// Populates the dictionary with the preset mappings of character to integers. public void Start() { // Create main camera dialog object with object of focus _dialogCamera = gameObject.AddComponent <DialogCamera>(); _dialogCamera.initialize(_futureFocusObject, _pastFocusObject, _offsetPosition); _quoteQueue = new Queue <Quote>(); // Initialises the mapper of character names to integers. This is used to set the profile animation in the dialogue window InitaliseCharacterMapper(); }
private void Awake() { Instance = this; }