internal void Reset(WorldFile worldFile) { Position = worldFile.KarelStartPosition; Direction = worldFile.KarelStartDirection; PositionChanged.Invoke(this); DirectionChanged.Invoke(this); }
private void Update() { if (Input.touchCount == 0) { DirectionChanged?.Invoke(Vector2Int.up); return; } Touch directionTouch = Input.touches[0]; if (directionTouch.phase == TouchPhase.Began) { TouchData touchData = new TouchData(directionTouch.position, Time.time); _directionTouch = touchData; if (IsDoubleClicked(directionTouch)) { DoubleClicked?.Invoke(); } } else if (directionTouch.phase == TouchPhase.Stationary && Time.time - _directionTouch.Time > 0.1f) { int direction = (int)Mathf.Sign(_directionTouch.Position.x - Camera.main.pixelWidth / 2); DirectionChanged?.Invoke(Vector2Int.left * direction); } if (Input.touchCount > 1) { Touch lastTouch = Input.touches[Input.touchCount - 1]; if (IsDoubleClicked(lastTouch)) { DoubleClicked?.Invoke(); } } }
/// <summary> /// Callback on internal implementation state changed to synchronize the cached state of this wrapper. /// </summary> /// <param name="negotiatedDirection">Current negotiated direction of the transceiver</param> /// <param name="desiredDirection">Current desired direction of the transceiver</param> internal void OnStateUpdated(Direction?negotiatedDirection, Direction desiredDirection) { _desiredDirection = desiredDirection; if (negotiatedDirection == NegotiatedDirection) { return; } bool hadSendBefore = HasSend(NegotiatedDirection); bool hasSendNow = HasSend(negotiatedDirection); bool hadRecvBefore = HasRecv(NegotiatedDirection); bool hasRecvNow = HasRecv(negotiatedDirection); NegotiatedDirection = negotiatedDirection; if (hadSendBefore != hasSendNow) { _localTrack?.OnMute(!hasSendNow); } if (hadRecvBefore != hasRecvNow) { _remoteTrack?.OnMute(!hasRecvNow); } DirectionChanged?.Invoke(this); }
public void OnStartMoving() { movingDirection = GetDirectionToRequestedFloor(currRequest.FloorNum); DirectionChanged.Invoke(movingDirection); nextFloorNum = movingDirection == ElevatorDirection.up ? currFloorNum + 1 : currFloorNum - 1; nextFloorNum = Mathf.Clamp(nextFloorNum, 1, Floors.Count); }
public async Task TurnLeft() { await _program.AwaitNextStep(); Direction = Direction.RotateCounterClockwise(); DirectionChanged?.Invoke(this); }
public static void OnDirectionChanged() { #if DEBUG Debug.Log($"[RCSBA EVENT]: Direction changed to {RCSBuildAid.Direction}"); #endif DirectionChanged?.Invoke(RCSBuildAid.Direction); }
private void controllerPictureBox_MouseMove(object sender, MouseEventArgs e) { if (changing) { angle = (float)Atan2(e.Y - Width / 2, e.X - Height / 2); g.Clear(Color.Transparent); Draw(); DirectionChanged?.Invoke(angle); } }
protected override Task OnParametersSetAsync() { if (IsRemovable && Direction != SortDirection.Ascending && Direction != SortDirection.Descending) { Direction = SortDirection.Ascending; return(DirectionChanged.InvokeAsync(Direction)); } return(Task.CompletedTask); }
protected override void OnUpdate() { base.OnUpdate(); if (!UIUtil.IsMouseOverUI() && DirectionRule.Execute()) { DirectionChanged?.Invoke(this); } if (!UIUtil.IsMouseOverUI() && SpinRule.Execute()) { } }
private void Update() { if (Input.GetMouseButtonDown(0)) { tapPosition = Input.mousePosition; } if (Input.GetMouseButton(0)) { DirectionChanged?.Invoke(Input.mousePosition - tapPosition); } if (Input.GetMouseButtonUp(0)) { PointerUp?.Invoke(); } }
public async Task SetNewSortAsync(string sortId, MatSortDirection direction) { SortId = sortId; Direction = direction; await SortIdChanged.InvokeAsync(sortId); await DirectionChanged.InvokeAsync(direction); await SortChanged.InvokeAsync(new MatSortChangedEvent() { SortId = sortId, Direction = direction }); this.StateHasChanged(); }
protected override Task OnToggle() { if (IsStatic) { return(Task.CompletedTask); } Direction = Direction switch { SortDirection.Ascending => SortDirection.Descending, SortDirection.Descending => IsRemovable ? SortDirection.Ascending : SortDirection.None, _ => SortDirection.Ascending }; return(DirectionChanged.InvokeAsync(Direction)); }
/// <summary> /// Kääntyy. /// </summary> /// <param name="direction">Suunta</param> public void Turn(Direction direction) { if (direction == FacingDirection || (direction != Direction.Left && direction != Direction.Right)) { return; } TextureWrapSize = new Vector(-TextureWrapSize.X, TextureWrapSize.Y); if (Weapon != null) { Weapon.TextureWrapSize = new Vector(1, direction.GetVector().X); Weapon.Angle = Angle.Supplement(Weapon.Angle); } _facingDirection = direction; DirectionChanged?.Invoke(direction); }
private void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { DirectionChanged?.Invoke(Vector2Int.right); } if (Input.GetKeyDown(KeyCode.RightArrow)) { DirectionChanged?.Invoke(Vector2Int.left); } if (Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow)) { DirectionChanged?.Invoke(Vector2Int.up); } if (Input.GetKeyDown(KeyCode.Space)) { DoubleClicked?.Invoke(); } }
/// <summary> /// Kääntyy. /// </summary> /// <param name="direction">Suunta</param> public void Turn(Direction direction) { if (direction == FacingDirection || (direction != Direction.Left && direction != Direction.Right)) { return; } walkSteps = 0; TextureWrapSize = new Vector(-TextureWrapSize.X, TextureWrapSize.Y); if (Weapon != null) { Weapon.X *= -1; Weapon.TextureWrapSize = new Vector(1, -Weapon.TextureWrapSize.Y); Weapon.Angle = Angle.Supplement(Weapon.Angle); } _curDirection = direction; DirectionChanged?.Invoke(direction); }
protected virtual void OnDirectionChanged(string dir) { DirectionEvent de = new DirectionEvent(); de.Direction = dir; DirectionChanged?.Invoke(this, de); }
protected virtual void OnDirectionChanged(Direction dir) { DirectionEventArgs de = new DirectionEventArgs(dir); DirectionChanged?.Invoke(this, de); }
private void OnDirectionChanged(Direction direction) { CurDirection = direction; DirectionChanged?.Invoke(direction); InnerOnDirectionChanged(direction); }
/// <summary> /// Occurs when direction changed /// </summary> /// <param name="direction"></param> protected virtual void OnDirectionChanged(Direction direction) { DirectionChanged?.Invoke(this, direction); OnLookChanged(new EventArgs()); }
protected virtual void OnDirectionChanged() { DirectionChanged?.Invoke(); }