public static void Show(int day) { GameObject canvas = GameObject.Find("Canvas"); GameObject obj = canvas.transform.Find(DialogName).gameObject; DialogDailyBonus dlg = obj.GetComponent <DialogDailyBonus>(); dlg.Day = day; dlg.DoShow(obj); }
// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.Escape)) { if (DialogBase.Actived()) { DebugConsole.Log("Hide"); DialogBase.Hide(); } else { DebugConsole.Log("Show"); DialogBase.Show("ESC", "Are you sure to exit game?", QuitGame); } } if (m_broadcastMsg != "") { // 有系统消息,平移吧 GameObject goBroadcast = GameObject.Find("BroadcastText"); Vector3 pos = goBroadcast.transform.localPosition; pos.x -= 50 * Time.deltaTime; goBroadcast.transform.localPosition = pos; // 从600~-600 if (goBroadcast.transform.localPosition.x < -600) { m_broadcastMsg = ""; } } else { m_broadcastMsg = Lobby.getInstance().GetBroadcast(); if (m_broadcastMsg != "") { GameObject goBroadcast = GameObject.Find("BroadcastText"); goBroadcast.GetComponent <Text>().text = m_broadcastMsg; goBroadcast.transform.localPosition = new Vector3(600, 0, 0); } } if (m_net == null || !m_net.IsRunning()) { // 主动结束了 return; } if (m_net.CheckReconnect()) { CheckLogin(); DialogReconnect.Hide(); } ProtoPacket packet = new ProtoPacket(); if (m_net.RecvTryDequeue(ref packet)) { DebugConsole.Log("Reception handle cmdId:" + packet.cmdId); switch (packet.cmdId) { case Constants.Lion_QuickLoginInfo: { Lobby.getInstance().UserInfo = (LionUserInfo)packet.proto; // 更新LionUser m_login = true; UpdateUserInfoUI(); // 更新大厅主界面中信息 if (packet.callback != null) { packet.callback(); } } break; case Constants.Lion_GetProfile: { LionUserInfo usrInfo = (LionUserInfo)packet.proto; // 更新LionUser if (usrInfo.UserId == Lobby.getInstance().UId) { Lobby.getInstance().UserInfo = usrInfo; } Lobby.getInstance().QueryUserInfo = usrInfo; if (packet.callback != null) { // 通常这里显示个人信息对话框 packet.callback(); } } break; case Constants.Lion_GetTigerStat: { Lobby.getInstance().TigerStatInfo = (TigerStat)packet.proto; if (packet.callback != null) { packet.callback(); } } break; case Constants.Lion_GetFriendRequests: case Constants.Lion_GetFriends: { Lobby.getInstance().FriendIDArray = (LongArray)packet.proto; if (packet.callback != null) { GetFriendSummary(packet.callback); } else { GetFriendSummary(ShowFriendsDlg); } } break; case Constants.Lion_GetFriendSummary: { Lobby.getInstance().CurrentSummaryList = (FriendSummaryList)packet.proto; DebugConsole.Log("Summary count:" + Lobby.getInstance().CurrentSummaryList.Data.Count); if (packet.callback != null) { packet.callback(); } } break; case Constants.Lion_IgnoreFriend: case Constants.Lion_AcceptFriend: case Constants.Lion_AddFriend: case Constants.Lion_DeleteFriend: { Status stat = (Status)packet.proto; if (stat.Code == 0) // successful { if (packet.callback != null) { packet.callback(); } } else { DebugConsole.Log(stat.Desc); } } break; case Constants.Lion_Redirect: { Lobby.getInstance().RedirectInfo = (RedirectResp)packet.proto; // 切换到游戏场景中 //m_net.Close(); DebugConsole.Log("Reception enter slot scene"); Global.NextSceneName = "slot"; SceneManager.LoadScene("loading"); } break; case Constants.Lion_UpdateProfile: { DebugConsole.Log("Lion_UpdateProfile"); Status stat = (Status)packet.proto; if (stat.Code == 0) // successful { if (packet.callback != null) { packet.callback(); } } else { DebugConsole.Log(stat.Desc); } } break; case Constants.Lion_NotifyWeeklyLogin: { // 连续登录奖励 // NotifyWeeklyLogin 返回的intvalue是0-6,0表示今天登陆了(昨天没登录) IntValue iv = (IntValue)packet.proto; DialogDailyBonus.Show(iv.Value); //ExplodeCoin.Show(); } break; case Constants.Lion_TakeLoginBonus: { LongArray la = (LongArray)packet.proto; // la[0] 奖励金币数 // la[1] 最终总数 if (la.Data.Count >= 2) { Lobby.getInstance().UserInfo.Gold = la.Data[1]; // 若有动画,在此添加 JumpAndMoveCoins(6, UpdateUserInfoUI); } } break; case Constants.Lion_NotifyFreeBonus: { // 第一次登陆的时候,数据库里面没有数据,所以返回0 // 后端推送,倒计时剩余时间长度(毫秒),如果小于等于0,直接显示奖励 // 免费奖励 LongValue lv = (LongValue)packet.proto; long curEpoch = (System.DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000; Lobby.getInstance().FreeBonusEpoch = curEpoch + lv.Value; UpdateCountDown(); } break; case Constants.Lion_TakeFreeBonus: { LongArray la = (LongArray)packet.proto; if (la.Data.Count >= 2) { Lobby.getInstance().UserInfo.Gold = la.Data[1]; // 若有动画,在此添加 FlyCoin(Constants.Bonus_Free); UpdateUserInfoUI(); } } break; case Constants.Lion_BuyItem: { Status stat = (Status)packet.proto; // 更新购买相关的:金币 or 背包 DebugConsole.Log("Buy item return:" + stat.Code.ToString()); if (stat.Code == 0) // successful { if (packet.callback != null) { packet.callback(); } } else { DebugConsole.Log(stat.Desc); } } break; case Constants.Lion_Register: { Status stat = (Status)packet.proto; DebugConsole.Log("Register by email return:" + stat.Code.ToString()); if (stat.Code == 0) // successful { if (packet.callback != null) { packet.callback(); } } else { DebugConsole.Log(stat.Desc); DialogBase.Show("Register by email", "Error:" + stat.Desc); } } break; case Constants.Lion_ModPass: { Status stat = (Status)packet.proto; DebugConsole.Log("Modify password return:" + stat.Code.ToString()); if (stat.Code == 0) // successful { if (packet.callback != null) { packet.callback(); } } else { DebugConsole.Log(stat.Desc); DialogBase.Show("Modify password", "Error:" + stat.Desc); } } break; case Constants.Lion_RefreshGold: { LongValue lv = (LongValue)packet.proto; DebugConsole.Log("Refresh gold:" + lv.ToString()); Lobby.getInstance().UserInfo.Gold = lv.Value; UpdateUserInfoUI(); } break; case Constants.Lion_GetShopItems: { Lobby.getInstance().ShopList = (ShopList)packet.proto; DebugConsole.Log("ShopName:" + Lobby.getInstance().ShopList.ShopName); if (packet.callback != null) { packet.callback(); } } break; case Constants.Lion_BroadcastSystemMessage: { Tools.PlayNotification(Constants.Audio.Audio_Notification); StringValue sv = (StringValue)packet.proto; Lobby.getInstance().AddBroadcast(sv.Value); } break; case Constants.Lion_GetItems: { // Lobby.getInstance().UserItemList = (UserItemList)packet.proto; if (packet.callback != null) { packet.callback(); } else { DialogBag.Show(null); } } break; case Constants.Reconnect: { // 展示重连对话框,直到重连成功 if (packet.msgId == 1) { ProtoNet.WriteLog("Reconnecting..."); // 3s后Display中重连 m_net.CheckReconnect(3); DialogReconnect.Show(); } } break; case Constants.Error: { // 展示错误 Status stat = (Status)packet.proto; string err = "Error:" + stat.Code.ToString() + "-" + stat.Desc; DialogBase.Show("ERROR", err); } break; default: { DebugConsole.Log("Reception invalid cmdId:" + packet.cmdId); } break; } } }