private void Start() { this.directionHolder = this.GetComponent <DirectionHolder>(); this.directionHolder.Direction = new Vector2(choose(-1, 1), 0); this.rb = this.GetComponent <Rigidbody2D>(); this.animator.SetBool("walk", true); }
void _tileset_ctrl_TileSelected(List <short> tiles) { if (tiles.Count > 0) { _selectedFrame.Index = tiles[0]; } DirectionHolder.Invalidate(true); SpriteDrawer.Content = _tilesetCtrl.Tileset.Tiles[tiles[0]].Graphic; IsDirty = true; }
public void UpdateControls() { int i = 0; int val = DirectionHolder.VerticalScroll.Value; DirectionHolder.VerticalScroll.Value = 0; foreach (DirectionLayout l in DirectionHolder.Controls) { l.Zoom = _zoom; l.Location = new Point(2, i++ *(l.Height + 2) + 2); } DirectionHolder.VerticalScroll.Value = val; DirectionHolder.Invalidate(); }
private void Start() { this.directionHolder = this.GetComponent <DirectionHolder>(); }
void _tileset_ctrl_TileRemoved(short startindex, List <Tile> tiles) { _sprite.RemoveFrameReference(startindex); DirectionHolder.Invalidate(true); IsDirty = true; }
private void Start() { this.rb = this.GetComponent <Rigidbody2D>(); this.directionHolder = this.GetComponent <DirectionHolder>(); }