public void OpenTheChest() { DialogDisplayBox.SetActive(true); Bubble.ChangeBubbleStatTo(false); DialogBox.text = ChestContents.ItemDescription; PlayerInventory.AddItem(ChestContents); PlayerInventory.ShowenItem = ChestContents; ShowFoundItem.Raise(); InteractableSignal.Raise(); IsOpen = true; ChestAnimator.SetBool("Opened", true); IsOpenInMemory.RunTimeValue = IsOpen; }
public void LeaveTheChest() { DialogDisplayBox.SetActive(false); ShowFoundItem.Raise(); }