コード例 #1
0
    private void OnDrawGizmos()
    {
        if (!mGizmoSwitch)
        {
            return;
        }
        AccessToResources();
        AirRide         gizmosAirRide = new AirRide(transform, mRayConfig.GetAirRideRayConfig, mVehicleSettings.GetAirRideSettings);
        DirectionFixRay dirFixRay     = new DirectionFixRay(transform, mRayConfig.GetDirectionFixRayConfig);

        dirFixRay.DrawGizmos();
        gizmosAirRide.DrawGizmos();
        LRRay lrRay = new LRRay(transform, mRayConfig.GetLRRayConfig);

        lrRay.DrawRayGizmos();
        DriftScript ds = new DriftScript(mVehicleSettings.GetDriftSettings);

        ds.OnDrawGimos(transform, GetComponent <Rigidbody>());
    }
コード例 #2
0
    private void Initialize()
    {
        AccessToResources();
        //ユーザーの入力を取得
        mPlayerInput           = GetComponent <IPlayerInput>();
        mRigidbody             = GetComponent <Rigidbody>();
        mDataUiCarModel        = FindObjectOfType <DataUiCarModel>();
        mGameSceneManager      = FindObjectOfType <GameSceneManager>();
        mRigidbody.constraints = RigidbodyConstraints.FreezeRotation;
        mRigidbody.useGravity  = false;
        mInitializer           = new TransformInitializer(transform);
        //エンジン内で使用する計算クラス
        EngineSpeedCalc engineCalc = new EngineSpeedCalc(mVehicleSettings.GetEngineSettings, mVehicleSettings.GetPenaltySettings, mGearParam, mPlayerInput.GetCurrentGear);

        //エンジンを初期化
        mEngine = new Engine(engineCalc, mRigidbody, gameObject.FindObjectOfInterface <IGearManageable>(), mPlayerInput.GetCurrentGear);

        mVehicleMove = new VehicleMove(mRigidbody, transform, mWheelParams,
                                       mVehicleSettings.GetDriftSettings, mVehicleSettings.GetSteerSensitivities);
        mAirRide      = new AirRide(transform, mRayConfig.GetAirRideRayConfig, mVehicleSettings.GetAirRideSettings);
        mDirFix       = new DirectionFix(transform, mRayConfig.GetDirectionFixRayConfig);
        mAIPenaltyRay = new DirectionFixRay(transform, mRayConfig.GetDirectionFixRayConfig);
        mWallHitCheck = new WallHitCheck(transform, mRayConfig.GetLRRayConfig);
    }
コード例 #3
0
 public DirectionFix(Transform transform, RayConfig.DirectionFixRayConfig conf)
 {
     mTransform = transform;
     mFixRay    = new DirectionFixRay(transform, conf);
 }