コード例 #1
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    public float DstimateDistance(I_PathNode a, I_PathNode b)
    {
        DiamondGrid gridA = a as DiamondGrid;
        DiamondGrid gridB = b as DiamondGrid;

        return(Math.Abs(gridA.WorldX - gridB.WorldX) + Math.Abs(gridA.WorldZ - gridB.WorldZ));
    }
コード例 #2
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    // public void SetAdjacent(I_PathNode[] adjacent) {   m_Adjacent = adjacent; }

    public float Distance(DiamondGrid other)
    {
        float cx = WorldX - other.WorldX;
        float cz = WorldZ - other.WorldZ;

        return((float)Math.Sqrt(cx * cx + cz * cz));
    }
コード例 #3
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    //1.732101616628176
    public float AdjacentDistance(I_PathNode a, I_PathNode b)
    {
        DiamondGrid gridA = a as DiamondGrid;
        DiamondGrid gridB = b as DiamondGrid;

        return(gridA.Distance(gridB));
    }
コード例 #4
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		public static bool __CompilerHint__Diamond__TileCell()
		{
			var grid = new DiamondGrid<TileCell[]>(1, 1);

			foreach(var point in grid) { grid[point] = new TileCell[1]; } 

			var shapeStorageInfo = new ShapeStorageInfo<DiamondPoint>(new IntRect(), p => true);
			var shapeInfo = new DiamondShapeInfo<TileCell>(shapeStorageInfo);

			return grid[grid.First()][0] == null || shapeInfo.Translate(DiamondPoint.Zero) != null;
		}
コード例 #5
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		public static bool __CompilerHint2__Diamond__TileCell()
		{
			//Ensures abstract super classes for base grids gets created
			var grid = new DiamondGrid<TileCell>(1, 1, p => p == DiamondPoint.Zero, x => x, x => x, new List<DiamondPoint>());

			//Ensures shape infpo classes get created
			var shapeStorageInfo = new ShapeStorageInfo<DiamondPoint>(new IntRect(), p => true);
			var shapeInfo = new DiamondShapeInfo<TileCell>(shapeStorageInfo);

			return grid[grid.First()] == null || shapeInfo.Translate(DiamondPoint.Zero) != null;
		}
コード例 #6
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        /**
            Call this method if you use a DiamondGrid.
            Replace	the type __CellType to whatever type you have in your grid.

            You can call the method anywhere in your code.

                if(!__CompilerHint__Diamond()) return;

            This methods always returns true.

            @since 1.6
        */
        public static bool __CompilerHint1__Diamond()
        {
            //Ensures abstract super classes for base grids gets created
            var grid = new DiamondGrid<__CellType[]>(1, 1);

            foreach(var point in grid)
            {
                grid[point] = new __CellType[1];
            }

            //Ensures shape infpo classes get created
            var shapeStorageInfo = new ShapeStorageInfo<DiamondPoint>(new IntRect(), p => true);
            var shapeInfo = new DiamondShapeInfo<__CellType>(shapeStorageInfo);

            return grid[grid.First()][0] == null || shapeInfo.Translate(DiamondPoint.Zero) != null;
        }
コード例 #7
0
ファイル: GridUtils.cs プロジェクト: pattyqubed/GameofTiles
        /**
         *      This method is provided for generic testing purposes.
         *      It should generally not be used in production code: it may
         *      be slow and not type-safe.
         */
        public static TGrid MakeGrid <TPoint, TGrid, TCell>(int width, int height, TPoint offset)
            where TPoint : IGridPoint <TPoint>
            where TGrid : IGrid <TCell, TPoint>
        {
            if (typeof(TPoint) == typeof(PointyHexPoint))
            {
                Debug.Assert(typeof(TGrid) == typeof(PointyHexGrid <TCell>));

                return((TGrid)(object)new PointyHexGrid <TCell>(
                           width,
                           height,
                           x => PointyHexGrid <TCell> .DefaultContains(x, width, height),
                           (PointyHexPoint)(object)offset));
            }
            if (typeof(TPoint) == typeof(FlatHexPoint))
            {
                Debug.Assert(typeof(TGrid) == typeof(FlatHexGrid <TCell>));

                return((TGrid)(object)new FlatHexGrid <TCell>(
                           width,
                           height,
                           x => FlatHexGrid <TCell> .DefaultContains(x, width, height),
                           (FlatHexPoint)(object)offset));
            }
            if (typeof(TPoint) == typeof(RectPoint))
            {
                Debug.Assert(typeof(TGrid) == typeof(RectGrid <TCell>));

                return((TGrid)(object)new RectGrid <TCell>(
                           width,
                           height,
                           x => RectGrid <TCell> .DefaultContains(x, width, height),
                           (RectPoint)(object)offset));
            }
            if (typeof(TPoint) == typeof(DiamondPoint))
            {
                Debug.Assert(typeof(TGrid) == typeof(DiamondGrid <TCell>));

                return((TGrid)(object)new DiamondGrid <TCell>(
                           width,
                           height,
                           x => DiamondGrid <TCell> .DefaultContains(x, width, height),
                           (DiamondPoint)(object)offset));
            }

            throw new NotSupportedException();
        }
コード例 #8
0
ファイル: DiamondTest.cs プロジェクト: yfdtc12345/Football
        private void BuildGrid()
        {
            grid = DiamondGrid <SpriteCell> .ThinRectangle(5, 5);

            map = new DiamondMap(cellPrefab.Dimensions)
                  .WithWindow(ExampleUtils.ScreenRect)
                  .AlignMiddleCenter(grid)
                  .To3DXY();

            foreach (DiamondPoint point in grid)
            {
                var     cell       = Instantiate(cellPrefab);
                Vector3 worldPoint = map[point];

                cell.transform.parent        = root.transform;
                cell.transform.localScale    = Vector3.one;
                cell.transform.localPosition = worldPoint;

                cell.Color = ExampleUtils.Colors[point.GetColor4()];
                cell.name  = point.ToString();

                grid[point] = cell;
            }
        }
コード例 #9
0
ファイル: DiamondTest.cs プロジェクト: youdonotexist/Far-Wide
        private void BuildGrid()
        {
            grid = DiamondGrid<SpriteCell>.ThinRectangle(5, 5);

            map = new DiamondMap(cellPrefab.Dimensions)
                .WithWindow(ExampleUtils.ScreenRect)
                .AlignMiddleCenter(grid)
                .To3DXY();

            foreach (DiamondPoint point in grid)
            {
                var cell = Instantiate(cellPrefab);
                Vector3 worldPoint = map[point];

                cell.transform.parent = root.transform;
                cell.transform.localScale = Vector3.one;
                cell.transform.localPosition = worldPoint;

                cell.Color = ExampleUtils.Colors[point.GetColor4()];
                cell.name = point.ToString();

                grid[point] = cell;
            }
        }