public void Init(DialogueFile file, string entry) { this.file = file; //this.currentEntryId = entry; // get all the speakers in the file speakers.Clear(); entrySpeakers.Clear(); foreach (DialogueFile.DialogueEntry e in file.entries) { if (e.id == entry) { currentEntry = e; } foreach (string s in e.speakers) { speakers.Add(s); if (e.id == entry) { entrySpeakers.Add(s); } } } speakers.ExceptWith(entrySpeakers); if (currentEntry.speakers == null) { currentEntry.speakers = new List <string>(); } }
void serializeToXML(string filename, DialogueFile dialogue) { XmlSerializer serializer = new XmlSerializer(typeof(DialogueFile)); TextWriter textWriter = new StreamWriter(filename); serializer.Serialize(textWriter, dialogue); textWriter.Close(); }
public void Init(DialogueFile file, string entry) { this.file = file; //this.currentEntryId = entry; // get all the speakers in the file speakers.Clear(); entrySpeakers.Clear(); foreach (DialogueFile.DialogueEntry e in file.entries) { if (e.id == entry) currentEntry = e; foreach (string s in e.speakers) { speakers.Add(s); if (e.id == entry) { entrySpeakers.Add(s); } } } speakers.ExceptWith(entrySpeakers); if (currentEntry.speakers == null) currentEntry.speakers = new List<string>(); }
private void CreateNewFile() { DialogueFile asset = ScriptableObject.CreateInstance <DialogueFile>(); asset.Names = new List <string>(); asset.Dialogue = new List <string>(); for (int i = 0; i < NumberOfLines; i++) { asset.Names.Add(NewNames[i]); asset.Dialogue.Add(NewDialogue[i]); } if (!System.IO.Directory.Exists(Application.dataPath + "/Dialogue")) { AssetDatabase.CreateFolder("Assets", "Dialogue"); } AssetDatabase.CreateAsset(asset, "Assets/Dialogue/" + FileName + ".asset"); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.FocusProjectWindow(); ClearLists(); }
void SaveConversation(DialogueFile dialogueFile, Conversation conversation) { string conversationAsJson = JsonUtility.ToJson(conversation); Directory.CreateDirectory(dialogueFile.directory); File.WriteAllText(dialogueFile.file, conversationAsJson); }
public override void OnInspectorGUI() { serializedObject.Update(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); EditorGUILayout.PropertyField(fromLanguage, true); EditorGUILayout.PropertyField(conversation, true); DialogueFile dialogueFileFrom = new DialogueFile(dialogue.name, dialogue.fromLanguage.ToString()); BuildButtons(dialogueFileFrom, dialogue.conversation, true); GUILayout.EndVertical(); GUILayout.BeginVertical(); EditorGUILayout.PropertyField(toLanguage, true); EditorGUILayout.PropertyField(conversationToTranslate, true); DialogueFile dialogueFileTo = new DialogueFile(dialogue.name, dialogue.toLanguage.ToString()); BuildButtons(dialogueFileTo, dialogue.conversationToTranslate, false); GUILayout.EndVertical(); GUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); }
public void ChangeFile(DialogueFile I) { if (I) { File = I; } R(); }
DialogueFile deserializeFromXML(string filename) { XmlSerializer serializer = new XmlSerializer(typeof(DialogueFile)); TextReader textReader = new StreamReader(filename); DialogueFile result = serializer.Deserialize(textReader) as DialogueFile; textReader.Close(); return result; }
public override void Bind(Entity entity, Main main, bool creating = false) { this.SetMain(entity, main); entity.CannotSuspend = true; DialogueFile file = entity.GetOrCreate <DialogueFile>("DialogueFile"); file.EditorProperties(); }
public override string Run(DialogueFile file, DialogueLine line) { if (target == null) { DialogueCompiler.Instance.Error(line, "No chapter specified"); return null; } line.Options.SetSet(DialogueCompiler.ChapterVariable, target); return ""; }
public override bool Run(DialogueFile file) { if (DialogueCompiler.Instance.DialogueName == null) { DialogueCompiler.Instance.DialogueName = name.Content; } else { if (DialogueCompiler.Instance.DialogueName != name.Content) { DialogueCompiler.Instance.PrintWarning(name, "Dialogue name is already defined. Only the first dialogue name is used"); } } return false; }
public override bool Run(DialogueFile file) { if (file.ChapterName != null) { DialogueCompiler.Instance.Error(line, "File already has a chapter name"); } else if (DialogueCompiler.Instance.HasChapter(line.Content)) { DialogueCompiler.Instance.Error(line, "Chapter name '{0}' is used for another file", line.Content); } else { file.ChapterName = line.Content; DialogueCompiler.Instance.ProvideChapter(line.Content); } return false; }
void Start() { fromLanguage = DialogueManager.dialogueManager.fromLanguage; toLanguage = DialogueManager.dialogueManager.toLanguage; dialogueFileFrom = new DialogueFile(name, fromLanguage.ToString()); dialogueFileTo = new DialogueFile(name, toLanguage.ToString()); conversation = dialogueFileFrom.LoadConversation(); conversationToTranslate = dialogueFileTo.LoadConversation(); VerifyDialogueData(); }
public void DNL() { if (File == null) { FileHasEnded = true; } if (DS < File.Names.Count) { switch (File.Names[DS]) { case "###": DialName.text = ""; DialText.text = ""; if (PCo == null) { PCo = SC(CL(File.Dialogue[DS])); } break; case "@@@": if (PCo == null) { PCo = SC(PD(3)); } break; case "^^^": AnimToPlay.Play(File.Dialogue[DS], -1); break; case "***": DS = 0; FileHasEnded = true; break; default: DialName.text = File.Names[DS]; DialText.text = File.Dialogue[DS]; DS++; InputPressed = false; break; } } else { DialName.text = ""; DialText.text = ""; FileHasEnded = true; File = null; } }
DialogueFile DeserializeFromJson(string filename) { TextReader textReader = new StreamReader(filename); //Debug.Log (textReader.ReadToEnd ()); //DialogueFile result = JsonUtility.FromJson<DialogueFile> (textReader.ReadToEnd ()); //textReader.Close (); string json = File.ReadAllText(filename); Debug.Log(json); DialogueFile file = new DialogueFile(); JsonUtility.FromJsonOverwrite(json, file); return(file); }
/// <summary> /// Load a dialogue file by the given DialogueFile reference /// </summary> /// <param name="file">A reference to a DialogueFile</param> /// <returns>A DialogueManager holding the file reference</returns> public static DialogueManager LoadDialogueFile(DialogueFile file) { if (managers.ContainsKey(file)) { return(managers[file]); } // load file, optimize for searching dialogues DialogueManager manager = new DialogueManager(); managers.Add(file, manager); manager.file = file; return(manager); }
public static DialogueManager GetFileFromJSON(string json) { Debug.Log(json); DialogueFile dialogueFile = DialogueFile.CreateInstance("DialogueFile") as DialogueFile; JsonUtility.FromJsonOverwrite(json, dialogueFile); Debug.Log(dialogueFile.ToString()); if (managers.ContainsKey(dialogueFile)) { return(managers[dialogueFile]); } DialogueManager manager = new DialogueManager(); managers.Add(dialogueFile, manager); manager.file = dialogueFile; return(manager); }
void BuildButtons(DialogueFile dialogueFile, Conversation conversation, bool isTo) { if (GUILayout.Button(string.Format("Load from {0}", dialogueFile.fileRelative))) { if (isTo) { dialogue.conversation = dialogueFile.LoadConversation(); } else { dialogue.conversationToTranslate = dialogueFile.LoadConversation(); } } if (GUILayout.Button(string.Format("Save to {0}", dialogueFile.fileRelative))) { SaveConversation(dialogueFile, conversation); } }
private void CreateNewFile() { DialogueFile asset = ScriptableObject.CreateInstance <DialogueFile>(); asset.Names = new List <string>(); asset.Dialogue = new List <string>(); for (int i = 0; i < NumberOfLines; i++) { asset.Names.Add(NewNames[i]); asset.Dialogue.Add(NewDialogue[i]); } AssetDatabase.CreateAsset(asset, "Assets/Dialogue/" + FileName + ".asset"); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.FocusProjectWindow(); ClearLists(); }
string createUniqueDialogueName() { DialogueFile file = files[filePopupSelectedIndex]; int index = 0; string baseName = "newDialogue"; string currentCheck = baseName; bool found = true; while (found) { found = false; foreach (DialogueFile.DialogueEntry entry in file.entries) { if (entry.id.IndexOf(currentCheck) == 0) { index++; currentCheck = baseName + index; found = true; break; } } } return currentCheck; }
public static string ExecuteCommands(DialogueFile file, DialogueLine line) { int startAt = 0; bool keep = true; var newLine = new StringBuilder(line.Content.Length); var match = commandPattern.Match(line.Content, startAt); while (match.Success) { newLine.Append(line.Content.Substring(startAt, match.Index - startAt)); var commandName = match.Groups[1].Value; if (commands.ContainsKey(commandName)) { var args = new string[match.Groups[2].Captures.Count]; for (int i = 0; i < match.Groups[2].Captures.Count; ++i) { args[i] = match.Groups[2].Captures[i].Value; } var command = commands[commandName](commandName, args); var replacement = command.Run(file, line); if (replacement == null) { keep = false; } else { newLine.Append(replacement); } } else { (new NoSuchCommand(commandName, null)).Run(file, line); } startAt = match.Index + match.Length; match = commandPattern.Match(line.Content, startAt); } newLine.Append(line.Content.Substring(startAt)); return keep ? newLine.ToString() : null; }
// The stuff that shows up in the window public void OnGUI() { DeselectWindow = new Rect(0, 0, position.width, position.height); GUILayout.Space(15f); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); Tab = GUILayout.Toolbar(Tab, new string[] { "Create New File", "Edit Existing File" }, GUILayout.MaxWidth(250f), GUILayout.MaxHeight(25f)); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(5f); NewNames.Add(""); NewDialogue.Add(""); switch (Tab) { // If Creating a new file case 0: GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("File Name:", GUILayout.MaxWidth(65f)); FileName = EditorGUILayout.TextField(FileName); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(10f); // Displays the table headers EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("No:", GUILayout.MaxWidth(30f)); EditorGUILayout.LabelField("Character:", GUILayout.MaxWidth(200f)); EditorGUILayout.LabelField("Dialogue:", GUILayout.MinWidth(100f)); EventChoice = (EventOptions)EditorGUILayout.EnumPopup(EventChoice, GUILayout.MaxWidth(75f)); EditorGUILayout.EndHorizontal(); ScrollPos = EditorGUILayout.BeginScrollView(ScrollPos, GUILayout.Width(position.width), GUILayout.ExpandHeight(true)); // Displays the table for the number of lines added to the file for (int i = 0; i < NumberOfLines; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(i.ToString(), GUILayout.MaxWidth(30f)); NewNames[i] = EditorGUILayout.TextField(NewNames[i], GUILayout.MaxWidth(200f)); NewDialogue[i] = EditorGUILayout.TextField(NewDialogue[i]); GUILayout.Space(10f); GUI.backgroundColor = Color.yellow; if (GUILayout.Button("~", GUILayout.Width(25))) { string Choice; switch (EventChoice) { case EventOptions.None: Choice = ""; break; case EventOptions.Cinematic: Choice = "###"; break; case EventOptions.Pause: Choice = "@@@"; break; case EventOptions.ExitDial: Choice = "***"; break; case EventOptions.Animation: Choice = "^^^"; break; default: Choice = ""; break; } // this is where the event would be set, might make a enum to select a tye of event in the future... NewNames.Insert(i, Choice); NewDialogue.Insert(i, Choice); } GUI.backgroundColor = Color.green; if (GUILayout.Button("+", GUILayout.Width(25))) { NumberOfLines++; NewNames.Insert(i + 1, ""); NewDialogue.Insert(i + 1, ""); } GUI.backgroundColor = Color.red; if (GUILayout.Button("-", GUILayout.Width(25))) { if (i != 0) { NumberOfLines--; NewNames.RemoveAt(i); NewDialogue.RemoveAt(i); } } GUI.backgroundColor = Color.white; EditorGUILayout.EndHorizontal(); } // Creates a new Dialogue File with the name and text inputted EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUI.backgroundColor = Color.green; if (GUILayout.Button("Create File", GUILayout.MaxWidth(100f))) { CreateFile = true; } GUI.backgroundColor = Color.white; if (GUILayout.Button("Reset File", GUILayout.MaxWidth(100f))) { ClearLists(); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndScrollView(); break; // If editing an exsisting file case 1: EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("Here you can edit already exsisting files as if you were creating them."); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(10); // Label & Box for the user to select the Dialogue FIle they wish to edit EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); EditorGUILayout.LabelField("Dialogue File: ", GUILayout.MaxWidth(80f)); CurrentFile = (DialogueFile)EditorGUILayout.ObjectField(CurrentFile, typeof(DialogueFile), false); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (CurrentFile != null) { GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); EditorGUILayout.LabelField("Edit File Name:", GUILayout.MaxWidth(100f)); CurrentFile.name = EditorGUILayout.TextField(CurrentFile.name); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.Space(10); EditorGUILayout.LabelField("Contents of File:", GUILayout.MaxWidth(100f)); GUILayout.Space(5); // Table Headers EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("No:", GUILayout.MaxWidth(30f)); EditorGUILayout.LabelField("Character:", GUILayout.MaxWidth(200f)); EditorGUILayout.LabelField("Dialogue:", GUILayout.MinWidth(100f)); EventChoice = (EventOptions)EditorGUILayout.EnumPopup(EventChoice, GUILayout.MaxWidth(75f)); EditorGUILayout.EndHorizontal(); ScrollPos = EditorGUILayout.BeginScrollView(ScrollPos, GUILayout.Width(position.width), GUILayout.ExpandHeight(true)); // Displays the current file's dialogue in the correct boxes and allow it to be edited for (int i = 0; i < CurrentFile.Names.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(i.ToString(), GUILayout.MaxWidth(30f)); CurrentFile.Names[i] = EditorGUILayout.TextField(CurrentFile.Names[i], GUILayout.MaxWidth(200f)); CurrentFile.Dialogue[i] = EditorGUILayout.TextField(CurrentFile.Dialogue[i], GUILayout.MaxWidth(400f)); GUILayout.Space(10); GUI.backgroundColor = Color.yellow; if (GUILayout.Button("~", GUILayout.Width(25))) { string Choice; switch (EventChoice) { case EventOptions.None: Choice = ""; break; case EventOptions.Cinematic: Choice = "###"; break; case EventOptions.Pause: Choice = "@@@"; break; case EventOptions.ExitDial: Choice = "***"; break; case EventOptions.Animation: Choice = "^^^"; break; default: Choice = ""; break; } // this is where the event would be set, might make a enum to select a tye of event in the future... NewNames.Insert(i, Choice); NewDialogue.Insert(i, Choice); } GUI.backgroundColor = Color.green; if (GUILayout.Button("+", GUILayout.Width(25))) { NumberOfLines++; CurrentFile.Names.Insert(i + 1, ""); CurrentFile.Dialogue.Insert(i + 1, ""); Debug.Log("Adding new line"); } GUI.backgroundColor = Color.red; if (GUILayout.Button("-", GUILayout.Width(25))) { if (i != 0) { NumberOfLines--; CurrentFile.Names.RemoveAt(i); CurrentFile.Dialogue.RemoveAt(i); } } GUI.backgroundColor = Color.white; EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndScrollView(); } else { EditorGUILayout.LabelField("No Dialogue File Selected!"); } break; default: break; } // Makes it so you can deselect elements in the window by adding a button the size of the window that you can't see under everything //make sure the following code is at the very end of OnGUI Function if (GUI.Button(DeselectWindow, "", GUIStyle.none)) { GUI.FocusControl(null); } }
void OnGUI() { TextAnchor oldAlignment = GUI.skin.window.alignment; GUI.skin.window.alignment = TextAnchor.UpperLeft; // check if windows need to be recreated if (Event.current.type == EventType.Repaint && filePopupSelectedIndex >= 0 && selectedEntry != null) createWindows(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(200)); GUILayout.Space(5); GUILayout.BeginHorizontal(); int t = filePopupSelectedIndex; filePopupSelectedIndex = EditorGUILayout.Popup(filePopupSelectedIndex, filePopupList); if (t != filePopupSelectedIndex) { } // the selected index has changed, load the correct dialogue file // create new dialogue file if (GUILayout.Button("+")) { saveUndo("creating dialogue file"); // create new dialogueFile DialogueFile file = ScriptableObject.CreateInstance<DialogueFile>(); AssetDatabase.CreateAsset(file, AssetDatabase.GenerateUniqueAssetPath("Assets/Script.asset")); AssetDatabase.SaveAssets(); files.Add(file); buildFilePopupArray(); } GUILayout.EndHorizontal(); // import export buttons GUILayout.BeginHorizontal(); if (filePopupSelectedIndex < 0) GUI.enabled = false; if (GUILayout.Button("Import")) { string filename = EditorUtility.OpenFilePanel("Import dialogue", ".", "xml"); DialogueFile importedFile = deserializeFromXML(filename); // import the various entries and lines // check if the existing file already has the same entries bool foundSameEntryName = false; string sameEntryName = ""; foreach (DialogueFile.DialogueEntry entry in importedFile.entries) { foreach (DialogueFile.DialogueEntry oldEntry in files[filePopupSelectedIndex].entries) { if (entry.id == oldEntry.id) { // found same entry foundSameEntryName = true; sameEntryName = entry.id; break; } } } bool continueImport = true; if (foundSameEntryName) { continueImport = EditorUtility.DisplayDialog("Same dialogue entry found", "The existing dialogue already has an entry named " + sameEntryName + ". If you continue, existing dialogues will be overwritten. Do you want to continue?", "Continue", "Cancel"); } if (continueImport) { saveUndo("Importing dialogue"); // add the entries and lines foreach (DialogueFile.DialogueEntry entry in importedFile.entries) { // check if it already exists bool dialogueExists = false; foreach (DialogueFile.DialogueEntry oldEntry in files[filePopupSelectedIndex].entries) { if (entry.id == oldEntry.id) { dialogueExists = true; // clear out existing lines files[filePopupSelectedIndex].lines.RemoveAll((item) => item.dialogueEntry == entry.id); } } if (!dialogueExists) files[filePopupSelectedIndex].entries.Add(entry); // add entry if it does not exists } // add the lines in one go files[filePopupSelectedIndex].lines.AddRange(importedFile.lines); EditorUtility.SetDirty(files[filePopupSelectedIndex]); } } if (GUILayout.Button("Export")) { // test serialization string filename = EditorUtility.SaveFilePanelInProject("Export dialogue", "dialogue", "xml", ""); serializeToXML(filename, files[filePopupSelectedIndex]); AssetDatabase.Refresh(); } if (filePopupSelectedIndex < 0) GUI.enabled = true; GUILayout.EndHorizontal(); // draw the dialogues dialogueListScroll = GUILayout.BeginScrollView(dialogueListScroll, (GUIStyle)"box"); if (filePopupSelectedIndex >= 0) { foreach (DialogueFile.DialogueEntry entry in files[filePopupSelectedIndex].entries) { if (entry == selectedEntry) { GUILayout.Label(entry.id, (GUIStyle)"boldLabel"); } else { if (GUILayout.Button(entry.id, (GUIStyle)"label")) { selectedEntry = entry; // build windows createWindows(); } } } } GUILayout.EndScrollView(); GUILayout.BeginHorizontal(); if (filePopupSelectedIndex < 0) GUI.enabled = false; if (GUILayout.Button("+")) { saveUndo("creating dialogue"); // create new dialogue entry DialogueFile.DialogueEntry newEntry = new DialogueFile.DialogueEntry(createUniqueDialogueName()); DialogueFile.DialogueLine beginLine = new DialogueFile.DialogueLine(); beginLine.dialogueEntry = newEntry.id; beginLine.id = 0; beginLine.position = new Vector2(10, 10); files[filePopupSelectedIndex].entries.Add(newEntry); files[filePopupSelectedIndex].lines.Add(beginLine); EditorUtility.SetDirty(files[filePopupSelectedIndex]); } if (GUILayout.Button("-")) { saveUndo("deleting dialogue"); // delete all the lines corresponding to this entry files[filePopupSelectedIndex].lines.RemoveAll((item) => item.dialogueEntry == selectedEntry.id); // delete the entry files[filePopupSelectedIndex].entries.Remove(selectedEntry); selectedEntry = null; windows.Clear(); EditorUtility.SetDirty(files[filePopupSelectedIndex]); } if (filePopupSelectedIndex < 0) GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.EndVertical(); GUILayout.BeginVertical(); // show selected dialogueinfo GUILayout.BeginHorizontal(); // display name if (selectedEntry != null) GUILayout.Label("Name: " + selectedEntry.id); else GUILayout.Label("Name: "); GUILayout.FlexibleSpace(); if (selectedEntry == null) GUI.enabled = false; // rename button if (GUILayout.Button("Rename")) { // open rename dialog RenameDialogue dialog = GetWindow<RenameDialogue>(true); dialog.oldName = dialog.newName = selectedEntry.id; dialog.file = files[filePopupSelectedIndex]; } if (GUILayout.Button("Edit Speakers")) { // open rename dialog EditSpeakers dialog = GetWindow<EditSpeakers>(true); dialog.Init(files[filePopupSelectedIndex], selectedEntry.id); } if (selectedEntry == null) GUI.enabled = true; GUILayout.EndHorizontal(); // get rect for scrollview GUIStyle style = new GUIStyle(); style.stretchHeight = true; style.stretchWidth = true; style.margin = new RectOffset(4, 4, 4, 4); Rect rc = GUILayoutUtility.GetRect(new GUIContent(), style); GUI.Box(rc, ""); Rect bounds = getBoundingRect(new Rect(25, 25, rc.width - 50, rc.height - 50)); bounds.x -= 25; bounds.y -= 25; bounds.width += 50; bounds.height += 50; dialogueTreeScroll = GUI.BeginScrollView(rc, dialogueTreeScroll, bounds); BeginWindows(); int index = 0; bool createWindow = false; bool createLink = false; bool breakLink = false; bool deleteWindow = false; foreach (DialogueWindow window in windows) { string title = ""; if (window.line.id == 0) { title = "BEGIN"; } else { if (window.line != null) title = window.line.dialogue; } // draw output lines if (window.line != null) { foreach (int outputId in window.line.output) { // find connecting line foreach (DialogueFile.DialogueLine outputLine in files[filePopupSelectedIndex].lines) { if (outputLine.dialogueEntry == selectedEntry.id && outputLine.id == outputId) { Color color = Color.black; if (lastFocusWindow >= 0 && windows.Count > lastFocusWindow && windows[lastFocusWindow].line.id == outputId) color = Color.green; else if (lastFocusWindow >= 0 && windows.Count > lastFocusWindow && windows[lastFocusWindow].line == window.line) color = Color.red; Vector2 startPos = window.line.position + new Vector2(100, 25); Vector2 endPos = outputLine.position + new Vector2(0, 25); Vector2 midPos = (endPos - startPos).normalized; // found correct line float diffY = Mathf.Abs(startPos.y - endPos.y) / 4; float diffX = Mathf.Abs(startPos.x - endPos.x) / 4; Vector2 tPos = new Vector2(startPos.x + Mathf.Min(25, diffX), (startPos.y < endPos.y) ? startPos.y + Mathf.Min(25, diffY) : startPos.y - Mathf.Min(25, diffY)); Vector2 tPos2 = new Vector2(endPos.x - Mathf.Min(25, diffX), (startPos.y < endPos.y) ? endPos.y - Mathf.Min(25, diffY) : endPos.y + Mathf.Min(25, diffY)); Handles.DrawBezier(startPos, tPos, startPos + new Vector2(10, 0), tPos + midPos * -20, color, linetexture, 2); Handles.DrawBezier(tPos, tPos2, tPos + midPos * 20, tPos2 + midPos * -20, color, linetexture, 2); Handles.DrawBezier(tPos2, endPos, tPos2 + midPos * 20, endPos + new Vector2(-10, 0), color, linetexture, 2); break; } } } } window.rect = GUI.Window(index, window.rect, doWindow, title); if (window.line != null) window.line.position = new Vector2(window.rect.x, window.rect.y); //if (FocusedWindow < 0) GUI.FocusWindow(lastFocusWindow); GUI.FocusWindow(FocusedWindow); if (index == FocusedWindow) { // show extra buttons if (GUI.Button(new Rect(window.rect.xMax, window.rect.y + 10, 20, 20), "+", windowButtonStyle)) { createWindow = true; } if (GUI.Button(new Rect(window.rect.xMax, window.rect.y + 30, 20, 20), "->", windowButtonStyle)) { createLink = true; } if (GUI.Button(new Rect(window.rect.x - 20, window.rect.y + 10, 20, 20), "X", windowButtonStyle)) { breakLink = true; } if (index != 0) { if (GUI.Button(new Rect(window.rect.x + 80, window.rect.y - 15, 15, 15), "x", windowButtonStyle)) { deleteWindow = true; } } } lastFocusWindow = FocusedWindow; index++; } if (createdWindow >= 0) { GUI.BringWindowToFront(createdWindow); createdWindow = -1; } if (createWindow) { saveUndo("creating node"); // create new line and window DialogueFile.DialogueLine line = new DialogueFile.DialogueLine(); line.dialogue = ""; line.dialogueEntry = selectedEntry.id; line.id = selectedEntry.maxLineId++; // set line's position Rect windowRc = windows[lastFocusWindow].rect; line.position = new Vector2(windowRc.xMax + 50, windowRc.y); files[filePopupSelectedIndex].lines.Add(line); if (windows[lastFocusWindow].line != null) windows[lastFocusWindow].line.output.Add(line.id); int w = addWindow(line); GUI.FocusWindow(w); createdWindow = w; EditorUtility.SetDirty(files[filePopupSelectedIndex]); } if (createLink) { linkDragging = true; linkDragStartWindow = windows[lastFocusWindow]; wantsMouseMove = true; } if (breakLink) { linkDragging = true; this.breakLink = true; linkDragStartWindow = windows[lastFocusWindow]; wantsMouseMove = true; } if (linkDragging) { if (Event.current.type == EventType.MouseMove) { mousePos = Event.current.mousePosition; Repaint(); } if (this.breakLink) { // draw bezier curve from start window to cursor Vector2 pos1 = linkDragStartWindow.line.position + new Vector2(0, 25); Vector2 pos2 = mousePos; Handles.DrawBezier(pos1, pos2, pos1, pos2, Color.red, linetexture, 2); } else { // draw bezier curve from start window to cursor Vector2 pos1 = linkDragStartWindow.line.position + new Vector2(100, 25); Vector2 pos2 = mousePos; Handles.DrawBezier(pos1, pos2, pos1, pos2, Color.green, linetexture, 2); } } if (deleteWindow) { saveUndo("deleting node"); // find lines that link to this one foreach (DialogueFile.DialogueLine line in files[filePopupSelectedIndex].lines) { if (line.dialogueEntry == windows[lastFocusWindow].line.dialogueEntry) { if (line.output.Contains(windows[lastFocusWindow].line.id)) line.output.Remove(windows[lastFocusWindow].line.id); } } // remove currently selected window files[filePopupSelectedIndex].lines.Remove(windows[lastFocusWindow].line); windows.RemoveAt(lastFocusWindow); GUI.FocusWindow(0); lastFocusWindow = 0; EditorUtility.SetDirty(files[filePopupSelectedIndex]); } EndWindows(); // dialogue line text area GUI.EndScrollView(); if (lastFocusWindow > 0 && windows.Count > lastFocusWindow) windows[lastFocusWindow].line.dialogue = GUILayout.TextArea(windows[lastFocusWindow].line.dialogue, GUILayout.Height(GUI.skin.textArea.lineHeight * 3.1f)); else GUILayout.TextArea("", GUILayout.Height(GUI.skin.textArea.lineHeight * 3.1f)); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUI.skin.window.alignment = oldAlignment; }
public override bool Run(DialogueFile file) { DialogueCompiler.Instance.ImportFile(File); return false; }
public override string Run(DialogueFile file, DialogueLine line) { return "%22"; }
public abstract string Run(DialogueFile file, DialogueLine line);
int addWindow(DialogueFile.DialogueLine line) { windows.Add(new DialogueWindow(new Rect(line.position.x, line.position.y, 100, 65), line, false)); return windows.Count - 1; }
public DialogueWindow(Rect rc, DialogueFile.DialogueLine line = null, bool startConversation = false) { rect = rc; this.line = line; this.startConversation = startConversation; }
void SerializeToJson(string filename, DialogueFile dialogue) { File.WriteAllText(filename, JsonUtility.ToJson(dialogue)); }
public override string Run(DialogueFile file, DialogueLine line) { return String.Format("*{0}*", DialogueCompiler.ChapterVariable); }
/// <summary> /// Used internally. Adds a line to the dialogue. /// </summary> /// <param name="line">The line to be added</param> public void AddLine(DialogueFile.DialogueLine line) { lines.Add(line.id, line); }
/// <summary> /// Load a dialogue file by the given DialogueFile reference /// </summary> /// <param name="file">A reference to a DialogueFile</param> /// <returns>A DialogueManager holding the file reference</returns> public static DialogueManager LoadDialogueFile(DialogueFile file) { if (managers.ContainsKey(file)) return managers[file]; // load file, optimize for searching dialogues DialogueManager manager = new DialogueManager(); managers.Add(file, manager); manager.file = file; return manager; }
public AtLoad(DialogueLine param) { File = DialogueFile.Open(param.Content); }
public override string Run(DialogueFile file, DialogueLine line) { DialogueCompiler.Instance.Error(line, "No such command ({0})", command); return null; }
/// <summary> /// Call this to change the active Dialogue File /// </summary> /// <param name="Input">The Dialogue File you want to input into the system</param> public void ChangeFile(DialogueFile Input) { File = Input; Reset(); ResetDisplayText(); }