コード例 #1
0
ファイル: S_Dialogue.cs プロジェクト: LeBoozer/BillysPayback
    // Override: FSMState::onLeave()
    public override void onLeave()
    {
        // Call parent
        base.onLeave();

        // Kill timer
        if (m_timer != null)
        {
            m_timer.Stop();
            m_timer = null;
        }

        // Delete on-screen text
        if (m_currentOnScreenTextObject != null)
        {
            GameObject.Destroy(m_currentOnScreenTextObject.gameObject);
            m_currentOnScreenTextObject = null;
        }

        // Unregister event callback
        DialogTextScript.AnswerClicked -= onChoiceClicked;

        // Delete choices
        if (m_window != null)
        {
            m_window.removeAnswers();
        }

        // Close window?
        if (m_closeDialogWindowOnLeave == true && m_window != null)
        {
            m_window.closeDialogWindow();
        }

        // Unblock the player movement?
        if (m_blockPlayerMovement == true)
        {
            Game.Instance.Player.blockMovement(false);
        }
    }
コード例 #2
0
    // Override: FSMTransition::setTargetFSMState
    public override void setTargetFSMState()
    {
        // Local variables
        DialogueWindowScript window = null;

        // Close window?
        if (m_closeDialogWindowOnLeave == true)
        {
            // Get window handle
            window = GameObject.Find("Dialog").GetComponent <DialogueWindowScript>();
            if (window == null)
            {
                Debug.LogError("Dialog window has not been found!");
                return;
            }
            window.closeDialogWindow();
        }

        // Call parent
        base.setTargetFSMState();
    }