public override Node Create(Vector2 pos) { DialogStartNode node = CreateInstance <DialogStartNode>(); node.rect = new Rect(pos.x, pos.y, 300, 230); node.name = "Dailog Start Node"; node.CreateOutput("Next Node", "DialogForward", NodeSide.Right, 30); node.CreateInput("Return Here", "DialogBack", NodeSide.Right, 50); node.SayingCharacterName = "Morgen Freeman"; node.WhatTheCharacterSays = "I'm GOD"; node.SayingCharacterPotrait = null; return(node); }
public override Node Create(Vector2 pos) { DialogStartNode node = CreateInstance <DialogStartNode>(); //node.rect = new Rect(pos.x, pos.y, 300, 250); node.rect.position = pos; node.name = "Dialog Start Node"; node.CreateOutput("Next Node", "DialogForward", NodeSide.Right, 30); node.CreateInput("Return Here", "DialogBack", NodeSide.Right, 50); node.CharacterName = "Character name"; node.DialogLine = "Insert dialog text here"; node.CharacterPotrait = null; return(node); }