public void Render(DirectX directXDevice, ShaderManager shaderManager, Matrix worldMatrix, Matrix viewMatrix, Matrix orthoMatrix) { directXDevice.SetZBuffer(false); directXDevice.SetAlphaBlending(true); FpsString.Render(directXDevice.DeviceContext, shaderManager, worldMatrix, viewMatrix, orthoMatrix, Font.Texture.TextureResource); foreach (var positionString in PositionStrings) { positionString.Render(directXDevice.DeviceContext, shaderManager, worldMatrix, viewMatrix, orthoMatrix, Font.Texture.TextureResource); } foreach (var videoString in VideoStrings) { videoString.Render(directXDevice.DeviceContext, shaderManager, worldMatrix, viewMatrix, orthoMatrix, Font.Texture.TextureResource); } directXDevice.SetZBuffer(true); directXDevice.SetAlphaBlending(false); }