void Awake() { dialogueOption = DialogueOption.Instance(); displayManager = DisplayManager.Instance(); keyBinds = GameObject.FindObjectOfType <KeyBinds>(); yesEvent = new UnityAction(TestAccept); noEvent = new UnityAction(TestDecline); }
void Awake() { dialogueOption = DialogueOption.Instance(); displayManager = DisplayManager.Instance(); keyBinds = GameObject.FindObjectOfType <KeyBinds>(); yesEvent = new UnityAction(TestAccept); noEvent = new UnityAction(TestDecline); }