public void SimpleTemplateInterp() { var player = new Actor(); var rules = new DialogRule[] { new DialogRule() { Name = "I have full health!", Conditions = new DialogRule.DialogCondition[] { new DialogRule.DialogCondition() { Left = "player.health", Op = "=", Right = "player.maxHealth" } }, Dialog = new DialogRule.DialogPart[] { new DialogRule.DialogPart() { Speaker = "player", Content = "I have health of {player health} which and {player maxHealth + player health}", ContentParts = new string[] { "'I have health of '", "player.health", "' which and '", "(+ player.maxHealth player.health)" } } } }, }; var attributes = new ObjectDialogAttribute[] { new ObjectDialogAttribute(player, "player", "health"), new ObjectDialogAttribute(player, "player", "maxHealth"), new ObjectDialogAttribute(player, "player", "ammo"), }; var engine = new DialogEngine(); rules.ToList().ForEach(r => engine.AddRule(r)); attributes.ToList().ForEach(a => engine.AddAttribute(a)); var best = engine.GetBestValidDialog(); Assert.IsNotNull(best); Assert.AreEqual("I have full health!", best.Name); var dialogs = engine.ExecuteRuleDialogs(best); Assert.AreEqual(1, dialogs.Length); Assert.AreEqual("I have health of 50 which and 100", dialogs[0]); }
public void TemplateInterpStrings() { var player = new Actor(); var rules = new DialogRule[] { new DialogRule() { Name = "I have full health!", Conditions = new DialogRule.DialogCondition[] { new DialogRule.DialogCondition() { Left = "player.health", Op = "=", Right = "player.maxHealth" } }, Dialog = new DialogRule.DialogPart[] { new DialogRule.DialogPart() { Speaker = "player", Content = "my health is <color='red'> great </color>", ContentParts = new string[] { "'my health is <color='red'> great </color>'", } } } }, }; var attributes = new ObjectDialogAttribute[] { new ObjectDialogAttribute(player, "player", "health"), new ObjectDialogAttribute(player, "player", "maxHealth"), new ObjectDialogAttribute(player, "player", "ammo"), }; var engine = new DialogEngine(); rules.ToList().ForEach(r => engine.AddRule(r)); attributes.ToList().ForEach(a => engine.AddAttribute(a)); var best = engine.GetBestValidDialog(); Assert.IsNotNull(best); Assert.AreEqual("I have full health!", best.Name); var dialogs = engine.ExecuteRuleDialogs(best); Assert.AreEqual(1, dialogs.Length); Assert.AreEqual("my health is <color='red'> great </color>", dialogs[0]); }