コード例 #1
0
ファイル: GUIHandler.cs プロジェクト: hughrogers/RPGQuest
 public DPSprite AddDPSprite(DialoguePosition dp)
 {
     GameObject tmp = GameObject.CreatePrimitive(PrimitiveType.Plane);
     tmp.name = "_DPSprite";
     DPSprite sprite = (DPSprite)tmp.AddComponent("DPSprite");
     sprite.dialoguePosition = dp;
     return (DPSprite)this.AddSprite(sprite);
 }
コード例 #2
0
 public DialoguePosition GetCopy(int index)
 {
     if(index < 0 || index >= position.Length) index = 0;
     DialoguePosition p = new DialoguePosition();
     p.realID = index;
     p.boxBounds = new Rect(position[index].boxBounds.x, position[index].boxBounds.y,
             position[index].boxBounds.width, position[index].boxBounds.height);
     p.boxPadding = new Vector4(position[index].boxPadding.x, position[index].boxPadding.y,
             position[index].boxPadding.z, position[index].boxPadding.w);
     p.lineSpacing = position[index].lineSpacing;
     p.showBox = position[index].showBox;
     p.nameBounds = new Rect(position[index].nameBounds.x, position[index].nameBounds.y,
             position[index].nameBounds.width, position[index].nameBounds.height);
     p.namePadding = new Vector4(position[index].namePadding.x, position[index].namePadding.y,
             position[index].namePadding.z, position[index].namePadding.w);
     p.showNameBox = position[index].showNameBox;
     p.showShadow = position[index].showShadow;
     p.shadowOffset = new Vector2(position[index].shadowOffset.x, position[index].shadowOffset.y);
     p.scrollable = position[index].scrollable;
     p.autoCollapse = position[index].autoCollapse;
     p.oneline = position[index].oneline;
     p.alignCenter = position[index].alignCenter;
     p.hideButton = position[index].hideButton;
     p.fadeIn = position[index].fadeIn;
     p.fadeInTime = position[index].fadeInTime;
     p.fadeInInterpolation = position[index].fadeInInterpolation;
     p.fadeOut = position[index].fadeOut;
     p.fadeOutTime = position[index].fadeOutTime;
     p.fadeOutInterpolation = position[index].fadeOutInterpolation;
     p.choicePadding = new Vector2(position[index].choicePadding.x, position[index].choicePadding.y);
     p.moveIn = position[index].moveIn;
     p.moveInTime = position[index].moveInTime;
     p.moveInInterpolation = position[index].moveInInterpolation;
     p.moveInStart = new Vector2(position[index].moveInStart.x, position[index].moveInStart.y);
     p.moveOut = position[index].moveOut;
     p.moveOutTime = position[index].moveOutTime;
     p.moveOutInterpolation = position[index].moveOutInterpolation;
     p.moveOutStart = new Vector2(position[index].moveOutStart.x, position[index].moveOutStart.y);
     p.choiceInactiveAlpha = position[index].choiceInactiveAlpha;
     p.choiceDefineWidth = position[index].choiceDefineWidth;
     p.choiceWidth = position[index].choiceWidth;
     p.choiceOffsetX = position[index].choiceOffsetX;
     p.skinName = position[index].skinName;
     p.selectSkinName = position[index].selectSkinName;
     p.okSkinName = position[index].okSkinName;
     p.nameSkinName = position[index].nameSkinName;
     p.choiceColumns = position[index].choiceColumns;
     p.columnSpacing = position[index].columnSpacing;
     p.columnFill = position[index].columnFill;
     p.isDragWindow = position[index].isDragWindow;
     p.selectFirst = position[index].selectFirst;
     p.dragBounds = new Rect(position[index].dragBounds.x, position[index].dragBounds.y,
             position[index].dragBounds.width, position[index].dragBounds.height);
     return p;
 }
コード例 #3
0
    // Start is called before the first frame update
    void Awake()
    {
        if (!inst)
        {
            inst = this;
        }

        dialoguePosition = GetComponent <DialoguePosition>();
        dialogueText     = GetComponent <DialogueText>();
        dialogueArt      = GetComponent <DialogueArt>();
        dialogueSound    = GetComponent <DialogueSound>();
        audioSource      = GetComponent <AudioSource>();
    }
コード例 #4
0
ファイル: LabelContent.cs プロジェクト: hughrogers/RPGQuest
 public Texture2D AddTextureNoOffset(GUIFont font, Texture2D texture, DialoguePosition dp)
 {
     if(this.content.image != null)
     {
         Texture2D tex = this.content.image as Texture2D;
         Rect b = new Rect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
         b.x += dp.boxPadding.x;
         b.y = texture.height-b.y-b.height;
         texture = TextureDrawer.AddTexture(texture, b, tex.GetPixels());
     }
     else texture = font.AddTextTexture(texture, this, 0, Vector2.zero, dp.showShadow, dp.shadowOffset);
     return texture;
 }
コード例 #5
0
 /*
 ============================================================================
 ORK GUI functions
 ============================================================================
 */
 public void StoreMenu(DialoguePosition dp)
 {
     if(BattleMenuMode.BASE.Equals(this.mode)) this.baseDP = dp;
     else if(BattleMenuMode.SKILL.Equals(this.mode)) this.skillDP = dp;
     else if(BattleMenuMode.ITEM.Equals(this.mode)) DataHolder.BattleMenu().itemDP = dp;
     else if(BattleMenuMode.TARGET.Equals(this.mode)) DataHolder.BattleMenu().targetDP = dp;
 }
コード例 #6
0
ファイル: WindowHandler.cs プロジェクト: hughrogers/RPGQuest
 public void RemovePosition(DialoguePosition dp)
 {
     this.shown = ArrayHelper.Remove(dp, this.shown);
 }
コード例 #7
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
    public void CreateContent(DialoguePosition dp, string name, string text, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
    {
        this.dp = dp;
        // if same content > exit, nothing to do
        if(this.EqualContent(text, choices))
        {
            bool change = false;
            for(int i=0; i<this.choice.Length; i++)
            {
                if(this.choice[i].ActiveChange(dp, choices[i].active))
                {
                    change = true;
                    this.contentTexture = this.choice[i].SetTexture(this.contentTexture, dp, i==this.selection);
                }
            }
            if(change) this.contentTexture.Apply();
            return;
        }

        this.text = text;
        this.speakerPortrait = speakerPortrait;
        this.bar = bar;
        TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
        textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
        textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

        text = MultiLabel.ReplaceSpecials(text);
        this.content = new MultiContent(text, dp);
        if(choices != null)
        {
            this.choice = choices;
            this.choicePositions = new Vector2[choices.Length];
            this.choiceSizes = new Vector2[choices.Length];
            this.maxSelection = choices.Length;
            for(int i=0; i<this.choice.Length; i++)
            {
                this.choice[i].InitContent(dp);
            }
        }
        else
        {
            this.choice = null;
            this.maxSelection = 0;
        }

        float contentHeightAdd = 0;
        if(this.choice != null)
        {
            colFill = dp.columnFill;
            if(ColumnFill.VERTICAL.Equals(colFill))
            {
                maxCol = (int)Mathf.Ceil(((float)choice.Length) / ((float)dp.choiceColumns));
                colCount = dp.choiceColumns;
            }
            else
            {
                maxCol = dp.choiceColumns;
                colCount = (int)Mathf.Ceil(((float)choice.Length) / ((float)dp.choiceColumns));
            }

            float addHlp = 0;
            if(dp.choiceColumns > 1)
            {
                for(int i=0; i<this.choice.Length; i++)
                {
                    if(addHlp < this.choice[i].leftSize.y) addHlp = this.choice[i].leftSize.y;
                    if(addHlp < this.choice[i].rightSize.y) addHlp = this.choice[i].rightSize.y;
                    if(addHlp < this.choice[i].titleSize.y) addHlp = this.choice[i].titleSize.y;
                }
                if(ColumnFill.VERTICAL.Equals(colFill))
                {
                    contentHeightAdd = addHlp*maxCol+dp.columnSpacing*(maxCol-1);
                }
                else
                {
                    contentHeightAdd = addHlp*colCount+dp.columnSpacing*(colCount-1);
                }
            }
            else
            {
                for(int i=0; i<this.choice.Length; i++)
                {
                    addHlp = this.choice[i].leftSize.y;
                    if(addHlp < this.choice[i].rightSize.y) addHlp = this.choice[i].rightSize.y;
                    if(addHlp < this.choice[i].titleSize.y) addHlp = this.choice[i].titleSize.y;
                    contentHeightAdd += addHlp;
                    if(i < this.choice.Length-1) contentHeightAdd += dp.columnSpacing;
                }
            }
        }

        if(dp.autoCollapse && !DataHolder.GameSettings().noAutoCollapse)
        {
            dp.boxBounds.height = this.content.yPos + dp.boxPadding.y + dp.boxPadding.w + contentHeightAdd;
            textPosition.bounds.height = this.content.yPos + contentHeightAdd;
        }
        this.addScroll = false;
        if(dp.scrollable && (this.content.yPos + contentHeightAdd) > textPosition.bounds.height)
        {
            textPosition.bounds.height = this.content.yPos + contentHeightAdd;
            textPosition.bounds.width -= dp.skin.verticalScrollbarThumb.fixedWidth;
            this.addScroll = true;
        }

        Rect b = this.AddBox(textPosition);
        float p2OffsetY = this.AddContent(textPosition);
        this.AddScroll(b, p2OffsetY, textPosition);
        this.AddName(name);
        this.AddOk();
        this.newTextures = true;
    }
コード例 #8
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
 public string ShowText(DialoguePosition dp, string text, string name)
 {
     return this.ShowText(dp, text, name, null);
 }
コード例 #9
0
ファイル: ChoiceContent.cs プロジェクト: hughrogers/RPGQuest
    public Vector3 CreateTextures(DialoguePosition dp, int i, int maxCol, ColumnFill colFill, float storedYPos, 
			Vector3 pos, float colWidth, float choiceStartX, float maxRightWidth, bool last, bool center, StatusBar[] bar)
    {
        this.selectFirst = dp.selectFirst;
        float cOffsetX = 0;
        if(dp.choiceDefineWidth)
        {
            cOffsetX = dp.choiceOffsetX*i;
            colWidth = dp.choiceWidth;
        }

        float tHeight = this.titleSize.y;
        if(this.leftSize.y > tHeight) tHeight = this.leftSize.y;
        if(this.rightSize.y > tHeight) tHeight = this.rightSize.y;
        Texture2D tex = TextureDrawer.GetCleanTexture((int)(cOffsetX+colWidth+choiceStartX), (int)tHeight);
        Texture2D texSel = null;

        if(dp.selectSkin && this.isButton)
        {
            texSel = TextureDrawer.GetCleanTexture(tex.width, tex.height);
        }

        this.buttonBounds = new Rect(choiceStartX+cOffsetX, 0, tex.width-choiceStartX-cOffsetX, tex.height);
        if(this.isButton)
        {
            tex = TextureDrawer.SetImageTexture(tex, this.buttonBounds,
                    GameHandler.GetSkin(dp.skin).button);
            if(texSel != null) texSel = TextureDrawer.SetImageTexture(texSel, this.buttonBounds,
                        GameHandler.GetSkin(dp.selectSkin).button);
        }

        if(pos.z >= maxCol)
        {
            pos.z = 0;
            if(ColumnFill.VERTICAL.Equals(colFill))
            {
                pos.y = storedYPos;
                pos.x += colWidth + dp.columnSpacing + choiceStartX;
            }
            else
            {
                pos.x = choiceStartX;
                pos.y += dp.columnSpacing;
            }
        }
        else if(i > 0)
        {
            if(ColumnFill.VERTICAL.Equals(colFill))
            {
                pos.y +=  dp.columnSpacing;
            }
            else
            {
                pos.x += colWidth + dp.columnSpacing + choiceStartX;
            }
        }
        this.textureBounds = new Rect(pos.x-choiceStartX, pos.y, tex.width, tex.height);

        float imageWidth = 0;
        float textAdd = 0;
        GUIFont font = DataHolder.Fonts().GetFont(dp.skin.font);
        GUIFont fontSel = null;
        if(texSel != null && dp.selectSkin.font != null) fontSel = DataHolder.Fonts().GetFont(dp.selectSkin.font);

        // title
        if(choiceStartX > 0 && this.title != null && "" != this.title.text)
        {
            if(this.title.image)
            {
                Texture2D tex2 = this.title.image as Texture2D;
                Rect b = new Rect(cOffsetX+dp.choicePadding.x, (tex.height-tex2.height)/2, tex2.width, tex2.height);
                b.y = tex.height-b.y-b.height;
                tex = TextureDrawer.AddTexture(tex, b, tex2.GetPixels());
                if(texSel != null) texSel = TextureDrawer.AddTexture(texSel, b, tex2.GetPixels());

                imageWidth = this.title.image.width+dp.choicePadding.x;
                textAdd = font.GetTextSize(" ").x;
            }
            for(int j=0; j<this.titleLabel.label.Length; j++)
            {
                this.titleLabel.label[j].bounds.x += cOffsetX+imageWidth+textAdd;
                tex = this.titleLabel.label[j].AddTextureNoOffset(font, tex, dp);
                if(texSel != null) texSel = this.titleLabel.label[j].AddTextureNoOffset(fontSel, texSel, dp);
            }
        }

        if(bar != null)
        {
            for(int j=0; j<bar.Length; j++)
            {
                tex = bar[j].AddBar(tex, i, new Vector2(this.buttonBounds.x, this.buttonBounds.y));
                if(texSel != null) texSel = bar[j].AddBar(texSel, i, new Vector2(this.buttonBounds.x, this.buttonBounds.y));
            }
        }

        // left
        float centerOffset = 0;
        if(center)
        {
            centerOffset = ((this.buttonBounds.width-this.leftSize.x)/2)-dp.choicePadding.x;
        }
        imageWidth = 0;
        textAdd = 0;
        if(this.content.image)
        {
            Texture2D tex2 = this.content.image as Texture2D;
            Rect b = new Rect(this.buttonBounds.x+dp.choicePadding.x+centerOffset,
                    (tex.height-tex2.height)/2, tex2.width, tex2.height);
            b.y = tex.height-b.y-b.height;
            tex = TextureDrawer.AddTexture(tex, b, tex2.GetPixels());
            if(texSel != null) texSel = TextureDrawer.AddTexture(texSel, b, tex2.GetPixels());

            imageWidth = this.content.image.width+dp.choicePadding.x;
            textAdd = font.GetTextSize(" ").x;
        }

        if(this.leftLabel != null)
        {
            for(int j=0; j<this.leftLabel.label.Length; j++)
            {
                this.leftLabel.label[j].bounds.x += this.buttonBounds.x+imageWidth+textAdd+dp.choicePadding.x+centerOffset;
                tex = this.leftLabel.label[j].AddTextureNoOffset(font, tex, dp);
                if(texSel != null) texSel = this.leftLabel.label[j].AddTextureNoOffset(fontSel, texSel, dp);
            }
        }

        // right
        if(this.rightLabel != null)
        {
            float xAdd = 0;
            if(this.alignRightSide) xAdd = this.buttonBounds.x+this.buttonBounds.width-maxRightWidth-dp.choicePadding.x;
            else xAdd = this.buttonBounds.x+this.buttonBounds.width-this.rightSize.x-dp.choicePadding.x;

            for(int j=0; j<this.rightLabel.label.Length; j++)
            {
                this.rightLabel.label[j].bounds.x += xAdd;
                tex = this.rightLabel.label[j].AddTextureNoOffset(font, tex, dp);
                if(texSel != null) texSel = this.rightLabel.label[j].AddTextureNoOffset(fontSel, texSel, dp);
            }
        }

        if(ColumnFill.VERTICAL.Equals(colFill) || last) pos.y += tHeight;
        pos.z += 1;

        this.normalTexture = tex.GetPixels();
        if(texSel != null) this.selectTexture = texSel.GetPixels();

        if(this.dragable || this.doubleClick)
        {
            float w = this.leftSize.x+this.rightSize.x+dp.choicePadding.x*2+font.GetTextSize("   ").x;
            if(w > this.buttonBounds.width)
            {
                this.dragTexture = TextureDrawer.GetCleanTexture(
                        TextureDrawer.GetNextPowerOfTwo(this.buttonBounds.width),
                        TextureDrawer.GetNextPowerOfTwo(this.buttonBounds.height));

                this.dragTexture = TextureDrawer.SetPixels(this.dragTexture,
                        tex.GetPixels((int)this.buttonBounds.x, (int)this.buttonBounds.y,
                            (int)this.buttonBounds.width, (int)this.buttonBounds.height),
                        (int)((this.dragTexture.width-this.buttonBounds.width)/2),
                        (int)((this.dragTexture.height-this.buttonBounds.height)/2), (int)this.buttonBounds.width,
                        (int)this.buttonBounds.height);

                this.halfDrag = new Vector2(this.buttonBounds.width/2, this.buttonBounds.height/2);
            }
            else
            {
                this.dragTexture = TextureDrawer.GetCleanTexture(
                        TextureDrawer.GetNextPowerOfTwo(w),
                        TextureDrawer.GetNextPowerOfTwo(this.buttonBounds.height));

                Vector2 offset = new Vector2((this.dragTexture.width-w)/2,
                        (this.dragTexture.height-this.buttonBounds.height)/2);
                float rw = this.rightSize.x+dp.choicePadding.x;
                float lw = w-rw;

                this.dragTexture = TextureDrawer.SetPixels(this.dragTexture,
                        (int)offset.x, (int)offset.y, tex, (int)this.buttonBounds.x,
                        (int)this.buttonBounds.y, (int)lw, (int)this.buttonBounds.height);

                this.dragTexture = TextureDrawer.SetPixels(this.dragTexture,
                        (int)(offset.x+lw-1), (int)offset.y, tex,
                        (int)(this.buttonBounds.x+this.buttonBounds.width-rw+1),
                        (int)this.buttonBounds.y, (int)rw, (int)this.buttonBounds.height);

                this.halfDrag = new Vector2(w/2, this.buttonBounds.height/2);
            }
            this.dragTexture.Apply();
        }

        if(!this.active)
        {
            this.normalTexture = TextureDrawer.MultiplyAlpha(this.normalTexture, dp.choiceInactiveAlpha);
            if(texSel != null) this.selectTexture = TextureDrawer.MultiplyAlpha(this.selectTexture, dp.choiceInactiveAlpha);
        }
        return new Vector3(pos.x, pos.y, pos.z);
    }
コード例 #10
0
ファイル: ArrayHelper.cs プロジェクト: hughrogers/RPGQuest
 public static DialoguePosition[] Remove(DialoguePosition c, DialoguePosition[] list)
 {
     ArrayList tmp = new ArrayList();
     foreach(DialoguePosition str in list) tmp.Add(str);
     tmp.Remove(c);
     return tmp.ToArray(typeof(DialoguePosition)) as DialoguePosition[];
 }
コード例 #11
0
ファイル: MultiContent.cs プロジェクト: hughrogers/RPGQuest
 public Texture2D GetTexture(Texture2D texture, DialoguePosition dp, float offsetX, float offsetY)
 {
     for(int i=0; i<this.label.Length; i++)
     {
         this.label[i].bounds.x += offsetX;
         this.label[i].bounds.y += offsetY;
         texture = this.AddLabel(texture, dp, i);
         this.label[i].bounds.x -= offsetX;
         this.label[i].bounds.y -= offsetY;
         this.addNext = i+1;
     }
     return texture;
 }
コード例 #12
0
ファイル: MultiContent.cs プロジェクト: hughrogers/RPGQuest
 public Texture2D GetTexture(Texture2D texture, DialoguePosition dp)
 {
     float y = -1;
     float offsetX = 0;
     for(int i=0; i<this.label.Length; i++)
     {
         if(dp.oneline && dp.alignCenter &&
             (i == 0 || this.label[i].bounds.y != y))
         {
             y = this.label[i].bounds.y;
             offsetX = 0;
             for(int j=i; j<this.label.Length; j++)
             {
                 if(y == this.label[i].bounds.y) offsetX += this.label[i].bounds.width;
                 else break;
             }
             offsetX = (dp.contentBounds.width-offsetX)/2;
         }
         else if(!dp.oneline && this.label[i].bounds.y > dp.contentBounds.height)
         {
             break;
         }
         this.label[i].bounds.x += offsetX;
         texture = this.AddLabel(texture, dp, i);
         this.addNext = i+1;
     }
     return texture;
 }
コード例 #13
0
ファイル: MultiContent.cs プロジェクト: hughrogers/RPGQuest
 public Texture2D AddNextLabel(Texture2D texture, DialoguePosition dp)
 {
     return this.AddLabel(texture, dp, this.addNext++);
 }
コード例 #14
0
ファイル: MultiContent.cs プロジェクト: hughrogers/RPGQuest
 public Texture2D AddLabel(Texture2D texture, DialoguePosition dp, int i)
 {
     return this.label[i].AddTexture(this.font, texture, dp);
 }
コード例 #15
0
ファイル: ChoiceContent.cs プロジェクト: hughrogers/RPGQuest
 /*
 ============================================================================
 ORK GUI system functions
 ============================================================================
 */
 public void InitContent(DialoguePosition dp)
 {
     this.selectFirst = dp.selectFirst;
     if(this.title != null && "" != this.title.text)
     {
         this.titleLabel = new MultiContent(this.title.text, dp);
         this.titleSize = this.CalcSize(this.titleLabel, this.title.image);
     }
     if(this.content != null && "" != this.content.text)
     {
         this.leftLabel = new MultiContent(this.content.text, dp);
         this.leftSize = this.CalcSize(this.leftLabel, this.content.image);
     }
     else
     {
         this.leftLabel = new MultiContent(" ", dp);
         this.leftSize = this.CalcSize(this.leftLabel, this.content.image);
     }
     if("" != this.info)
     {
         this.rightLabel = new MultiContent(this.info, dp);
         this.rightSize = this.CalcSize(this.rightLabel, null);
         this.alignRightSide = this.info.IndexOf("#px", 0) != -1;
     }
 }
コード例 #16
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
    public string ShowOneLine(DialoguePosition dp, string text, int c1, int c2)
    {
        if(dp.skin) GUI.skin = dp.skin;

        Color c = GUI.backgroundColor;
        c.a = dp.alpha;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = dp.alpha;
        GUI.color = c;

        TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
        textPosition.bounds.x = dp.currentPos.x;
        textPosition.bounds.y = dp.currentPos.y;
        if(dp.autoCollapse && this.newHeight > 0) textPosition.bounds.height = this.newHeight;
        if(dp.showBox) GUI.Box(textPosition.bounds, "");
        textPosition.bounds.x += dp.boxPadding.x;
        textPosition.bounds.y += dp.boxPadding.y;
        textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
        textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

        GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
        shadowStyle.normal.textColor = DataHolder.Color(c2);

        GUIStyle textStyle = new GUIStyle(GUI.skin.label);
        textStyle.wordWrap = false;
        textStyle.normal.textColor = DataHolder.Color(c1);

        float xPos = 0;
        float yPos = 0;

        GUI.BeginGroup(textPosition.bounds);
        GUIContent part = new GUIContent(text);
        Vector2 v = textStyle.CalcSize(part);
        if(dp.alignCenter)
        {
            xPos = textPosition.bounds.width / 2;
            xPos -= v.x / 2;
        }
        if(dp.showShadow)
        {
            GUI.Label(
                new Rect(xPos + dp.shadowOffset.x, yPos + dp.shadowOffset.y, v.x, v.y),
                part, shadowStyle);
        }

        GUI.Label(new Rect(xPos, yPos, v.x, v.y), part, textStyle);
        yPos += v.y;

        GUI.EndGroup();

        // show ok button on mouse control
        if(DataHolder.GameSettings().IsMouseAllowed() && !dp.hideButton)
        {
            Vector2 vec2 = DataHolder.GameSettings().dialogueOkSize[GameHandler.GetLanguage()];
            Rect okBounds = new Rect(dp.boxBounds.x, dp.boxBounds.y, vec2.x, vec2.y);
            ButtonPosition buttonPos = DataHolder.GameSettings().dialogueOkPosition;
            if(ButtonPosition.TOP_CENTER.Equals(buttonPos) || ButtonPosition.BOTTOM_CENTER.Equals(buttonPos))
            {
                okBounds.x += (dp.boxBounds.width - okBounds.width) / 2;
            }
            else if(ButtonPosition.TOP_RIGHT.Equals(buttonPos) || ButtonPosition.BOTTOM_RIGHT.Equals(buttonPos))
            {
                okBounds.x += (dp.boxBounds.width - okBounds.width);
            }
            if(ButtonPosition.BOTTOM_LEFT.Equals(buttonPos) || ButtonPosition.BOTTOM_CENTER.Equals(buttonPos)
                    || ButtonPosition.BOTTOM_RIGHT.Equals(buttonPos))
            {
                if(dp.autoCollapse && this.newHeight > 0) okBounds.y += (this.newHeight - okBounds.height);
                else okBounds.y += (dp.boxBounds.height - okBounds.height);
            }
            vec2 = DataHolder.GameSettings().dialogueOkOffset[GameHandler.GetLanguage()];
            okBounds.x += vec2.x;
            okBounds.y += vec2.y;

            part = new GUIContent(DataHolder.GameSettings().dialogueOkText[GameHandler.GetLanguage()]);
            v = textStyle.CalcSize(part);
            if(GUI.Button(okBounds, part))
            {
                GameHandler.GetLevelHandler().PressOk();
            }
        }
        if(dp.autoCollapse) this.newHeight = yPos + dp.boxPadding.y + dp.boxPadding.w;

        c = GUI.backgroundColor;
        c.a = 1;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = 1;
        GUI.color = c;

        return "";
    }
コード例 #17
0
ファイル: ChoiceContent.cs プロジェクト: hughrogers/RPGQuest
 public Texture2D SetTexture(Texture2D texture, DialoguePosition dp, bool selected)
 {
     return this.SetTexture(texture, dp, dp.boxPadding, dp.contentP2Offset, selected);
 }
コード例 #18
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
    public string ShowText(DialoguePosition dp, string text, string name, SpeakerPortrait speakerPortrait)
    {
        if(dp.skin) GUI.skin = dp.skin;

        Color c = GUI.backgroundColor;
        c.a = dp.alpha;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = dp.alpha;
        GUI.color = c;

        if(this.newContent || this.content == null)
        {
            GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
            shadowStyle.normal.textColor = DataHolder.Color(1);
            GUIStyle textStyle = new GUIStyle(GUI.skin.label);
            textStyle.wordWrap = false;
            TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
            textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
            textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

            text = MultiLabel.ReplaceSpecials(text);
            this.content = new MultiContent(text, textStyle, shadowStyle, textPosition, dp.scrollable);
            this.newContent = false;
        }

        if(speakerPortrait != null && !speakerPortrait.inBox)
        {
            speakerPortrait.ShowPortrait();
        }

        this.windowRect.x = dp.currentPos.x;
        this.windowRect.y = dp.currentPos.y;
        this.windowRect.width = dp.boxBounds.width;
        this.windowRect.height = dp.boxBounds.height;

        int windowID = dp.GetWindowID();

        this.dp = dp;
        this.text = text;
        this.speakerPortrait = speakerPortrait;

        if(dp.isDragWindow)
        {
            this.windowRect = GUI.Window(windowID, this.windowRect, TextWindow, name);
            if(dp.currentPos.x != this.windowRect.x || dp.currentPos.y != this.windowRect.y)
            {
                if(dp.focusable) GameHandler.WindowHandler().SetFocusID(windowID);

                if(DataHolder.GameSettings().saveWindowDrag)
                {
                    if(this.windowRect.x < 0) this.windowRect.x = 0;
                    else if((this.windowRect.x+this.windowRect.width) > DataHolder.GameSettings().defaultScreen.x)
                    {
                        this.windowRect.x = DataHolder.GameSettings().defaultScreen.x-this.windowRect.width;
                    }
                    if(this.windowRect.y < 0) this.windowRect.y = 0;
                    else if((this.windowRect.y+this.windowRect.height) > DataHolder.GameSettings().defaultScreen.y)
                    {
                        this.windowRect.y = DataHolder.GameSettings().defaultScreen.y-this.windowRect.height;
                    }
                }
                dp.currentPos.x = this.windowRect.x;
                dp.currentPos.y = this.windowRect.y;
                dp.SetBasePosition(this.windowRect.x, this.windowRect.y);
            }
        }
        else
        {
            if(name != "")
            {
                GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
                shadowStyle.normal.textColor = DataHolder.Color(1);
                GUIStyle textStyle = new GUIStyle(GUI.skin.label);
                textStyle.wordWrap = false;

                if(dp.nameSkin) GUI.skin = dp.nameSkin;
                Vector2 v = textStyle.CalcSize(new GUIContent(name));
                TextPosition namePosition = new TextPosition(dp.nameBounds, dp.namePadding, 0);
                namePosition.bounds.x = dp.currentPos.x+dp.nameOffset.x;
                namePosition.bounds.y = dp.currentPos.y+dp.nameOffset.y;
                namePosition.bounds.width = v.x + dp.namePadding.x + dp.namePadding.z;
                if(dp.showNameBox) GUI.Box(namePosition.bounds, "");
                namePosition.bounds.x += dp.namePadding.x;
                namePosition.bounds.y += dp.namePadding.y;
                namePosition.bounds.width -= (dp.namePadding.x + dp.namePadding.z);
                namePosition.bounds.height -= (dp.namePadding.y + dp.namePadding.w);
                if(dp.showShadow)
                {
                    GUI.Label(
                        new Rect(namePosition.bounds.x + dp.shadowOffset.x, namePosition.bounds.y + dp.shadowOffset.y,
                                namePosition.bounds.width, namePosition.bounds.height),
                        name, shadowStyle);
                }

                GUI.Label(new Rect(namePosition.bounds.x, namePosition.bounds.y, namePosition.bounds.width, namePosition.bounds.height),
                        name, textStyle);
                if(dp.skin) GUI.skin = dp.skin;
            }

            if(dp.showBox)
            {
                this.windowRect = GUI.Window(windowID, this.windowRect, TextWindow, "", "box");
            }
            else
            {
                GUI.BeginGroup(this.windowRect);
                this.TextWindow(-1);
                GUI.EndGroup();
            }
        }

        c = GUI.backgroundColor;
        c.a = 1;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = 1;
        GUI.color = c;

        if(this.content.textPos >= this.content.originalText.Length-1)
            return "";
        else
            return this.GetColorString(this.content.currentColor)+this.GetShadowColorString(this.content.shadowColor)+
                this.content.originalText.Substring(this.content.textPos, this.content.originalText.Length-this.content.textPos);
    }
コード例 #19
0
ファイル: ChoiceContent.cs プロジェクト: hughrogers/RPGQuest
    public Texture2D SetTexture(Texture2D texture, DialoguePosition dp, 
			Vector4 padding, Vector2 p2Offset, bool selected)
    {
        if(selected && this.selectTexture != null)
        {
            texture = TextureDrawer.SetPixels(texture, this.selectTexture,
                    (int)(p2Offset.x+padding.x+this.textureBounds.x),
                    (int)(texture.height-this.textureBounds.y-this.textureBounds.height-p2Offset.y),
                    (int)this.textureBounds.width, (int)this.textureBounds.height);
        }
        else
        {
            texture = TextureDrawer.SetPixels(texture, this.normalTexture,
                    (int)(p2Offset.x+padding.x+this.textureBounds.x),
                    (int)(texture.height-this.textureBounds.y-this.textureBounds.height-p2Offset.y),
                    (int)this.textureBounds.width, (int)this.textureBounds.height);
        }
        return texture;
    }
コード例 #20
0
ファイル: AreaName.cs プロジェクト: hughrogers/RPGQuest
 public void Preload()
 {
     this.dp = DataHolder.DialoguePositions().GetCopy(DataHolder.GameSettings().areaNamePosition);
     this.dp.Preload("", DataHolder.AreaName(this.areaName), null, null, null);
 }
コード例 #21
0
ファイル: ChoiceContent.cs プロジェクト: hughrogers/RPGQuest
 /*
 ============================================================================
 Texture functions
 ============================================================================
 */
 public bool ActiveChange(DialoguePosition dp, bool newActive)
 {
     bool change = false;
     if(this.active != newActive)
     {
         this.active = newActive;
         if(this.active)
         {
             this.normalTexture = TextureDrawer.DivideAlpha(this.normalTexture, dp.choiceInactiveAlpha);
             if(this.selectTexture != null && this.selectTexture.Length > 0)
             {
                 this.selectTexture = TextureDrawer.DivideAlpha(this.selectTexture, dp.choiceInactiveAlpha);
             }
         }
         else
         {
             this.normalTexture = TextureDrawer.MultiplyAlpha(this.normalTexture, dp.choiceInactiveAlpha);
             if(this.selectTexture != null && this.selectTexture.Length > 0)
             {
                 this.selectTexture = TextureDrawer.MultiplyAlpha(this.selectTexture, dp.choiceInactiveAlpha);
             }
         }
         change = true;
     }
     return change;
 }
コード例 #22
0
ファイル: GameHandler.cs プロジェクト: hughrogers/RPGQuest
 public static void SetAreaName(int id, DialoguePosition dp)
 {
     int tmp = GameHandler.Instance().areaName;
     GameHandler.Instance().areaName = id;
     if(id != tmp)
     {
         GameSettingsData gs = DataHolder.GameSettings();
         if(gs.showAreaNames)
         {
             GameHandler.GetLevelHandler().ShowInfo(dp, gs.areaNameVisibleTime);
         }
     }
 }
コード例 #23
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
 public bool ShowChoice(DialoguePosition dp, string text, string name, GUIContent[] choices, SpeakerPortrait speakerPortrait)
 {
     ChoiceContent[] ch = new ChoiceContent[choices.Length];
     for(int i=0; i<ch.Length; i++)
     {
         ch[i] = new ChoiceContent(choices[i]);
     }
     return this.ShowChoice(dp, text, name, ch, speakerPortrait, null);
 }
コード例 #24
0
ファイル: GUIFont.cs プロジェクト: hughrogers/RPGQuest
 public Texture2D AddTextTexture(Texture2D texture, LabelContent label, DialoguePosition dp, Vector2 p2Offset)
 {
     return this.AddTextTexture(texture, label, dp.boxPadding.x, p2Offset, dp.showShadow, dp.shadowOffset);
 }
コード例 #25
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
 public bool ShowChoice(DialoguePosition dp, string text, string name, ChoiceContent[] choices)
 {
     return this.ShowChoice(dp, text, name, choices, null, null);
 }
コード例 #26
0
ファイル: WindowHandler.cs プロジェクト: hughrogers/RPGQuest
 /*
 ============================================================================
 GUI click functions
 ============================================================================
 */
 public void AddPosition(DialoguePosition dp)
 {
     this.shown = ArrayHelper.Add(dp, this.shown);
 }
コード例 #27
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
    public bool ShowChoice(DialoguePosition dp, string text, string name, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
    {
        bool press = false;
        if(dp.skin) GUI.skin = dp.skin;

        this.maxSelection = choices.Length;

        Color c = GUI.backgroundColor;
        c.a = dp.alpha;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = dp.alpha;
        GUI.color = c;

        if(this.newContent || this.content == null)
        {
            GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
            shadowStyle.normal.textColor = DataHolder.Color(1);
            GUIStyle textStyle = new GUIStyle(GUI.skin.label);
            textStyle.wordWrap = false;
            TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
            textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
            textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

            text = MultiLabel.ReplaceSpecials(text);
            this.content = new MultiContent(text, textStyle, shadowStyle, textPosition, dp.scrollable);
            this.choice = choices;
            this.choicePositions = new Vector2[choices.Length];
            this.choiceSizes = new Vector2[choices.Length];
            for(int i=0; i<choice.Length; i++)
            {
                choice[i].InitContent(textStyle, shadowStyle, textPosition, dp.scrollable, dp.selectFirst);
                if(dp.showShadow) choice[i].SetDragGUI(dp.skin, textStyle, shadowStyle, dp.choicePadding.x, dp.shadowOffset);
                else choice[i].SetDragGUI(dp.skin, textStyle, null, dp.choicePadding.x, dp.shadowOffset);
                this.choicePositions[i] = new Vector2(0, 0);
                this.choiceSizes[i] = new Vector2(0, 0);
            }
            this.newContent = false;
        }

        if(speakerPortrait != null && !speakerPortrait.inBox)
        {
            speakerPortrait.ShowPortrait();
        }

        this.windowRect.x = dp.currentPos.x;
        this.windowRect.y = dp.currentPos.y;
        this.windowRect.width = dp.boxBounds.width;
        this.windowRect.height = dp.boxBounds.height;

        int windowID = dp.GetWindowID();

        this.dp = dp;
        this.text = text;
        this.speakerPortrait = speakerPortrait;
        this.bar = bar;

        if(dp.isDragWindow)
        {
            this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, name);
            if(dp.currentPos.x != this.windowRect.x || dp.currentPos.y != this.windowRect.y)
            {
                if(dp.focusable) GameHandler.WindowHandler().SetFocusID(windowID);

                if(DataHolder.GameSettings().saveWindowDrag)
                {
                    if(this.windowRect.x < 0) this.windowRect.x = 0;
                    else if((this.windowRect.x+this.windowRect.width) > DataHolder.GameSettings().defaultScreen.x)
                    {
                        this.windowRect.x = DataHolder.GameSettings().defaultScreen.x-this.windowRect.width;
                    }
                    if(this.windowRect.y < 0) this.windowRect.y = 0;
                    else if((this.windowRect.y+this.windowRect.height) > DataHolder.GameSettings().defaultScreen.y)
                    {
                        this.windowRect.y = DataHolder.GameSettings().defaultScreen.y-this.windowRect.height;
                    }
                }
                dp.currentPos.x = this.windowRect.x;
                dp.currentPos.y = this.windowRect.y;
                dp.SetBasePosition(this.windowRect.x, this.windowRect.y);
            }
        }
        else
        {
            if(name != "")
            {
                GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
                shadowStyle.normal.textColor = DataHolder.Color(1);
                GUIStyle textStyle = new GUIStyle(GUI.skin.label);
                textStyle.wordWrap = false;

                if(dp.nameSkin) GUI.skin = dp.nameSkin;
                Vector2 v = textStyle.CalcSize(new GUIContent(name));
                TextPosition namePosition = new TextPosition(dp.nameBounds, dp.namePadding, 0);
                namePosition.bounds.x = dp.currentPos.x+dp.nameOffset.x;
                namePosition.bounds.y = dp.currentPos.y+dp.nameOffset.y;
                namePosition.bounds.width = v.x + dp.namePadding.x + dp.namePadding.z;
                if(dp.showNameBox) GUI.Box(namePosition.bounds, "");
                namePosition.bounds.x += dp.namePadding.x;
                namePosition.bounds.y += dp.namePadding.y;
                namePosition.bounds.width -= (dp.namePadding.x + dp.namePadding.z);
                namePosition.bounds.height -= (dp.namePadding.y + dp.namePadding.w);
                if(dp.showShadow)
                {
                    GUI.Label(
                        new Rect(namePosition.bounds.x + dp.shadowOffset.x, namePosition.bounds.y + dp.shadowOffset.y,
                                namePosition.bounds.width, namePosition.bounds.height),
                        name, shadowStyle);
                }

                GUI.Label(new Rect(namePosition.bounds.x, namePosition.bounds.y, namePosition.bounds.width, namePosition.bounds.height),
                        name, textStyle);
                if(dp.skin) GUI.skin = dp.skin;
            }

            if(dp.showBox)
            {
                this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, "", "box");
            }
            else
            {
                GUI.BeginGroup(this.windowRect);
                this.ChoiceWindow(-1);
                GUI.EndGroup();
            }
        }

        if(this.windowPress)
        {
            press = true;
            this.windowPress = false;
        }

        c = GUI.backgroundColor;
        c.a = 1;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = 1;
        GUI.color = c;

        return press;
    }
コード例 #28
0
    public void LoadData()
    {
        ArrayList data = XMLHandler.LoadXML(dir+filename);

        if(data.Count > 0)
        {
            foreach(Hashtable entry in data)
            {
                if(entry[XMLHandler.NODE_NAME] as string == DialoguePositionData.DIALOGUEPOSITIONS)
                {
                    if(entry.ContainsKey(XMLHandler.NODES))
                    {
                        ArrayList subs = entry[XMLHandler.NODES] as ArrayList;
                        name = new string[subs.Count];
                        position = new DialoguePosition[subs.Count];
                        foreach(Hashtable val in subs)
                        {
                            if(val[XMLHandler.NODE_NAME] as string == DialoguePositionData.DIALOGUEPOSITION)
                            {
                                int i = int.Parse((string)val["id"]);
                                position[i] = new DialoguePosition();

                                position[i].lineSpacing = int.Parse((string)val["linespacing"]);
                                position[i].showBox = bool.Parse((string)val["showbox"]);
                                position[i].showNameBox = bool.Parse((string)val["shownamebox"]);
                                position[i].showShadow = bool.Parse((string)val["showshadow"]);
                                position[i].scrollable = bool.Parse((string)val["scrollable"]);
                                if(val.ContainsKey("autocollapse")) position[i].autoCollapse = bool.Parse((string)val["autocollapse"]);
                                if(val.ContainsKey("oneline")) position[i].oneline = bool.Parse((string)val["oneline"]);
                                if(val.ContainsKey("aligncenter")) position[i].alignCenter = bool.Parse((string)val["aligncenter"]);
                                if(val.ContainsKey("hidebutton")) position[i].hideButton = bool.Parse((string)val["hidebutton"]);
                                if(val.ContainsKey("choiceinactivealpha")) position[i].choiceInactiveAlpha = float.Parse((string)val["choiceinactivealpha"]);
                                if(val.ContainsKey("choicecolumns")) position[i].choiceColumns = int.Parse((string)val["choicecolumns"]);
                                if(val.ContainsKey("columnspacing")) position[i].columnSpacing = int.Parse((string)val["columnspacing"]);
                                if(val.ContainsKey("columnfill")) position[i].columnFill = (ColumnFill)System.Enum.Parse(typeof(ColumnFill), (string)val["columnfill"]);
                                if(val.ContainsKey("selectfirst")) position[i].selectFirst = true;

                                if(val.ContainsKey("choicewidth"))
                                {
                                    position[i].choiceDefineWidth = true;
                                    position[i].choiceWidth = float.Parse((string)val["choicewidth"]);
                                    position[i].choiceOffsetX = float.Parse((string)val["choiceox"]);
                                }

                                // fading
                                if(val.ContainsKey("fadeintime"))
                                {
                                    position[i].fadeIn = true;
                                    position[i].fadeInTime = float.Parse((string)val["fadeintime"]);
                                    position[i].fadeInInterpolation = (EaseType)System.Enum.Parse(typeof(EaseType), (string)val["fadeininterpolation"]);
                                }
                                if(val.ContainsKey("fadeouttime"))
                                {
                                    position[i].fadeOut = true;
                                    position[i].fadeOutTime = float.Parse((string)val["fadeouttime"]);
                                    position[i].fadeOutInterpolation = (EaseType)System.Enum.Parse(typeof(EaseType), (string)val["fadeoutinterpolation"]);
                                }
                                // moving
                                if(val.ContainsKey("moveintime"))
                                {
                                    position[i].moveIn = true;
                                    position[i].moveInStart.x = float.Parse((string)val["mix"]);
                                    position[i].moveInStart.y = float.Parse((string)val["miy"]);
                                    position[i].moveInTime = float.Parse((string)val["moveintime"]);
                                    position[i].moveInInterpolation = (EaseType)System.Enum.Parse(typeof(EaseType), (string)val["moveininterpolation"]);
                                }
                                if(val.ContainsKey("moveouttime"))
                                {
                                    position[i].moveOut = true;
                                    position[i].moveOutStart.x = float.Parse((string)val["mox"]);
                                    position[i].moveOutStart.y = float.Parse((string)val["moy"]);
                                    position[i].moveOutTime = float.Parse((string)val["moveouttime"]);
                                    position[i].moveOutInterpolation = (EaseType)System.Enum.Parse(typeof(EaseType), (string)val["moveoutinterpolation"]);
                                }

                                ArrayList s = val[XMLHandler.NODES] as ArrayList;
                                foreach(Hashtable ht in s)
                                {
                                    if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.NAME)
                                    {
                                        name[i] = ht[XMLHandler.CONTENT] as string;
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.SKIN)
                                    {
                                        position[i].skinName = ht[XMLHandler.CONTENT] as string;
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.SELECTSKIN)
                                    {
                                        position[i].selectSkinName = ht[XMLHandler.CONTENT] as string;
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.OKSKIN)
                                    {
                                        position[i].okSkinName = ht[XMLHandler.CONTENT] as string;
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.NAMESKIN)
                                    {
                                        position[i].nameSkinName = ht[XMLHandler.CONTENT] as string;
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.BOXBOUNDS)
                                    {
                                        position[i].boxBounds.x = float.Parse((string)ht["x"]);
                                        position[i].boxBounds.y = float.Parse((string)ht["y"]);
                                        position[i].boxBounds.width = float.Parse((string)ht["w"]);
                                        position[i].boxBounds.height = float.Parse((string)ht["h"]);
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.NAMEBOXBOUNDS)
                                    {
                                        position[i].nameBounds.x = float.Parse((string)ht["x"]);
                                        position[i].nameBounds.y = float.Parse((string)ht["y"]);
                                        position[i].nameBounds.width = float.Parse((string)ht["w"]);
                                        position[i].nameBounds.height = float.Parse((string)ht["h"]);
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.BOXPADDING)
                                    {
                                        position[i].boxPadding.x = float.Parse((string)ht["x"]);
                                        position[i].boxPadding.y = float.Parse((string)ht["y"]);
                                        position[i].boxPadding.z = float.Parse((string)ht["z"]);
                                        position[i].boxPadding.w = float.Parse((string)ht["w"]);
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.NAMEBOXPADDING)
                                    {
                                        position[i].namePadding.x = float.Parse((string)ht["x"]);
                                        position[i].namePadding.y = float.Parse((string)ht["y"]);
                                        position[i].namePadding.z = float.Parse((string)ht["z"]);
                                        position[i].namePadding.w = float.Parse((string)ht["w"]);
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.SHADOWOFFSET)
                                    {
                                        position[i].shadowOffset.x = float.Parse((string)ht["x"]);
                                        position[i].shadowOffset.y = float.Parse((string)ht["y"]);
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.CHOICEPADDING)
                                    {
                                        position[i].choicePadding.x = float.Parse((string)ht["x"]);
                                        position[i].choicePadding.y = float.Parse((string)ht["y"]);
                                    }
                                    else if(ht[XMLHandler.NODE_NAME] as string == DialoguePositionData.DRAGBOUNDS)
                                    {
                                        position[i].isDragWindow = true;
                                        position[i].dragBounds.x = float.Parse((string)ht["x"]);
                                        position[i].dragBounds.y = float.Parse((string)ht["y"]);
                                        position[i].dragBounds.width = float.Parse((string)ht["w"]);
                                        position[i].dragBounds.height = float.Parse((string)ht["h"]);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
コード例 #29
0
ファイル: MultiLabel.cs プロジェクト: hughrogers/RPGQuest
 // one line
 public string ShowOneLine(DialoguePosition dp, string text)
 {
     return this.ShowOneLine(dp, text, 0, 1);
 }
コード例 #30
0
    internal virtual Vector3 GetPosition(DialoguePosition dialoguePos)
    {
        switch (dialoguePos) {
            case DialoguePosition.Top :
                return topPos;
            case DialoguePosition.Left:
                return leftPos;
            case DialoguePosition.Right:
                return rightPos;
            case DialoguePosition.Bottom:
                return bottomPos;
            default :
                return initialPos;
        }

    }
コード例 #31
0
ファイル: MultiContent.cs プロジェクト: hughrogers/RPGQuest
    public MultiContent(string text, DialoguePosition dp)
    {
        this.font = DataHolder.Fonts().GetFont(dp.skin.font);

        GUIStyle shadowStyle = new GUIStyle(dp.skin.label);
        shadowStyle.normal.textColor = DataHolder.Color(1);
        GUIStyle textStyle = new GUIStyle(dp.skin.label);
        textStyle.wordWrap = false;
        TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
        textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
        textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

        this.originalText = text;
        this.label = new LabelContent[0];

        this.currentColor = 0;
        this.shadowColor = -1;
        int oldColor = 0;
        int oldShadowColor = -1;

        this.textPos = 0;
        int i = 0;
        int nl = 0;
        int fs = 0;
        int skip = 0;
        bool lineBreak = false;
        this.xPos = 0;
        this.yPos = 0;

        bool setNextX = false;
        bool setNextY = false;
        float nextX = 0;
        float nextY = 0;

        string addstring = "";
        bool addSpace = false;
        bool finished = false;

        Vector2 v = Vector2.zero;
        Color tCol;
        Color sCol;

        Texture2D icon = null;
        GUIContent part = null;
        LabelContent nextLabel;

        while(!finished)
        {
            skip = 0;
            lineBreak = false;
            oldColor = this.currentColor;
            oldShadowColor = this.shadowColor;
            icon = null;
            part = null;

            tCol = DataHolder.Color(this.currentColor);
            if(this.shadowColor == -1 || this.shadowColor >= DataHolder.Colors().GetDataCount())
            {
                sCol = DataHolder.Color(1);
            }
            else
            {
                sCol = DataHolder.Color(this.shadowColor);
            }

            fs = text.IndexOf("#", this.textPos);
            nl = text.IndexOf("\n", this.textPos);

            if(fs != -1 && (nl == -1 || fs < nl))
            {
                i = fs;
            }
            else
            {
                i = nl;
            }

            if(i == -1)
            {
                i = text.Length - 1;
                finished = true;
            }

            if(setNextX)
            {
                this.xPos = nextX;
                setNextX = false;
            }
            if(setNextY)
            {
                this.yPos = nextY;
                setNextY = false;
            }

            if(!finished)
            {
                if (text[i].ToString() == "#")
                {
                    if((text.Length - i) >= 1)
                    {
                        string nextChar = text[i+1].ToString();

                        if(nextChar == "c" || nextChar == "s")
                        {
                            // set text color for the next part
                            int nS = text.IndexOf("#", i+1);
                            if(nS != -1)
                            {
                                string sub = text.Substring(i, nS-i+1);
                                skip = sub.Length+1;

                                try
                                {
                                    if(nextChar == "c")
                                    {
                                        this.currentColor = int.Parse(sub.Substring(2, sub.Length-3));
                                    }
                                    else if(nextChar == "s")
                                    {
                                        this.shadowColor = int.Parse(sub.Substring(2, sub.Length-3));
                                    }
                                }
                                catch(System.Exception e)
                                {
                                    Debug.Log(e.Message);
                                    if(nextChar == "c")
                                    {
                                        this.currentColor = 0;
                                    }
                                    else if(nextChar == "s")
                                    {
                                        this.shadowColor = -1;
                                    }
                                }
                            }
                        }
                        else if(nextChar == "!")
                        {
                            this.currentColor = 0;
                            this.shadowColor = -1;
                            skip = 3;
                            if((text.Length - (i+skip-1)) >= 1 && (text.Substring(i+skip-1, 1) == "\n" || text.Substring(i+skip-1, 1) == "\r"))
                            {
                                lineBreak = true;
                                skip += 1;
                            }
                        }
                        else if(nextChar == "#")
                        {
                            i++;
                            skip = 2;
                        }
                        else if(nextChar == "p")
                        {
                            nextChar = text[i+2].ToString();

                            // set x or y position for the next text part
                            int nS = text.IndexOf("#", i+2);
                            if(nS != -1)
                            {
                                string sub = text.Substring(i, nS-i+1);
                                skip = sub.Length+1;

                                try
                                {
                                    if(nextChar == "x")
                                    {
                                        nextX = float.Parse(sub.Substring(3, sub.Length-4));
                                        setNextX = true;
                                    }
                                    else if(nextChar == "y")
                                    {
                                        nextY = float.Parse(sub.Substring(3, sub.Length-4));
                                        setNextY = true;
                                    }
                                }
                                catch(System.Exception e)
                                {
                                    Debug.Log(e.Message);
                                }
                            }
                        }
                        else if(nextChar == "i" && text[i+2].ToString() == "q") // icons
                        {
                            int nS = text.IndexOf("#", i+4);
                            if(nS != -1)
                            {
                                string sub = text.Substring(i, nS-i+1);
                                skip = sub.Length+1;
                                sub = text.Substring(i+5, nS-(i+5));
                                int index = int.Parse(sub);
                                sub = text.Substring(i+3, 2);
                                if(sub == "sv") icon = DataHolder.StatusValues().GetIcon(index);
                                else if(sub == "se") icon = DataHolder.Effects().GetIcon(index);
                                else if(sub == "el") icon = DataHolder.Elements().GetIcon(index);
                                else if(sub == "st") icon = DataHolder.SkillTypes().GetIcon(index);
                                else if(sub == "sk") icon = DataHolder.Skills().GetIcon(index);
                                else if(sub == "it") icon = DataHolder.ItemTypes().GetIcon(index);
                                else if(sub == "im") icon = DataHolder.Items().GetIcon(index);
                                else if(sub == "ir") icon = DataHolder.ItemRecipes().GetIcon(index);
                                else if(sub == "ep") icon = DataHolder.EquipmentParts().GetIcon(index);
                                else if(sub == "wp") icon = DataHolder.Weapons().GetIcon(index);
                                else if(sub == "am") icon = DataHolder.Armors().GetIcon(index);
                                else if(sub == "cl") icon = DataHolder.Classes().GetIcon(index);
                                else if(sub == "ch") icon = DataHolder.Characters().GetIcon(index);
                                else if(sub == "en") icon = DataHolder.Enemies().GetIcon(index);
                                else icon = null;
                            }
                        }
                        else
                        {
                            skip = 2;
                        }
                    }
                    else
                    {
                        skip = 1;
                    }
                }
                else if((text.Length - i) >= 1 && (text.Substring(i, 1) == "\n" || text.Substring(i, 1) == "\r"))
                {
                    lineBreak = true;
                    skip = 2;
                }
                i--;
            }

            if((i-this.textPos+1) > 0)
            {
                if(addSpace) addstring = " "; else addstring = "";
                part = new GUIContent(addstring + text.Substring(this.textPos, i - this.textPos + 1));

                nextLabel = new LabelContent(part, this.xPos, this.yPos, tCol, sCol, font);
                v = new Vector2(nextLabel.bounds.width, nextLabel.bounds.height);

                if ((this.xPos+v.x) > textPosition.bounds.width)
                {
                    i = this.textPos+font.GetFittingTextLength(part.text, textPosition.bounds.width-this.xPos);
                    lineBreak = true;
                    icon = null;
                    skip = 0;
                    int tmp = i;

                    part = new GUIContent(addstring + text.Substring(this.textPos, i - this.textPos + 1));
                    v = font.GetTextSize(part.text);

                    while (this.xPos+v.x > textPosition.bounds.width)
                    {
                        i--;
                        if((i-this.textPos+1) > 0)
                        {
                            part = new GUIContent(addstring + text.Substring(this.textPos, i - this.textPos + 1));
                        }
                        else
                        {
                            part = new GUIContent("");
                        }
                        v = font.GetTextSize(part.text);
                        tmp = i+1;
                    }

                    while(" " != text[i].ToString() && i>(this.textPos+1))
                    {
                        i--;
                    }
                    if((i-this.textPos+1) > 0 && " " == text[i].ToString())
                    {
                        part = new GUIContent(addstring + text.Substring(this.textPos, i - this.textPos + 1));
                    }
                    else
                    {
                        i = tmp;
                    }
                    nextLabel = new LabelContent(part, this.xPos, this.yPos, tCol, sCol, font);
                    v = new Vector2(nextLabel.bounds.width, nextLabel.bounds.height);
                    this.currentColor = oldColor;
                    this.shadowColor = oldShadowColor;
                    finished = false;
                }
                this.label = ArrayHelper.Add(nextLabel, this.label);
                this.xPos += v.x;

                if(!lineBreak)
                {
                    addSpace = part.text[part.text.Length-1].ToString() == " ";
                }
            }
            if(icon != null)
            {
                part = new GUIContent(icon);
                nextLabel = new LabelContent(part, this.xPos, this.yPos, tCol, sCol, font);
                v = new Vector2(nextLabel.bounds.width, nextLabel.bounds.height);
                //this.xPos += font.GetTextSize(".").x;
                if(this.xPos+v.x <= textPosition.bounds.width)
                {
                    this.label = ArrayHelper.Add(nextLabel, this.label);
                    this.xPos += v.x;
                    addSpace = true;
                    icon = null;
                }
                else
                {
                    lineBreak = true;
                }
            }
            if(lineBreak)
            {
                this.xPos = 0;
                this.yPos += v.y + textPosition.lineSpacing;
                addSpace = false;

                if(i+skip < text.Length && " " == text[i+skip].ToString())
                {
                    i++;
                }
                if((this.yPos+v.y) > (textPosition.bounds.height) && !dp.scrollable)
                {
                    finished = true;
                }
                else if(icon != null)
                {
                    part = new GUIContent(icon);
                    nextLabel = new LabelContent(part, this.xPos, this.yPos, tCol, sCol, font);
                    v = new Vector2(nextLabel.bounds.width, nextLabel.bounds.height);
                    //this.xPos += font.GetTextSize(".").x;
                    this.label = ArrayHelper.Add(nextLabel, this.label);
                    this.xPos += v.x;
                    addSpace = true;
                    icon = null;
                }
            }
            else if(finished)
            {
                this.xPos = 0;
                this.yPos += v.y + textPosition.lineSpacing;
            }

            this.textPos = i + skip;
        }
    }