public void SetToDisabled() { DisabledBackground.SetActive(true); NoTargetBackground.SetActive(false); Background.SetActive(false); Values.SetActive(false); Toggle.isOn = false; Toggle.interactable = false; }
public void SetToFeature(string idPlus) { var idSplit = idPlus.Split(','); var id = idSplit[0]; for (int i = 0; i < FeatureBin.transform.childCount; i++) { if (FeatureBin.transform.GetChild(i).gameObject.name == id) { Background.SetActive(true); DisabledBackground.SetActive(false); NoTargetBackground.SetActive(false); Values.SetActive(true); Toggle.isOn = true; Toggle.interactable = true; SetStats(idSplit); return; } } SetToNoTarget(); }