コード例 #1
0
        private bool CheckMove(Directon direction, int x, int y)
        {
            // check in front of position
            switch (direction)
            {
            case Directon.Right:
                if (map2darray[x, y + 1] == TerrainType.Empty)
                {
                    return(true);
                }
                break;

            case Directon.Left:
                if (map2darray[x, y - 1] == TerrainType.Empty)
                {
                    return(true);
                }
                break;

            case Directon.Up:
                if (map2darray[x - 1, y] == TerrainType.Empty)
                {
                    return(true);
                }
                break;

            case Directon.Down:
                if (map2darray[x + 1, y] == TerrainType.Empty)
                {
                    return(true);
                }
                break;
            }
            return(false);
        }
コード例 #2
0
ファイル: Enity.cs プロジェクト: kirill8000/Tanks
 public void Rotate180()
 {
     if (Directon == Directon.DOWN)
     {
         Directon = Directon.UP;
     }
     else if (Directon == Directon.UP)
     {
         Directon = Directon.DOWN;
     }
     else if (Directon == Directon.LEFT)
     {
         Directon = Directon.RIGHT;
     }
     else if (Directon == Directon.RIGHT)
     {
         Directon = Directon.LEFT;
     }
     Offset(1);
 }
コード例 #3
0
        private void Move(Directon direction, int x, int y)
        {
            switch (direction)
            {
            case Directon.Right:
                map2darray[x, y + 1] = map2darray[x, y];
                int i1 = GetLocationArray(x, y + 1);
                MapArray[i1] = map2darray[x, y];
                break;

            case Directon.Left:
                map2darray[x, y - 1] = map2darray[x, y];
                int i2 = GetLocationArray(x, y - 1);
                MapArray[i2] = map2darray[x, y];
                break;

            case Directon.Up:
                map2darray[x - 1, y] = map2darray[x, y];
                int i3 = GetLocationArray(x - 1, y);
                MapArray[i3] = map2darray[x, y];
                break;

            case Directon.Down:
                map2darray[x + 1, y] = map2darray[x, y];
                int i4 = GetLocationArray(x + 1, y);
                MapArray[i4] = map2darray[x, y];
                break;

            default:
                break;
            }
            map2darray[x, y] = TerrainType.Empty;
            int i = GetLocationArray(x, y);

            MapArray[i] = TerrainType.Empty;
        }
コード例 #4
0
        public bool MovePlayer(Directon direction)
        {
            Tuple <int, int> t = GetPlayerLocation();

            switch (direction)
            {
            case Directon.Right:
                if (map2darray[t.Item1, t.Item2 + 1] == TerrainType.MoveableBlock)
                {
                    if (CheckMove(Directon.Right, t.Item1, t.Item2 + 1))
                    {
                        Move(Directon.Right, t.Item1, t.Item2 + 1);
                        Move(Directon.Right, t.Item1, t.Item2);
                        return(true);
                    }
                }
                else if (CheckMove(Directon.Right, t.Item1, t.Item2))
                {
                    Move(Directon.Right, t.Item1, t.Item2);
                    return(true);
                }
                break;

            case Directon.Left:
                if (map2darray[t.Item1, t.Item2 - 1] == TerrainType.MoveableBlock)
                {
                    if (CheckMove(Directon.Left, t.Item1, t.Item2 - 1))
                    {
                        Move(Directon.Left, t.Item1, t.Item2 - 1);
                        Move(Directon.Left, t.Item1, t.Item2);
                        return(true);
                    }
                }
                else if (CheckMove(Directon.Left, t.Item1, t.Item2))
                {
                    Move(Directon.Left, t.Item1, t.Item2);
                    return(true);
                }
                break;

            case Directon.Up:
                if (map2darray[t.Item1 - 1, t.Item2] == TerrainType.MoveableBlock)
                {
                    if (CheckMove(Directon.Up, t.Item1 - 1, t.Item2))
                    {
                        Move(Directon.Up, t.Item1 - 1, t.Item2);
                        Move(Directon.Up, t.Item1, t.Item2);
                        return(true);
                    }
                }
                else if (CheckMove(Directon.Up, t.Item1, t.Item2))
                {
                    Move(Directon.Up, t.Item1, t.Item2);
                    return(true);
                }
                break;

            case Directon.Down:
                if (map2darray[t.Item1 + 1, t.Item2] == TerrainType.MoveableBlock)
                {
                    if (CheckMove(Directon.Down, t.Item1 + 1, t.Item2))
                    {
                        Move(Directon.Down, t.Item1 + 1, t.Item2);
                        Move(Directon.Down, t.Item1, t.Item2);
                        return(true);
                    }
                }
                else if (CheckMove(Directon.Down, t.Item1, t.Item2))
                {
                    Move(Directon.Down, t.Item1, t.Item2);
                    return(true);
                }
                break;
            }
            return(false);
        }
コード例 #5
0
ファイル: MahjongGroupItem.cs プロジェクト: da1fanshu/yizhe
        /// <summary>
        /// 设置组牌中的UI显示
        /// </summary>
        /// <param name="data"></param>
        /// <param name="isOther"></param>
        /// <returns></returns>
        public virtual List <MahjongItem> SetGroup(MahjongGroupData data, List <MahjongItem> items, float groupWidth, float groupHeight, float fourOffsetY, bool isOther, Directon direction, bool changeNum = true)
        {
            _data = data;
            int[]   values = data.values;
            Vector3 pos    = Vector3.zero;

            if (items == null)
            {
                items = new List <MahjongItem>();
                foreach (var value in values)
                {
                    items.Add(GameTools.CreateMahjong(value, changeNum).GetComponent <MahjongItem>());
                }
            }
            bool isHorizontal = direction.Equals(Directon.Horizontal);

            for (int i = 0, lenth = values.Length; i < lenth; i++)
            {
                MahjongItem item = items[i];
                if (item == null)
                {
                    YxDebug.LogError("找不到一张牌了?");
                }
                Transform newTran = item.transform;
                switch (data.type)
                {
                case GroupType.Chi:
                case GroupType.Peng:
                case GroupType.MingGang:
                case GroupType.ZhuaGang:
                case GroupType.PengGang:
                case GroupType.CaiGang:
                case GroupType.FengGang:
                    SetNewItem(item, values[i], EnumMahJongAction.Lie);
                    break;

                case GroupType.AnGang:
                    if (isOther)
                    {
                        SetNewItem(item, values[i], EnumMahJongAction.Push);
                    }
                    else
                    {
                        if (i != 3)
                        {
                            SetNewItem(item, values[i], EnumMahJongAction.Push);
                        }
                        else
                        {
                            SetNewItem(item, values[i], EnumMahJongAction.Lie);
                        }
                    }
                    break;

                case GroupType.JueGang:
                    if (isOther)
                    {
                        SetNewItem(item, values[i], EnumMahJongAction.Push);
                    }
                    else
                    {
                        if (i != 1)
                        {
                            SetNewItem(item, values[i], EnumMahJongAction.Push);
                        }
                        else
                        {
                            SetNewItem(item, values[i], EnumMahJongAction.Lie);
                        }
                    }
                    break;

                default:
                    SetNewItem(item, values[i], EnumMahJongAction.Lie);
                    break;
                }
                if (i == 3 && data.type != GroupType.Other)
                {
                    if (isHorizontal)
                    {
                        pos.x = 1 * groupWidth;
                        pos.y = pos.y + fourOffsetY;
                    }
                    else
                    {
                        pos.y = 1 * groupHeight + fourOffsetY;
                    }
                }
                else
                {
                    if (isHorizontal)
                    {
                        pos.x = i * groupWidth;
                    }
                    else
                    {
                        pos.y = i * groupHeight;
                    }
                }
                newTran.localPosition = pos;
            }
            return(items);
        }
コード例 #6
0
ファイル: Enity.cs プロジェクト: kirill8000/Tanks
 protected Enity(int size, Point location, Directon directon) : base(size, location)
 {
     Directon = directon;
 }
コード例 #7
0
ファイル: EnityView.cs プロジェクト: kirill8000/Tanks
        private void Rotate(Directon newDdirecton)
        {
            if (CurrentDirection == Directon.DOWN)
            {
                if (newDdirecton == Directon.LEFT)
                {
                    _img.RotateFlip(RotateFlipType.Rotate90FlipNone);
                }
                else if (newDdirecton == Directon.UP)
                {
                    _img.RotateFlip(RotateFlipType.Rotate180FlipNone);
                }
                else if (newDdirecton == Directon.RIGHT)
                {
                    _img.RotateFlip(RotateFlipType.Rotate270FlipNone);
                }
            }
            else if (CurrentDirection == Directon.UP)
            {
                if (newDdirecton == Directon.LEFT)
                {
                    _img.RotateFlip(RotateFlipType.Rotate270FlipNone);
                }
                else if (newDdirecton == Directon.DOWN)
                {
                    _img.RotateFlip(RotateFlipType.Rotate180FlipNone);
                }
                else if (newDdirecton == Directon.RIGHT)
                {
                    _img.RotateFlip(RotateFlipType.Rotate90FlipNone);
                }
            }
            else if (CurrentDirection == Directon.LEFT)
            {
                if (newDdirecton == Directon.UP)
                {
                    _img.RotateFlip(RotateFlipType.Rotate90FlipNone);
                }
                if (newDdirecton == Directon.DOWN)
                {
                    _img.RotateFlip(RotateFlipType.Rotate270FlipNone);
                }
                if (newDdirecton == Directon.RIGHT)
                {
                    _img.RotateFlip(RotateFlipType.Rotate180FlipNone);
                }
            }
            else if (CurrentDirection == Directon.RIGHT)
            {
                if (newDdirecton == Directon.LEFT)
                {
                    _img.RotateFlip(RotateFlipType.Rotate180FlipNone);
                }
                else if (newDdirecton == Directon.DOWN)
                {
                    _img.RotateFlip(RotateFlipType.Rotate90FlipNone);
                }
                else if (newDdirecton == Directon.UP)
                {
                    _img.RotateFlip(RotateFlipType.Rotate270FlipNone);
                }
            }

            CurrentDirection = newDdirecton;
        }
コード例 #8
0
ファイル: Tank.cs プロジェクト: kirill8000/Tanks
 public Tank(int size, Point location, Directon directon) : base(size, location, directon)
 {
 }
コード例 #9
0
 public Kolobok(int size, Point location, Directon directon) : base(size, location, directon)
 {
 }