private void UpdateGrids() { DeferedUpBlockTypeCleanUp(); DirtyGridsTmp.Clear(); DirtyGridsTmp.AddRange(DirtyGrids); DirtyGrids.Clear(); for (int i = 0; i < DirtyGridsTmp.Count; i++) { var grid = DirtyGridsTmp[i]; var newTypeMap = BlockTypePool.Get(); newTypeMap[Offense] = ConcurrentListPool.Get(); newTypeMap[Utility] = ConcurrentListPool.Get(); newTypeMap[Thrust] = ConcurrentListPool.Get(); newTypeMap[Steering] = ConcurrentListPool.Get(); newTypeMap[Jumping] = ConcurrentListPool.Get(); newTypeMap[Power] = ConcurrentListPool.Get(); newTypeMap[Production] = ConcurrentListPool.Get(); ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > noFatTypeMap; FatMap fatMap; if (GridToFatMap.TryGetValue(grid, out fatMap)) { var allFat = fatMap.MyCubeBocks; var terminals = 0; var tStatus = fatMap.Targeting == null || fatMap.Targeting.AllowScanning; for (int j = 0; j < allFat.Count; j++) { var fat = allFat[j]; if (!(fat is IMyTerminalBlock)) { continue; } terminals++; using (fat.Pin()) { if (fat.MarkedForClose) { continue; } if (fat is IMyProductionBlock) { newTypeMap[Production].Add(fat); } else if (fat is IMyPowerProducer) { newTypeMap[Power].Add(fat); } else if (fat is IMyGunBaseUser || fat is IMyWarhead || fat is MyConveyorSorter && WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id.SubtypeId)) { if (!tStatus && fat is IMyGunBaseUser && !WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id.SubtypeId)) { tStatus = fatMap.Targeting.AllowScanning = true; } newTypeMap[Offense].Add(fat); } else if (fat is IMyUpgradeModule || fat is IMyRadioAntenna) { newTypeMap[Utility].Add(fat); } else if (fat is MyThrust) { newTypeMap[Thrust].Add(fat); } else if (fat is MyGyro) { newTypeMap[Steering].Add(fat); } else if (fat is MyJumpDrive) { newTypeMap[Jumping].Add(fat); } } } foreach (var type in newTypeMap) { type.Value.ApplyAdditions(); } fatMap.MyCubeBocks.ApplyAdditions(); fatMap.Trash = terminals == 0; var gridBlocks = grid.BlocksCount; if (gridBlocks > fatMap.MostBlocks) { fatMap.MostBlocks = gridBlocks; } ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > oldTypeMap; if (GridToBlockTypeMap.TryGetValue(grid, out oldTypeMap)) { GridToBlockTypeMap[grid] = newTypeMap; BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = oldTypeMap, RequestTick = Tick }); } else { GridToBlockTypeMap[grid] = newTypeMap; } } else if (GridToBlockTypeMap.TryRemove(grid, out noFatTypeMap)) { BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = noFatTypeMap, RequestTick = Tick }); } } DirtyGridsTmp.Clear(); }
/* * IEnumerable<Vector3I> NearLine(Vector3I start, LineD line) * { * MinHeap blocks; * HashSet<Vector3I> seen = new HashSet<Vector3I> {start}; * blocks.Add(dist(line, start), start); * while (!blocks.Empty) * { * var next = blocks.RemoveMin(); * yield return next; * foreach (var neighbor in Neighbors(next)) * { * if (seen.add(neighbor)) * blocks.Add(dist(line, neighbor), neighbor); * } * } * } */ private void UpdateGrids() { DeferedUpBlockTypeCleanUp(); DirtyGridsTmp.Clear(); DirtyGridsTmp.AddRange(DirtyGridInfos); DirtyGridInfos.Clear(); for (int i = 0; i < DirtyGridsTmp.Count; i++) { var grid = DirtyGridsTmp[i]; var newTypeMap = BlockTypePool.Get(); newTypeMap[Offense] = ConcurrentListPool.Get(); newTypeMap[Utility] = ConcurrentListPool.Get(); newTypeMap[Thrust] = ConcurrentListPool.Get(); newTypeMap[Steering] = ConcurrentListPool.Get(); newTypeMap[Jumping] = ConcurrentListPool.Get(); newTypeMap[Power] = ConcurrentListPool.Get(); newTypeMap[Production] = ConcurrentListPool.Get(); ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > noFatTypeMap; GridMap gridMap; if (GridToInfoMap.TryGetValue(grid, out gridMap)) { var allFat = gridMap.MyCubeBocks; var terminals = 0; var tStatus = gridMap.Targeting == null || gridMap.Targeting.AllowScanning; var thrusters = 0; var gyros = 0; var powerProducers = 0; var warHead = 0; var working = 0; for (int j = 0; j < allFat.Count; j++) { var fat = allFat[j]; if (!(fat is IMyTerminalBlock)) { continue; } terminals++; using (fat.Pin()) { if (fat.MarkedForClose) { continue; } if (fat.IsWorking && ++working == 1) { var oldCube = (gridMap.FakeController.SlimBlock as IMySlimBlock)?.FatBlock as MyCubeBlock; if (oldCube == null || oldCube.MarkedForClose || oldCube.CubeGrid != grid) { gridMap.FakeController.SlimBlock = fat.SlimBlock; GridDistributors[grid] = gridMap; } } var cockpit = fat as MyCockpit; var decoy = fat as IMyDecoy; var bomb = fat as IMyWarhead; if (decoy != null) { WeaponDefinition.TargetingDef.BlockTypes type; if (DecoyMap.TryGetValue(fat, out type)) { newTypeMap[type].Add(fat); } else { newTypeMap[Utility].Add(fat); DecoyMap[fat] = Utility; } continue; } if (fat is IMyProductionBlock) { newTypeMap[Production].Add(fat); } else if (fat is IMyPowerProducer) { newTypeMap[Power].Add(fat); powerProducers++; } else if (fat is IMyGunBaseUser || bomb != null || fat is MyConveyorSorter && WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id)) { if (bomb != null) { warHead++; } if (!tStatus && fat is IMyGunBaseUser && !WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id)) { tStatus = gridMap.Targeting.AllowScanning = true; } newTypeMap[Offense].Add(fat); } else if (fat is IMyUpgradeModule || fat is IMyRadioAntenna || cockpit != null && cockpit.EnableShipControl || fat is MyRemoteControl || fat is IMyShipGrinder || fat is IMyShipDrill) { newTypeMap[Utility].Add(fat); } else if (fat is MyThrust) { newTypeMap[Thrust].Add(fat); thrusters++; } else if (fat is MyGyro) { newTypeMap[Steering].Add(fat); gyros++; } else if (fat is MyJumpDrive) { newTypeMap[Jumping].Add(fat); } } } foreach (var type in newTypeMap) { type.Value.ApplyAdditions(); } GridMap oldMap; if (terminals == 0 && !gridMap.Trash && GridDistributors.TryRemove(grid, out oldMap)) { oldMap.FakeController.SlimBlock = null; } gridMap.MyCubeBocks.ApplyAdditions(); gridMap.SuspectedDrone = warHead > 0 || powerProducers > 0 && thrusters > 0 && gyros > 0; gridMap.Trash = terminals == 0; gridMap.Powered = working > 0; gridMap.PowerCheckTick = Tick; var gridBlocks = grid.BlocksCount; if (gridBlocks > gridMap.MostBlocks) { gridMap.MostBlocks = gridBlocks; } ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > oldTypeMap; if (GridToBlockTypeMap.TryGetValue(grid, out oldTypeMap)) { GridToBlockTypeMap[grid] = newTypeMap; BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = oldTypeMap, RequestTick = Tick }); } else { GridToBlockTypeMap[grid] = newTypeMap; } } else if (GridToBlockTypeMap.TryRemove(grid, out noFatTypeMap)) { BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = noFatTypeMap, RequestTick = Tick }); } } DirtyGridsTmp.Clear(); }