private void pay() { if (isPlayerRed) { dinero.redBuysModule(); Debug.Log("RED" + dinero.getRedMoney()); } else { dinero.blueBuysModule(); Debug.Log("BLUE" + dinero.getBlueMoney()); } dinero.updateTexts(); }
public void addNewPlayerBlue() { if (dineroController.blueHasEnoughMoneyForTotem()) { switch (contBlue) { case 1: totem2Blue.gameObject.SetActive(true); break; case 2: totem3Blue.gameObject.SetActive(true); break; case 3: totem4Blue.gameObject.SetActive(true); break; case 4: totem5Blue.gameObject.SetActive(true); break; default: break; } ; dineroController.blueBuysTotem(); dineroController.updateTexts(); Debug.Log("Blue" + dineroController.getBlueMoney()); if (contBlue < MAXPLAYERS) { contBlue++; } } else { dineroController.showWarning("BLUE", "TOTEM"); } }