DisabledList.AddRange(modSelector.GetModNames(ModSelectorService.ModType.NeedyModule)); DisabledList.AddRange(modSelector.GetModNames(ModSelectorService.ModType.Bomb)); DisabledList.AddRange(modSelector.GetModNames(ModSelectorService.ModType.GameplayRoom)); DisabledList.AddRange(modSelector.GetModNames(ModSelectorService.ModType.Widget)); DisabledList.AddRange(modSelector.GetModNames(ModSelectorService.ModType.Service)); if (save) { Save(); } }