private void DatSetSelected(RvTreeRow cf) { DirTree.Refresh(); GameGrid.Rows.Clear(); RomGrid.Rows.Clear(); if (cf == null) return; UpdateGameGrid(cf.DatId); }
private void AddCompartmentNode(Compartment compartment, TreeNode parentNode) { if (compartment.LifecycleState != "ACTIVE") { return; } var node = parentNode.Nodes.Add(compartment.Name); node.Name = compartment.Name; node.Tag = "Compartment," + compartment.Id; DirTree.Refresh(); }