コード例 #1
0
ファイル: TIEnableDisable.cs プロジェクト: jpdrude/DisCo-Code
    public override void Initialize(Toolset _toolSet)
    {
        if (disableSphere != null)
        {
            Destroy(disableSphere.gameObject);
        }

        base.Initialize(_toolSet);

        GameObject go;

        if (spherePos == null)
        {
            go            = Instantiate(sphere, ToolSet.transform);
            disableSphere = go.AddComponent <DisableSphere>();
            disableSphere.Initialize(0.5f, MaterialHolder.DisableSphereMat, ToolSet.ToolTopPos, new Vector3(0, 0, -1));
        }
        else
        {
            go            = Instantiate(sphere, spherePos.transform);
            disableSphere = go.AddComponent <DisableSphere>();
            disableSphere.Initialize(0.5f, MaterialHolder.DisableSphereMat, Vector3.forward * 0.05f, Vector3.forward);
        }

        go.name = "DisableSphere";

        disableSphere.gameObject.SetActive(false);
    }
コード例 #2
0
    //Monobehaviour methods
    #region
    private void Start()
    {
        if (PlayMode == Mode.VR)
        {
            lr = gameObject.GetComponent <LineRenderer>();
        }

        lrPos[0] = Vector3.zero;
        lrPos[1] = Vector3.forward;

        cam = GetComponentInParent <Camera>();

        Aiming = false;

        carryGo = new GameObject[GlobalReferences.TemplateParts.Count];

        frozenMat = Resources.Load <Material>("Materials/PlacedMaterial");

        selectedMat = Resources.Load <Material>("Materials/affectedMaterial");

        unselectedMat = Resources.Load <Material>("Materials/unaffectedMaterial");

        highlightFrozenMat = Resources.Load <Material>("Materials/highlightPlacedMaterial");

        enableSphereMat = Resources.Load <Material>("Materials/Toolset/enableSphereMat");

        disableSphereMat = Resources.Load <Material>("Materials/Toolset/disableSphereMat");

        trigger = disableSphere.GetComponent <DisableTrigger>();

        for (int i = 0; i < GlobalReferences.TemplateParts.Count; ++i)
        {
            SpawnObject(i);
        }

        carryGo[tempID].SetActive(true);

        layerMaskPickup = 1 << 8;

        layerMaskDelete = 1 << 9;

        disSphere = disableSphere;
        DisableSphere.SetActive(false);
    }