コード例 #1
0
ファイル: DialogueDataGui.cs プロジェクト: Deus0/Zeltex-v2
    public void RenderConditions()
    {
        // Conditions
        ListBegin = ++PositionY;
        GUI.Label(GetListBeginRect(0), "Conditions");
        if (GUI.Button(GetListBeginRect(1), "+"))
        {
            MyDialogueLine.AddCondition("", -1);
        }
        // Remove Function Button
        if (GUI.Button(GetListBeginRect(2), "-"))
        {
            MyDialogueLine.RemoveCondition(MyDialogueLine.MyConditions.Count - 1);
        }
        // and list itself
        for (int i = 0; i < MyDialogueLine.MyConditions.Count; i++)
        {
            MyDialogueLine.MyConditions [i].Command = (GUI.TextField(GetColumnRect(), MyDialogueLine.MyConditions [i].Command));
        }

        // List for Pointer variables
        ListBegin = ++PositionY;
        GUI.Label(new Rect(0f, ListBegin * TextHeight, 80, TextHeight), "Pointers");
        // and list itself
        for (int i = 0; i < MyDialogueLine.MyNext.Count; i++)
        {
            try {
                MyDialogueLine.MyNext [i] = int.Parse(GUI.TextField(GetColumnRect(), MyDialogueLine.MyNext [i].ToString()));
            } catch (System.FormatException e) {
            }
        }
        EditorGUILayout.Space();
    }