public void Initialize() { X = Camp.BoardWidth / 2; Y = Camp.BoardHeight / 2; _camp.Board[X, Y] = Camp.Ball; DirectionMovementX = (DirectionMovementX)_random.Next(0, 2); DirectionMovementY = (DirectionMovementY)_random.Next(0, 2); }
public void OnPlayerChangeDirection() { if (DirectionMovementX == DirectionMovementX.Right) { DirectionMovementX = DirectionMovementX.Left; } else if (DirectionMovementX == DirectionMovementX.Left) { DirectionMovementX = DirectionMovementX.Right; } }