public bool comprobarInteraccio(GameObject origen) { DialogCameraScript DCScript = GameObject.Find("DialogLayout").GetComponent <DialogCameraScript>(); Debug.Log("Origen de combinacio: " + origen); ConversationNodeClass nodeALlencar = defaultNode; if (objecteBo == origen) { return(true); } else { foreach (erronis erroni in objectesErronis) { foreach (GameObject objecte in erroni.objectes) { if (objecte == origen) { nodeALlencar = erroni.frase; DCScript.NextNode = nodeALlencar; DCScript.enabled = true; return(false); } } } DCScript.NextNode = nodeALlencar; DCScript.enabled = true; return(false); } }
// Use this for initialization void Start() { cCamera1 = GameObject.Find ("Player").GetComponentInChildren<Camera> (); MCScript = GameObject.Find("Player").GetComponent<mouseControl>(); //cCamera2 = GameObject.Find ("Camera2").camera; cCameraDialog = GameObject.Find ("DialogCamera").camera; DCScript = GameObject.Find ("DialogLayout").GetComponent<DialogCameraScript>(); DCTexture = GameObject.Find ("DialogLayout").guiTexture; DCTexture.enabled = false; cCamera1.enabled = false; //cCamera2.enabled = false; cCameraDialog.enabled = false; DCScript.enabled = false; stateIn = false; }
// Use this for initialization void Start() { cCamera1 = GameObject.Find("Player").GetComponentInChildren <Camera> (); MCScript = GameObject.Find("Player").GetComponent <mouseControl>(); //cCamera2 = GameObject.Find ("Camera2").camera; cCameraDialog = GameObject.Find("DialogCamera").camera; DCScript = GameObject.Find("DialogLayout").GetComponent <DialogCameraScript>(); DCTexture = GameObject.Find("DialogLayout").guiTexture; DCTexture.enabled = false; cCamera1.enabled = false; //cCamera2.enabled = false; cCameraDialog.enabled = false; DCScript.enabled = false; stateIn = false; }
void Start() { DCScript = GameObject.Find("DialogLayout").GetComponent <DialogCameraScript>(); }
// Use this for initialization void Start() { //CCScript = GameObject.Find("CameraControl").GetComponent<CameraControl>(); DCScript = GameObject.Find("DialogLayout").GetComponent <DialogCameraScript>(); MCScript = GameObject.Find("Player").GetComponent <mouseControl> (); }
// Use this for initialization void Start() { //CCScript = GameObject.Find("CameraControl").GetComponent<CameraControl>(); DCScript = GameObject.Find ("DialogLayout").GetComponent<DialogCameraScript>(); MCScript = GameObject.Find ("Player").GetComponent<mouseControl> (); }
void Start() { DCScript = GameObject.Find ("DialogLayout").GetComponent<DialogCameraScript>(); }