void Start() { dialogueWithGroundskeeperScript = Groundskeeper.GetComponent <DialogueWithGroundskeeper>(); dialogueWithVanessaScript = Vanessa.GetComponent <DialogueWithVanessa>(); lockedWithNPC = false; UhhhhMaybeYouShouldWait = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/UhhhhMaybeYouShouldWait"); turulSFXScript = turul.GetComponent <PlayTurulSFX>(); TurulSingleSquawk = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/TurulSquawk"); LockComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/LockComment"); StillMausoleumComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/StillMausoleumComment"); StillClockComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/StillClockComment"); BlankGraveComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/GraveWithoutWordsComment"); TreeOfLifeComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/TreeOfLife"); BangingMausoleumComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/BangingMausoleumComment"); CreepyClockComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/CreepyClockComment"); FilledInGravesComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/FilledInGravesComment"); IgnoreTheGhostComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/IgnoreTheGhostComment"); obtainLighterFromCharlieComment = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/ObtainLighterComment"); obtainFanFromVanessaComment = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/ObtainFanComment"); IHaveAShovel = FMODUnity.RuntimeManager.CreateInstance("event:/ItemInteractions/IHaveAShovel"); lightScript = lights.GetComponent <ProgressiveLights>(); gateCloseScript = bathroomCutsceneHolder.GetComponent <TriggerGateClose>(); waterBottleSlotSelectItemScript = waterBottleSlot.GetComponent <SelectItem>(); inventoryScript = GetComponent <Inventory>(); inventoryItemManagerScript = InventoryCanvas.GetComponent <InventoryItemManager>(); LeaveForintOnTheGround = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/LeaveForintOnTheGround"); }
// Start is called before the first frame update void Start() { LockViewScript = PlayerCamera.GetComponent <LockView>(); doorScript = door.GetComponent <DoorScript>(); TellPlayerToFindTheBathroom = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Vanessa/TellPlayerToFindTheBathroom"); ITriedToFindTheBathroom = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/ITriedToFindTheBathroom"); HeDoesntKnowEnglish = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Vanessa/AskIfSheKnowsWordForBathroom"); dialogueWithGroundskeeperScript = groundskeeper.GetComponent <DialogueWithGroundskeeper>(); forceBathroomPuzzleDialogueScript = gameObject.GetComponent <ForceBathroomPuzzleDialogue>(); tutorialUIScript = TutorialUIHolder.GetComponent <TutorialUIScript>(); CameraShakeScript = PlayerCamera.GetComponent <CameraShake>(); IDontWantThat = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Vanessa/IDontWantThat"); baseLightningSound = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/Lightning"); }