コード例 #1
0
 /// <summary>
 /// Sets the progress for a given node.
 /// </summary>
 /// <param name="node">Node.</param>
 /// <param name="completed">Completed.</param>
 public void SetProgress(NodeName node, DifficultyComplete completed)
 {
     if (Nodes[(int)node] != null)
     {
         Nodes[(int)node].SetProgress(completed);
     }
 }
コード例 #2
0
        public void SetProgress(DifficultyComplete difficulty)
        {
            FirstCircuit.SetActive(false);
            SecondCircuit.SetActive(false);
            ThirdCircuit.SetActive(false);

            if (difficulty != DifficultyComplete.NotComplete && Portrait != null)
            {
                Portrait.color = Color.white;
            }

            switch (difficulty)
            {
            case DifficultyComplete.NotComplete:
                FirstCircuit.SetActive(true);
                break;

            case DifficultyComplete.Easy:
                SecondCircuit.SetActive(true);
                break;

            case DifficultyComplete.Medium:
            case DifficultyComplete.Hard:
                ThirdCircuit.SetActive(true);
                break;
            }
        }