private IEnumerator ShowScadaLesson() { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.scadaLesson)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, message.body, message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); NotebookManager.isScadaLesson = true; ClassDb.notebookManager.ToggleNoteBook(); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private IEnumerator NewEmployeesHired(int employeesHired) { yield return(new WaitForSeconds(messageDelay)); manager.GetGameData().employeesHired = employeesHired; Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.newEmployeesHired)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body, employeesHired), message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); manager.GetGameData().totalEmployees += employeesHired; }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private IEnumerator ShowLessonFirstTime(Threat threat) { yield return(new WaitForSeconds(messageDelay)); manager.GetGameData().firstThreat = threat; Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.showLessonFirstTime)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body, threat.threatAttack), message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); NotebookManager.isFirstLesson = true; NotebookManager.firstLessonThreat = threat; ClassDb.notebookManager.ToggleNoteBook(); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private IEnumerator MoneyEarnTrue(float moneyEarn) { yield return(new WaitForSeconds(messageDelay)); manager.GetGameData().lastAmountEarn = moneyEarn; Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.moneyEarnTrue)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body, Math.Round(moneyEarn, 0).ToString(CultureInfo.CurrentCulture)), message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); FindObjectOfType <RoomPcListener>().ToggleStoreScreen(); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); }
private IEnumerator Welcome() { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.welcomeTxt)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, message.body, message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); //TODO CHECK IF StopAllCoroutines METHOD IS WORKING CORRECTLY manager.StopAllCoroutines(); ClassDb.sceneLoader.StartLoadByIndex(StaticDb.tutorialSceneIndex); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); }
private IEnumerator ConfirmPurchase(ItemStore item) { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); StoreManager storeManager = GameObject.Find(StaticDb.storeScreenName).GetComponent <StoreManager>(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.purchase)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body, item.price), message.backBtn, message.nextBtn, dialog ); //open dialog box //set listeners for the buttons on the dialog box dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); storeManager.PurchaseItem(item); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); }
private IEnumerator FailedCorruption() { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.failedCorruption)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, message.body, message.backBtn, message.nextBtn, dialog ); //set listeners for the buttons on the dialog box dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private IEnumerator EndGame() { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(manager.GetGameData().isGameWon ? Resources.Load <TextAsset>(StaticDb.endGameWin) : Resources.Load <TextAsset>(StaticDb.endGameLoss)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, message.body, message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); //LOAD LEVEL 2 ClassDb.sceneLoader.StartLoadByIndex(StaticDb.level2SceneIndex); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); }
private IEnumerator PlantReport(bool isOk, float moneyLoss) { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = isOk ? MessageFromJson(Resources.Load <TextAsset>(StaticDb.plantReportGood)) : MessageFromJson(Resources.Load <TextAsset>(StaticDb.plantReportBad)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body, Math.Round(moneyLoss, 0).ToString(CultureInfo.CurrentCulture)), message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private IEnumerator FakeThreatStopped(Threat threat) { yield return(new WaitForSeconds(messageDelay)); manager.GetGameData().lastThreatStopped = threat; Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.fakeLocalStopped2)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, message.body, message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private IEnumerator ShowReport(string threatAttack) { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.researchReport)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body, threatAttack), message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private IEnumerator ThreatManagementResult(TimeSpan elapsedTime, float moneyLoss) { yield return(new WaitForSeconds(messageDelay)); manager.GetGameData().lastManagementTime = elapsedTime; manager.GetGameData().lastAmountLoss = moneyLoss; Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.threatManagementResult)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body, elapsedTime.TotalMinutes.ToString(CultureInfo.CurrentCulture), Math.Round(moneyLoss, 0).ToString(CultureInfo.CurrentCulture)), message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
public DialogBoxMessage MessageFromJson(TextAsset jsonFile) { DialogBoxMessage dialogBoxMessage = JsonUtility.FromJson <DialogBoxMessage>(jsonFile.text); Debug.Log(dialogBoxMessage.ToString()); return(dialogBoxMessage); }
private IEnumerator ThreatDeployed(Threat threat) { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); DialogBoxMessage message; switch (threat.threatType) { case StaticDb.ThreatType.local: message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.localDeployed)); break; case StaticDb.ThreatType.remote: message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.remoteDeployed)); break; case StaticDb.ThreatType.fakeLocal: ClassDb.dialogBoxManager.CloseDialog(dialog); yield break; case StaticDb.ThreatType.timeEvent: ClassDb.dialogBoxManager.CloseDialog(dialog); yield break; default: throw new ArgumentOutOfRangeException(); } DialogBoxMessage messageIntern = threat.threatAttacker == StaticDb.ThreatAttacker.intern ? MessageFromJson(Resources.Load <TextAsset>(StaticDb.internalMessage)) : StaticDb.emptyMessage; dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, string.Format(message.body + "\n" + messageIntern.body, threat.threatAttack), message.backBtn, message.nextBtn, dialog ); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.dialogBoxManager.CloseDialog(dialog); }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(false); }
private void MyViewModel_TestHandler(object sender, EventArgs e) { var msg = new DialogBoxMessage(this); msg.Message = Name + "さん、こんにちは。"; msg.Button = MessageBoxButton.YesNo; Messenger.Default.Send(this, msg); if (msg.Result == MessageBoxResult.Yes) { Name = ""; } }
public DialogBoxMessage ToDialogBoxMessage() { DialogBoxMessage dialogBoxMessage = new DialogBoxMessage { head = this.head, bodyPath = this.bodyPath, backBtn = this.backBtn, nextBtn = this.nextBtn }; return(dialogBoxMessage); }
private IEnumerator Exit(int level) { yield return(new WaitForSeconds(messageDelay)); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); //set flag to true: this will prevent esc key to hide pause menu StaticDb.isShowingExit = true; //disable interaction with pause menu ClassDb.pauseManager.pauseRaycaster.enabled = false; //open dialog box //set the text on dialog box DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.exitTxt)); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, message.body, message.backBtn, message.nextBtn, dialog ); //set listeners for the buttons on the dialog box dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.pauseManager.TogglePauseMenu(); ClassDb.dialogBoxManager.CloseDialog(dialog); ClassDb.gameDataManager.StartSaveLevelGameData(level); ClassDb.sceneLoader.StartLoadByIndex(StaticDb.menuSceneIndex); StaticDb.isShowingExit = false; }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.AddListener(delegate { ClassDb.pauseManager.TogglePauseMenu(); ClassDb.dialogBoxManager.CloseDialog(dialog); ClassDb.pauseManager.pauseRaycaster.enabled = true; StaticDb.isShowingExit = false; }); }
public void Exit() { //yield return new WaitWhile(() => DialogBoxManager.dialogEnabled); Canvas dialog = ClassDb.dialogBoxManager.OpenDialog(); //set flag to true: this will prevent esc key to hide pause menu StaticDb.isShowingExit = true; //disable interaction with pause menu ClassDb.pauseManager.pauseRaycaster.enabled = false; //open dialog box //set the text on dialog box DialogBoxMessage message = MessageFromJson(Resources.Load <TextAsset>(StaticDb.tutorialExit)).ToDialogBoxMessage(); dialog.GetComponent <DialogBoxManager>().SetDialog( message.head, message.body, message.backBtn, message.nextBtn, dialog ); //set listeners for the buttons on the dialog box dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnNext.onClick.AddListener(delegate { ClassDb.pauseManager.TogglePauseMenu(); ClassDb.dialogBoxManager.CloseDialog(dialog); ClassDb.sceneLoader.StartLoadByIndex(StaticDb.menuSceneIndex); StaticDb.isShowingExit = false; }); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.RemoveAllListeners(); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.gameObject.SetActive(true); dialog.GetComponent <DialogBoxManager>().dialogBoxBtnBack.onClick.AddListener(delegate { ClassDb.pauseManager.TogglePauseMenu(); ClassDb.dialogBoxManager.CloseDialog(dialog); ClassDb.pauseManager.pauseRaycaster.enabled = true; StaticDb.isShowingExit = false; }); }