private void OnEnable() { Random.InitState(RandomSeed); _currentSample = 0; Sphere.SetRandomSpheres(SpheresMax, SphereRadius, SpherePlacementRadius); Sphere.SetObjectToBuffer(); PointLight.BuildPointLightList(PointLightObject); PointLight.SetObjectToBuffer(); DirectionalLight.BuildDirectionalLightList(DirectionalLightObject); DirectionalLight.SetObjectToBuffer(); }