public static DialogViewController Show(string title, string message, DialogViewOptions options = null) { if (prefab == null) { prefab = Resources.Load("DialogView") as GameObject; if (prefab == null) { Debug.Log("can't load DialogView!! Check Resouces forlder."); } } GameObject obj = Instantiate(prefab) as GameObject; DialogViewController dialogView = obj.GetComponent <DialogViewController> (); dialogView.UpDateConttent(title, message, options); return(dialogView); }