public void NorticeDirtyWash(DirtyObjectScript dirty) { //if (IsOutScreen(dirty.transform.position)) { Vector3 screenPosition = TransVewportPosition(dirty.transform.position); float x = Random.Range(0.0f, 2.0f); float y = Random.Range(0.0f, 2.0f); float z = Random.Range(0.0f, 2.0f); m_image.color = dirty.MyColor; GameObject newImage = Instantiate(m_imageSample, screenPosition, new Quaternion(0, 0, z, 1)) as GameObject; newImage.transform.parent = this.transform; newImage.GetComponent <Image>().material = Resources.Load("Material/DirtyWashUI") as Material; } }
public void NoticeDestroy(DirtyObjectScript dirty) { if (m_dirtyWashUI) { m_dirtyWashUI.NorticeDirtyWash(dirty); } if (m_washChainUI) { m_washChainUI.GetWash(); } if (m_washGaugeUI) { m_washGaugeUI.GetWash(); } ParntDirtySystem.NoticeDestroyToSystem(this); isMyDityDestroy = true; }
public void NoticeDestroy(DirtyObjectScript dirty) { MyCreater.NoticeDestroy(dirty); }
// Update is called once per frame void Update() { // フラグが立ってるなら汚れ作る if (IsCreate) { for (int i = 0; i < CreateNumber; i++) { Vector3 pos = new Vector3(); switch (m_type) { case AppearanceType.CIRCLE: pos = new Vector3(Mathf.Cos(Mathf.Deg2Rad * i * 360.0f / (float)CreateNumber), Mathf.Sin(Mathf.Deg2Rad * i * 360.0f / (float)CreateNumber), 0); pos.x *= createRange.x; pos.y *= createRange.y; pos = transform.rotation * pos; break; case AppearanceType.LINE: pos = new Vector3(0, 0, 0); pos.y = createRange.y * i; pos = transform.rotation * pos; break; case DirtyApparancePosition.AppearanceType.CURVE: pos = new Vector3(m_curveX.Evaluate(1.0f / (createNumber - 1) * i) * createRange.x, 0, 0); pos.y = m_curveY.Evaluate(1.0f / (createNumber - 1) * i) * createRange.y; pos = transform.rotation * pos; break; default: break; } // 消されたオブジェクトは新たに作る if (dirtyObjectInstance[i] == null) { if (m_isReality) { if (GameObject.Find("MainState").GetComponent <MainSceneStateHolder>().m_modeState == MainSceneStateHolder.ModeState.FREE_PLAY) { return; } } dirtyObjectInstance[i] = ((GameObject)Instantiate(dirtyObject, pos + transform.position, transform.rotation)).GetComponent <DirtyObjectScript>(); // 親子関係的なものを構築 DirtyObjectScript obj = dirtyObjectInstance[i].GetComponent <DirtyObjectScript>(); dirtyObjectInstance[i].transform.parent = this.transform; obj.MyPoint = this; // 汚れスクリプトに自分を伝える isMyDityDestroy[i] = false; obj.Player = Player; if (m_isReality) { obj.Reality = true; } obj.SwitchMaterial((int)Random.Range(0, 7), affiliationArea); } } isCreate = false; } }