public void UseSelectedAbility(DialogueTestDataController testDataController) { print("using selected ability: " + currentAbility); if (testDataController.GetAnswerPercentageCorrect() >= 65) { if (currentAbility != null) { currentAbility.UseAbility(); //DeselectAbility(); //print(playerCharacter.GetCurrentSelection()); //playerCharacter.GetCurrentSelection().EndCurrentSelection(); } } ToggleCombatMode(); }
public void SetPercentageCorrect() { percentageCorrect.text = testData.GetAnswerPercentageCorrect().ToString() + "%"; }
private void SetPercentageCorrect() { percentageTxt.text = currentDialogueTestData.GetAnswerPercentageCorrect().ToString() + "%"; }