void EndCutscene() { dialogWindow.SetVisibility(false); dialogWindow.ClearPortrait(true); dialogWindow.ClearPortrait(false); playerManager.SetHotbarVisibility(true); currentCutscene = null; currentAction = null; cutsceneInProgress = false; waitingOnInput = false; selectionIndex = 0; playerController.SetCutsceneState(false); cameraController.ResetView(); //cameraScreen.ResetValues(); }