// PICK UP OBJECTS private void OnTriggerStay2D(Collider2D collision) { // PICK UP USABLE if (collision.gameObject.tag == "Usable") { int id = -1; for (int i = 0; i < ItemsManager.Instance.UsablesList.Capacity; i++) { if (collision.gameObject.GetComponent <Usable>().itemName == ItemsManager.Instance.UsablesList[i].itemName) { id = i; break; } } PlayerManager.Instance.addUsableById(id, 1); SoundManager.Instance.PlaySound(SoundManager.Sounds.ItemPickup); Destroy(collision.gameObject); } // PICK UP KEY if (collision.gameObject.tag == "Key_Object") { PlayerManager.Instance.keys++; SoundManager.Instance.PlaySound(SoundManager.Sounds.KeyPickup); Destroy(collision.gameObject); } // PICK UP SOUL if (collision.gameObject.tag == "Soul" && PickSoul == true) { // INSTANTIATE PARTICLES Instantiate(soulParticles, collision.transform.position, collision.transform.rotation); PlaySoulPickup(); Destroy(collision.gameObject); PlayerManager.Instance.addSouls(1); } //USE PRIORITY SETTING if (collision.gameObject.tag == "SoulsExchange" || collision.gameObject.tag == "UsablesShop" || collision.gameObject.tag == "WeaponsShop" || collision.gameObject.tag == "Person") { PlayerManager.Instance.usePriority = true; } // SOULS EXCHANGE if (collision.gameObject.tag == "SoulsExchange" && Input.GetKey(KeyCode.E) && PlayerManager.Instance.usePriority == true) { feetAnimator.SetBool(walkingParamID, false); animator.SetBool(walkingParamID, false); InteractionManager.Instance.SoulsShop(collision.gameObject); //InteractionManager.Instance.SoulsExchange(PlayerManager.Instance.souls); } // USABLES SHOP if (collision.gameObject.tag == "UsablesShop" && Input.GetKey(KeyCode.E) && PlayerManager.Instance.usePriority == true) { feetAnimator.SetBool(walkingParamID, false); animator.SetBool(walkingParamID, false); InteractionManager.Instance.UsablesShop(collision.gameObject); } // WEAPONS SHOP if (collision.gameObject.tag == "WeaponsShop" && Input.GetKey(KeyCode.E) && PlayerManager.Instance.usePriority == true) { feetAnimator.SetBool(walkingParamID, false); animator.SetBool(walkingParamID, false); InteractionManager.Instance.WeaponsShop(collision.gameObject); } // PERSON if (collision.gameObject.tag == "Person" && Input.GetKey(KeyCode.E) && PlayerManager.Instance.usePriority == true) { feetAnimator.SetBool(walkingParamID, false); animator.SetBool(walkingParamID, false); dialoguescript = collision.gameObject.GetComponent <DialogueScript>(); dialoguescript.playDialogue(); } if (collision.gameObject.tag == "Inside") { EnviromentManager.Instance.openRoof(); insideHouse = true; } }