コード例 #1
0
        public void MakeMove(int origin, int destination, string madeBy)
        {
            bool Color;

            if (madeBy != CurrentPlayer)
            {
                return;
            }
            if (origin < 0 || destination > 24)
            {
                return;
            }

            Color = WhoseTurn();

            if (CheckMoveLegality(origin, destination, Color, out int action))
            {
                DieActions.Remove(action);
                Board[origin].SoldiersQuantity--;
                switch (Board[destination].SoldiersQuantity)
                {
                case 0:
                    Board[destination].Color = Color;
                    Board[destination].SoldiersQuantity++;
                    break;

                case 1:
                    if (Board[destination].Color != Color)
                    {
                        if (Color)
                        {
                            Board[25].SoldiersQuantity++;
                        }
                        else
                        {
                            Board[0].SoldiersQuantity++;
                        }

                        Board[destination].Color = Color;
                    }
                    else
                    {
                        Board[destination].SoldiersQuantity++;
                    }
                    break;

                default:
                    Board[destination].SoldiersQuantity++;
                    break;
                }
            }

            if (DieActions.Count == 0 || !CanMakeMoves(WhoseTurn()))
            {
                StartNewTurn();
            }
        }
コード例 #2
0
 private void removeFromOrigion(int origin, int action, bool color)
 {
     if (color)
     {
         BlackOut++;
     }
     else
     {
         WhiteOut++;
     }
     Board[origin].SoldiersQuantity--;
     DieActions.Remove(action);
 }