void Awake() { // NPCManager.Initialize(); GameManager.dialogueManager = this; transform.anchoredPosition = hidePosition; currentPosition = DialogueManagerPosition.HiddenPosition; // SetNPC(NPCManager.npcs["Maya"]); if (fadeIn) { canvasGroup.alpha = 0; } canInteract = true; animationRoutine = null; }
private bool MovePosition(DialogueManagerPosition position) { if (isMoving) { return(false); } if (!fadeIn && !moveIn) { return(false); } if (currentPosition == position) { return(false); } if (!moveIn) { transform.anchoredPosition = showPosition; } isMoving = true; currentPosition = position; Vector2 endPosition = position == DialogueManagerPosition.HiddenPosition ? hidePosition : showPosition; Vector2 startPosition = transform.anchoredPosition; float fadeStart = position == DialogueManagerPosition.HiddenPosition ? 1 : 0; if (fadeIn) { LeanTween.value(transform.gameObject, f => { canvasGroup.alpha = f; }, fadeStart, 1 - fadeStart, time) .setOnComplete(o => isMoving = false); } if (moveIn) { LeanTween.value(transform.gameObject, f => { transform.anchoredPosition = new Vector2(Mathf.SmoothStep(startPosition.x, endPosition.x, f), Mathf.SmoothStep(startPosition.y, endPosition.y, f)); }, 0, 1, time).setOnComplete(o => isMoving = false); } return(true); }