コード例 #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        DiffusionManager myScript = (DiffusionManager)target;

        if (GUILayout.Button("Set Initial Matrix"))
        {
            myScript.SetMatrixPositions();
        }
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     dm    = GameObject.FindObjectOfType <DiffusionManager>();
     agent = GetComponent <NavMeshAgent>();
 }