コード例 #1
0
    public static void initDicom()
    {
        var dict = new DicomDictionary();

        dict.Load(@".\Assets\dicom\DICOM Dictionary.xml", DicomDictionaryFormat.XML);
        DicomDictionary.Default = dict;
    }
コード例 #2
0
        public void Load_CompressedFile_LoadedTagFound()
        {
            var dict = new DicomDictionary();

            dict.Load(TestData.Resolve("minimumdict.xml.gz"), DicomDictionaryFormat.XML);

            var expected = DicomVR.CS;
            var actual   = dict[DicomTag.FileSetID].ValueRepresentations.Single();

            Assert.Equal(expected, actual);
        }
コード例 #3
0
ファイル: LoadDICOM.cs プロジェクト: willyci/DICOM_viewer
    // Use this for initialization
    void Start()
    {
        Unzip("Genomics", false);
        Debug.Log("Loading DICOM DICT");
        var dict = new DicomDictionary();

        dict.Load(Application.dataPath + "/StreamingAssets/Dictionaries/DICOM Dictionary.xml", DicomDictionaryFormat.XML);
        DicomDictionary.Default = dict;
        annotationPath          = Path.Combine(Application.persistentDataPath, "annotations.json");
        if (File.Exists(annotationPath))
        {
            annotations = JsonUtility.FromJson <AnnotationCollection>(File.ReadAllText(annotationPath));
            Debug.Log("Loaded " + annotations.annotations.Count + " annotations");
        }
        var meshMarkerPath = Path.Combine(Application.persistentDataPath, "MeshMarkers");

        if (Directory.Exists(meshMarkerPath))
        {
            meshMarkers = Directory.GetFiles(meshMarkerPath, "*.*", SearchOption.AllDirectories);
        }
        var path = Unzip("DICOM");

        Unzip("Volumes", false);
        var offset = 0;

        directoryMap     = new Dictionary <GameObject, DicomDirectoryRecord>();
        rootDirectoryMap = new Dictionary <DicomDirectoryRecord, string>();
        openedItems      = new Dictionary <GameObject, bool>();
        var directories = Directory.GetDirectories(path);

        if (directories.Length == 0)
        {
            status.text = "ERROR: No directories found!";
            return;
        }
        status.text = "Loading...";
        foreach (var directory in Directory.GetDirectories(path))
        {
            var directoryName = Path.GetFileName(directory);
            Debug.Log("--DIRECTORY--" + directoryName);
            var dd = DicomDirectory.Open(Path.Combine(directory, "DICOMDIR"));
            rootDirectoryMap[dd.RootDirectoryRecord] = directory;
            var tex  = GetTexture2DForRecord(dd.RootDirectoryRecord);
            var quad = Instantiate(quadPrefab, filebrowser);
            quad.GetComponent <Renderer>().material.mainTexture = tex;
            quad.transform.localPosition += new Vector3(offset, 0, 0);
            quad.transform.Find("Canvas").Find("title").GetComponent <Text>().text = "Directory: " + directoryName;
            quad.name          = directory;
            directoryMap[quad] = dd.RootDirectoryRecord;
            openedItems[quad]  = false;
            quad.tag           = "directory";
            offset            += 1;
        }
        recognizer              = new GestureRecognizer();
        recognizer.TappedEvent += Recognizer_TappedEvent;
        recognizer.StartCapturingGestures();
        status.text = "";
        UpdateAnnotationsList();

        testQuad.SetActive(false);
#if UNITY_EDITOR
        testQuad.SetActive(true);
        testQuad.transform.position = new Vector3(0, 0, 2);
        var series        = GetSeriesById("1.3.12.2.1107.5.1.4.50714.30000016083120205201500011155");
        var seriesHandler = testQuad.GetComponent <OpenSeriesHandler>();
        seriesHandler.record = series;

        var modality   = GetDicomTag(series, DicomTag.Modality);
        var seriesDesc = GetDicomTag(series, DicomTag.SeriesDescription);
        testQuad.name = "Series: " + modality + "\n" + seriesDesc;
        Debug.Log(seriesDesc);
        directoryMap[testQuad]   = series;
        rootDirectoryMap[series] = rootDirectoryMap[directoryMap.ElementAt(1).Value];

        testQuad.GetComponent <TwoHandManipulatable>().enabled = true;
        testQuad.transform.Find("3D_toggle").gameObject.SetActive(true);
        testQuad.transform.Find("3D_toggle").GetComponent <InteractiveToggle>().SetSelection(true);
        seriesHandler.ButtonPush("3D");
        var slider = testQuad.transform.Find("zstack slider");
        slider.gameObject.SetActive(true);
        var sliderComponent = slider.GetComponent <SliderGestureControl>();
        var n_images        = series.LowerLevelDirectoryRecordCollection.Count();
        sliderComponent.SetSpan(0, n_images);
        sliderComponent.SetSliderValue(n_images / 2f);
        testQuad.GetComponent <Renderer>().material.mainTexture = GetTexture2DForRecord(series);

        var seriesId = series.Get <string>(DicomTag.SeriesInstanceUID, "no series id");
        foreach (var a in annotations.annotations)
        {
            if (a.series == seriesId)
            {
                var annotation = Instantiate(annotationPrefab, testQuad.transform);
                annotation.transform.localPosition = DeserializeVector(a.position, Vector3.zero);
                annotation.transform.localRotation = Quaternion.Euler(DeserializeVector(a.rotation, Vector3.zero));
                annotation.transform.localScale    = DeserializeVector(a.scale, Vector3.one);
            }
        }
        //WarmVolumeCache();
#endif
    }