public AreaTownCenter() { _areaName = "Town Center"; //Town Center (Starting Scene) //scnTownCenter.LstActions.Add(new GameAction(scnTownCenter) { Obj1 = scnTownCenter.TimesVisited, Obj2 = 1, Operator = ">=", ActionType = "ShowText", Text = "If this case worked it will only show the the first time you arrive here." }); DictStoryText.Add("DefaultText", "Town Center"); //scnTownCenter.LstStoryText.Add("To your South is the Tavern"); //scnTownCenter.LstStoryText.Add("To your West is the foot of the mountain"); }
public AreaTavern() { _areaName = "Tavern"; LstSceneObjects.Add(new Item { Description = "Gold Coin" }); DictStoryText.Add("DefaultText", "You are in the Tavern. you see a gold coin on the ground. Type 'pick up' to pick it up."); DictStoryText.Add("Returning Text", "You return to the Tavern."); }
public AreaTopOfMountain() { _areaName = "Top of the Mountain"; DictStoryText.Add("DefaultText", "Top of the mountain"); }
public AreaHalfUpMountain() { _areaName = "Half way up the Mountain"; DictStoryText.Add("DefaultText", "Halfway up the mountain"); }
public AreaFootOfMountain() { _areaName = "Foot of the mountain"; DictStoryText.Add("DefaultText", "You are at the foot of the mountain"); }