コード例 #1
0
        public override void Read(AssetReader reader)
        {
            base.Read(reader);

            DiffuseTexture.Read(reader);
            NormalMapTexture.Read(reader);
            MaskMapTexture.Read(reader);
            TileSize.Read(reader);
            TileOffset.Read(reader);
            Specular.Read(reader);
            Metallic    = reader.ReadSingle();
            Smoothness  = reader.ReadSingle();
            NormalScale = reader.ReadSingle();
            DiffuseRemapMin.Read(reader);
            DiffuseRemapMax.Read(reader);
            MaskMapRemapMin.Read(reader);
            MaskMapRemapMax.Read(reader);
        }
コード例 #2
0
        protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container)
        {
            YAMLMappingNode node = base.ExportYAMLRoot(container);

            node.Add(DiffuseTextureName, DiffuseTexture.ExportYAML(container));
            node.Add(NormalMapTextureName, NormalMapTexture.ExportYAML(container));
            node.Add(MaskMapTextureName, MaskMapTexture.ExportYAML(container));
            node.Add(TileSizeName, TileSize.ExportYAML(container));
            node.Add(TileOffsetName, TileOffset.ExportYAML(container));
            node.Add(SpecularName, Specular.ExportYAML(container));
            node.Add(MetallicName, Metallic);
            node.Add(SmoothnessName, Smoothness);
            node.Add(NormalScaleName, NormalScale);
            node.Add(DiffuseRemapMinName, DiffuseRemapMin.ExportYAML(container));
            node.Add(DiffuseRemapMaxName, DiffuseRemapMax.ExportYAML(container));
            node.Add(MaskMapRemapMinName, MaskMapRemapMin.ExportYAML(container));
            node.Add(MaskMapRemapMaxName, MaskMapRemapMax.ExportYAML(container));
            return(node);
        }