private void Start() { weaponHolder = GameObject.Find("WeaponHolder").GetComponent <Transform>(); wS = weaponHolder.GetComponent <WeaponSwitcher>(); currentWep = weaponHolder.GetChild(wS.currentWeapIndex); dT = GameObject.Find("WeaponTextFam").GetComponent <Text>().GetComponent <DisableText>(); }
void Start() { waveText.text = "Wave: " + wave.ToString(); dT = GameObject.Find("WeaponTextFam").GetComponent <Text>().GetComponent <DisableText>(); }