コード例 #1
0
ファイル: RankingsOverlay.cs プロジェクト: wowweemip-fan/osu
        private void loadContent(Drawable content)
        {
            scrollFlow.ScrollToStart();

            if (content == null)
            {
                contentContainer.Clear();
                loading.Hide();
                return;
            }

            LoadComponentAsync(content, loaded =>
            {
                loading.Hide();
                contentContainer.Child = loaded;
            }, (cancellationToken = new CancellationTokenSource()).Token);
        }
コード例 #2
0
ファイル: RankingsOverlay.cs プロジェクト: rly907/osu
        private void loadTable(Drawable table)
        {
            scrollFlow.ScrollToStart();

            if (table == null)
            {
                tableContainer.Clear();
                loading.Hide();
                return;
            }

            LoadComponentAsync(table, t =>
            {
                loading.Hide();
                tableContainer.Child = table;
            }, (cancellationToken = new CancellationTokenSource()).Token);
        }
コード例 #3
0
 private void loadTable(Drawable table)
 {
     LoadComponentAsync(table, t =>
     {
         scrollFlow.Clear();
         scrollFlow.Add(t);
         loading.Hide();
     }, cancellationToken.Token);
 }
コード例 #4
0
        private void getScores()
        {
            getScoresRequest?.Cancel();
            getScoresRequest = null;

            noScoresPlaceholder.Hide();

            if (Beatmap.Value?.OnlineBeatmapID.HasValue != true || Beatmap.Value.Status <= BeatmapSetOnlineStatus.Pending)
            {
                Scores = null;
                content.Hide();
                return;
            }

            if (scope.Value != BeatmapLeaderboardScope.Global && !userIsSupporter)
            {
                Scores = null;
                notSupporterPlaceholder.Show();
                loading.Hide();
                return;
            }

            notSupporterPlaceholder.Hide();

            content.Show();
            loading.Show();

            getScoresRequest          = new GetScoresRequest(Beatmap.Value, Beatmap.Value.Ruleset, scope.Value, modSelector.SelectedMods);
            getScoresRequest.Success += scores =>
            {
                loading.Hide();
                Scores = scores;

                if (!scores.Scores.Any())
                {
                    noScoresPlaceholder.ShowWithScope(scope.Value);
                }
            };

            api.Queue(getScoresRequest);
        }
コード例 #5
0
        private void onSuccess(GetSpotlightRankingsResponse response)
        {
            LoadComponentAsync(createContent(response), loaded =>
            {
                selector.ShowInfo(response);

                content.Clear();
                content.Add(loaded);

                loading.Hide();
            }, (cancellationToken = new CancellationTokenSource()).Token);
        }
コード例 #6
0
ファイル: FavouriteButton.cs プロジェクト: chenvinci2020/osu
        private void load(IAPIProvider api, NotificationOverlay notifications)
        {
            SpriteIcon icon;

            AddRange(new Drawable[]
            {
                icon = new SpriteIcon
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Icon   = FontAwesome.Regular.Heart,
                    Size   = new Vector2(18),
                    Shadow = false,
                },
                loading = new DimmedLoadingLayer(0.8f, 0.5f),
            });

            Action = () =>
            {
                if (loading.State.Value == Visibility.Visible)
                {
                    return;
                }

                // guaranteed by disabled state above.
                Debug.Assert(BeatmapSet.Value.OnlineBeatmapSetID != null);

                loading.Show();

                request?.Cancel();

                request = new PostBeatmapFavouriteRequest(BeatmapSet.Value.OnlineBeatmapSetID.Value, favourited.Value ? BeatmapFavouriteAction.UnFavourite : BeatmapFavouriteAction.Favourite);

                request.Success += () =>
                {
                    favourited.Toggle();
                    loading.Hide();
                };

                request.Failure += e =>
                {
                    notifications?.Post(new SimpleNotification
                    {
                        Text = e.Message,
                        Icon = FontAwesome.Solid.Times,
                    });

                    loading.Hide();
                };

                api.Queue(request);
            };

            favourited.ValueChanged += favourited => icon.Icon = favourited.NewValue ? FontAwesome.Solid.Heart : FontAwesome.Regular.Heart;

            localUser.BindTo(api.LocalUser);
            localUser.BindValueChanged(_ => updateEnabled());

            // must be run after setting the Action to ensure correct enabled state (setting an Action forces a button to be enabled).
            BeatmapSet.BindValueChanged(setInfo =>
            {
                updateEnabled();
                favourited.Value = setInfo.NewValue?.OnlineInfo?.HasFavourited ?? false;
            }, true);
        }