public IEnumerator interact(){ if(!Player.strength){ Pokemon targetPokemon = SaveData.currentSave.PC.getFirstFEUserInParty("Strength"); if(targetPokemon != null){ if(Player.setCheckBusyWith(this.gameObject)){ Dialog.drawDialogBox(); //yield return StartCoroutine blocks the next code from running until coroutine is done. yield return Dialog.StartCoroutine("drawText", interactText); Dialog.drawChoiceBox(); //You CAN NOT get a value from a Coroutine. As a result, the coroutine runs and resets a public int in it's own script. yield return Dialog.StartCoroutine(Dialog.choiceNavigate()); //it then assigns a value to that int Dialog.undrawChoiceBox(); if (Dialog.chosenIndex == 1){ Dialog.drawDialogBox(); yield return Dialog.StartCoroutine("drawText", targetPokemon.getName()+" used "+targetPokemon.getFirstFEInstance("Strength")+"!"); while(!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")){ yield return null;} Dialog.undrawDialogBox(); //Activate strength Player.activateStrength(); yield return new WaitForSeconds(0.5f); } Dialog.undrawDialogBox(); } } else{ if(Player.setCheckBusyWith(this.gameObject)){ Dialog.drawDialogBox(); //yield return StartCoroutine blocks the next code from running until coroutine is done. yield return Dialog.StartCoroutine("drawText", examineText); while(!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")){ yield return null;} Dialog.undrawDialogBox(); } } } else{ if(Player.setCheckBusyWith(this.gameObject)){ Dialog.drawDialogBox(); //yield return StartCoroutine blocks the next code from running until coroutine is done. yield return Dialog.StartCoroutine("drawText", examineTextStrengthActive); while(!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")){ yield return null;} Dialog.undrawDialogBox(); } } yield return new WaitForSeconds(0.2f); Player.unsetCheckBusyWith(this.gameObject); }
public IEnumerator interact() { if (isLocked) { if (lockedExamineText.Length > 0) { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { Dialog.drawDialogBox(); //yield return StartCoroutine blocks the next code from running until coroutine is done. yield return(Dialog.StartCoroutine(Dialog.drawText(lockedExamineText))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { //these 3 lines stop the next bit from running until space is pressed. yield return(null); } Dialog.undrawDialogBox(); yield return(new WaitForSeconds(0.2f)); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } } } else { if (examineText.Length > 0) { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { Dialog.drawDialogBox(); //yield return StartCoroutine blocks the next code from running until coroutine is done. yield return(Dialog.StartCoroutine(Dialog.drawText(examineText))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { //these 3 lines stop the next bit from running until space is pressed. yield return(null); } Dialog.undrawDialogBox(); yield return(new WaitForSeconds(0.2f)); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } } } }
public IEnumerator interact() { if (!hide) { if (Player.setCheckBusyWith(this.gameObject)) { //calculate Player's position relative to target object's and set direction accordingly. (Face the player) float xDistance = this.transform.position.x - Player.gameObject.transform.position.x; float zDistance = this.transform.position.z - Player.gameObject.transform.position.z; if (xDistance >= Mathf.Abs(zDistance)) { //Mathf.Abs() converts zDistance to a positive always. direction = 3; //this allows for better accuracy when checking orientation. } else if (xDistance <= Mathf.Abs(zDistance) * -1) { direction = 1; } else if (zDistance >= Mathf.Abs(xDistance)) { direction = 2; } else { direction = 0; } Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine("drawText", SaveData.currentSave.PC.boxes[0][followerIndex].GetName() + " is enjoying walking around \\out of their ball.")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); yield return(new WaitForSeconds(0.2f)); Player.unsetCheckBusyWith(this.gameObject); } } }
public IEnumerator control() { //sceneTransition.FadeIn(); StartCoroutine(ScreenFade.main.Fade(true, ScreenFade.defaultSpeed)); running = true; loadSettings(); int[] originalIndexes = new int[] { selectedOptionIndex[0], selectedOptionIndex[1], selectedOptionIndex[2], selectedOptionIndex[3], selectedOptionIndex[4], selectedOptionIndex[5], selectedOptionIndex[6], selectedOptionIndex[7] }; // float originalMVol = PlayerPrefs.GetFloat("musicVolume"); // float originalSVol = PlayerPrefs.GetFloat("sfxVolume"); selectedOption = 0; selectRow.pixelInset = new Rect(51, 144, selectRow.pixelInset.width, selectRow.pixelInset.height); drawDialogBox(); drawTextInstant(selectedOptionText[0]); while (running) { if (Input.GetAxisRaw("Vertical") > 0) { if (selectedOption > 0) { selectedOption -= 1; drawDialogBox(); if (selectedOption == 0) { StartCoroutine("drawText", selectedOptionText[selectedOption]); } else { drawTextInstant(selectedOptionText[selectedOption]); } SfxHandler.Play(selectClip); yield return(StartCoroutine("moveSelection", 1)); } } else if (Input.GetAxisRaw("Vertical") < 0) { if (selectedOption < 7) { selectedOption += 1; StopCoroutine("drawText"); drawDialogBox(); drawTextInstant(selectedOptionText[selectedOption]); SfxHandler.Play(selectClip); yield return(StartCoroutine("moveSelection", -1)); } } else if (Input.GetAxisRaw("Horizontal") > 0) { if (selectedOption == 1) { if (selectedOptionIndex[selectedOption] < selectedOptionSize[selectedOption] - 1) { selectedOptionIndex[selectedOption] += 1; updateOption(); yield return(new WaitForSeconds(0.05f)); } } else if (selectedOption == 2) { if (selectedOptionIndex[selectedOption] < selectedOptionSize[selectedOption] - 1) { selectedOptionIndex[selectedOption] += 1; updateOption(); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.05f)); } } else if (selectedOption == 3) { selectedOptionIndex[selectedOption] += 1; SfxHandler.Play(selectClip); if (selectedOptionIndex[selectedOption] > selectedOptionSize[selectedOption] - 1) { selectedOptionIndex[selectedOption] = 0; } updateOption(); yield return(new WaitForSeconds(0.2f)); } else { if (selectedOptionIndex[selectedOption] < selectedOptionSize[selectedOption] - 1) { selectedOptionIndex[selectedOption] += 1; SfxHandler.Play(selectClip); updateOption(); if (selectedOption == 0) { StopCoroutine("drawText"); drawDialogBox(); StartCoroutine("drawText", selectedOptionText[selectedOption]); } yield return(new WaitForSeconds(0.2f)); } } } else if (Input.GetAxisRaw("Horizontal") < 0) { if (selectedOption == 1) { if (selectedOptionIndex[selectedOption] > 0) { selectedOptionIndex[selectedOption] -= 1; updateOption(); yield return(new WaitForSeconds(0.05f)); } } else if (selectedOption == 2) { if (selectedOptionIndex[selectedOption] > 0) { selectedOptionIndex[selectedOption] -= 1; updateOption(); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.05f)); } } else if (selectedOption == 3) { selectedOptionIndex[selectedOption] -= 1; SfxHandler.Play(selectClip); if (selectedOptionIndex[selectedOption] < 0) { selectedOptionIndex[selectedOption] = selectedOptionSize[selectedOption] - 1; } updateOption(); yield return(new WaitForSeconds(0.2f)); } else { if (selectedOptionIndex[selectedOption] > 0) { selectedOptionIndex[selectedOption] -= 1; SfxHandler.Play(selectClip); updateOption(); if (selectedOption == 0) { StopCoroutine("drawText"); drawDialogBox(); StartCoroutine("drawText", selectedOptionText[selectedOption]); } yield return(new WaitForSeconds(0.2f)); } } } else if (Input.GetButton("Back")) { Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine("drawText", "Would you like to save the currently \\selected settings?")); Dialog.drawChoiceBoxNo(); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigateNo())); int chosenIndex = Dialog.chosenIndex; if (chosenIndex == 1) { saveSettings(); } else { //set music and sfx volume back // PlayerPrefs.SetFloat("musicVolume",originalMVol); // PlayerPrefs.SetFloat("sfxVolume",originalSVol); // PlayerPrefs.Save(); selectedOptionIndex = originalIndexes; saveSettings(); GlobalVariables.global.updateResolution(); } Dialog.undrawDialogBox(); Dialog.undrawChoiceBox(); //yield return new WaitForSeconds(sceneTransition.FadeOut()); yield return(StartCoroutine(ScreenFade.main.Fade(false, ScreenFade.defaultSpeed))); running = false; } yield return(null); } this.gameObject.SetActive(false); }
public IEnumerator interact() { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { if (thisNPC != null) { int direction; //calculate player's position relative to this npc's and set direction accordingly. float xDistance = thisNPC.transform.position.x - PlayerMovement.player.transform.position.x; float zDistance = thisNPC.transform.position.z - PlayerMovement.player.transform.position.z; if (xDistance >= Mathf.Abs(zDistance)) { //Mathf.Abs() converts zDistance to a positive always. direction = 3; } //this allows for better accuracy when checking orientation. else if (xDistance <= Mathf.Abs(zDistance) * -1) { direction = 1; } else if (zDistance >= Mathf.Abs(xDistance)) { direction = 2; } else { direction = 0; } thisNPC.setDirection(direction); } string[] choices = new string[] { "Shop", "Leave" }; Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(interactDialog))); Dialog.drawChoiceBox(choices); yield return(StartCoroutine(Dialog.choiceNavigate(choices))); int chosenIndex = Dialog.chosenIndex; Dialog.undrawChoiceBox(); while (chosenIndex != 0) { if (chosenIndex == 1) { Dialog.undrawDialogBox(); yield return(StartCoroutine(PlayerMovement.player.moveCameraTo(new Vector3(7, 0, 0), 0.35f))); Scene.main.Bag.gameObject.SetActive(true); StartCoroutine(Scene.main.Bag.control(itemCatalog)); while (Scene.main.Bag.gameObject.activeSelf) { yield return(null); } yield return(StartCoroutine(PlayerMovement.player.moveCameraTo(new Vector3(0, 0, 0), 0.35f))); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(returnDialog))); Dialog.drawChoiceBox(choices); yield return(StartCoroutine(Dialog.choiceNavigate(choices))); chosenIndex = Dialog.chosenIndex; Dialog.undrawChoiceBox(); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(leaveDialog))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } PlayerMovement.player.unsetCheckBusyWith(this.gameObject); }
private IEnumerator surfCheck() { Pokemon targetPokemon = SaveData.currentSave.PC.getFirstFEUserInParty("Surf"); if (targetPokemon != null) { if (getForwardVector(direction, false) != Vector3.zero) { if (setCheckBusyWith(this.gameObject)) { Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine("drawText", "The water is dyed a deep blue. Would you \nlike to surf on it?")); Dialog.drawChoiceBox(); yield return(Dialog.StartCoroutine("choiceNavigate")); Dialog.undrawChoiceBox(); int chosenIndex = Dialog.chosenIndex; if (chosenIndex == 1) { Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine("drawText", targetPokemon.getName() + " used " + targetPokemon.getFirstFEInstance("Surf") + "!")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } surfing = true; updateMount(true, "surf"); BgmHandler.main.PlayMain(GlobalVariables.global.surfBGM, GlobalVariables.global.surfBgmLoopStart); //determine the vector for the space in front of the player by checking direction Vector3 spaceInFront = new Vector3(0, 0, 0); if (direction == 0) { spaceInFront = new Vector3(0, 0, 1); } else if (direction == 1) { spaceInFront = new Vector3(1, 0, 0); } else if (direction == 2) { spaceInFront = new Vector3(0, 0, -1); } else if (direction == 3) { spaceInFront = new Vector3(-1, 0, 0); } mount.transform.position = mount.transform.position + spaceInFront; followerScript.StartCoroutine("withdrawToBall"); StartCoroutine("stillMount"); forceMoveForward(); yield return(StartCoroutine("jump")); updateAnimation("surf", walkFPS); speed = surfSpeed; } Dialog.undrawDialogBox(); unsetCheckBusyWith(this.gameObject); } } } else { if (setCheckBusyWith(this.gameObject)) { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "The water is dyed a deep blue.")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); unsetCheckBusyWith(this.gameObject); } } yield return(new WaitForSeconds(0.2f)); }
public IEnumerator interact() { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { AudioClip itemGetMFX = (TM) ? Resources.Load <AudioClip>("Audio/mfx/GetGood") : Resources.Load <AudioClip>("Audio/mfx/GetDecent"); BgmHandler.main.PlayMFX(itemGetMFX); string firstLetter = item.Substring(0, 1).ToLowerInvariant(); Dialog.drawDialogBox(); if (TM) { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " found TM" + ItemDatabase.getItem(item).getTMNo() + ": " + item + "!")); } else { if (quantity > 1) { Dialog.StartCoroutine(Dialog.drawText(SaveData.currentSave.playerName + " found " + item + "s!")); } else if (firstLetter == "a" || firstLetter == "e" || firstLetter == "i" || firstLetter == "o" || firstLetter == "u") { Dialog.StartCoroutine(Dialog.drawText(SaveData.currentSave.playerName + " found an " + item + "!")); } else { Dialog.StartCoroutine(Dialog.drawText(SaveData.currentSave.playerName + " found a " + item + "!")); } } yield return(new WaitForSeconds(itemGetMFX.length)); bool itemAdd = SaveData.currentSave.Bag.addItem(item, quantity); Dialog.drawDialogBox(); if (itemAdd) { itemSprite.enabled = false; itemShadow.enabled = false; transform.position = new Vector3(transform.position.x, transform.position.y - 1f, transform.position.z); transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); if (TM) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the TM" + ItemDatabase.getItem(item).getTMNo() + " \\away into the bag."))); } else { if (quantity > 1) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + item + "s \\away into the bag."))); } else { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + item + " \\away into the bag."))); } } while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); gameObject.SetActive(false); } else { yield return(Dialog.StartCoroutine(Dialog.drawTextSilent("But there was no room..."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } } }
public IEnumerator interact() { if (PlayerMovement.player.direction == 0) { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { spriteLight.enabled = true; PClight.enabled = true; SfxHandler.Play(onClip); yield return(StartCoroutine("onAnim")); Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawTextSilent", SaveData.currentSave.playerName + " turned on the PC!")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } int accessedPC = -1; while (accessedPC != 0) { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Which PC should be accessed?")); if (SaveData.currentSave.getCVariable("meetBill") != 1) //for use in fangames possibly? { Dialog.drawChoiceBox(new string[] { "Someone's", "Switch off" }); } else { Dialog.drawChoiceBox(new string[] { "Bill's", "Switch off" }); } yield return(Dialog.StartCoroutine("choiceNavigate")); Dialog.undrawChoiceBox(); accessedPC = Dialog.chosenIndex; int accessedBox = -1; if (accessedPC != 0) { //if not turning off computer Dialog.drawDialogBox(); SfxHandler.Play(openClip); yield return (Dialog.StartCoroutine("drawTextSilent", "The Pokémon Storage System \\was accessed.")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } while (accessedBox != 0 && accessedPC != 0) { //if not turning off computer string[] choices = new string[] { "Move", "Log off" }; string[] choicesFlavour = new string[] { "You may rearrange Pokémon in and \\between your party and Boxes.", "Log out of the Pokémon Storage \\System." }; Dialog.drawChoiceBox(choices); Dialog.drawDialogBox(); Dialog.drawTextInstant(choicesFlavour[0]); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate(choices, choicesFlavour))); accessedBox = Dialog.chosenIndex; //SceneTransition sceneTransition = Dialog.transform.GetComponent<SceneTransition>(); if (accessedBox == 1) { //access Move SfxHandler.Play(selectClip); StartCoroutine(ScreenFade.main.Fade(false, ScreenFade.defaultSpeed)); yield return(new WaitForSeconds(ScreenFade.defaultSpeed + 0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f) + 0.4f); SfxHandler.Play(openClip); //Set ScenePC to be active so that it appears Scene.main.PC.gameObject.SetActive(true); StartCoroutine(Scene.main.PC.control()); //Start an empty loop that will only stop when ScenePC is no longer active (is closed) while (Scene.main.PC.gameObject.activeSelf) { yield return(null); } yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); } Dialog.undrawChoiceBox(); } } } Dialog.undrawDialogBox(); spriteLight.enabled = false; PClight.enabled = false; SfxHandler.Play(offClip); yield return(new WaitForSeconds(0.2f)); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } } }
private IEnumerator runEvent(CustomEventTree[] treesArray, int index) { CustomEventDetails currentEvent = treesArray[eventTreeIndex].events[index]; CustomEventDetails nextEvent = null; if (index + 1 < treesArray[eventTreeIndex].events.Length) { //if not the last event nextEvent = treesArray[eventTreeIndex].events[index + 1]; } NPCHandler targetNPC = null; CustomEventDetails.CustomEventType ty = currentEvent.eventType; Debug.Log("Run event. Type: " + ty.ToString()); switch (ty) { case (CustomEventDetails.CustomEventType.Wait): yield return(new WaitForSeconds(currentEvent.float0)); break; case (CustomEventDetails.CustomEventType.Walk): if (currentEvent.object0.GetComponent <NPCHandler>() != null) { targetNPC = currentEvent.object0.GetComponent <NPCHandler>(); int initialDirection = targetNPC.direction; targetNPC.direction = (int)currentEvent.dir; for (int i = 0; i < currentEvent.int0; i++) { targetNPC.direction = (int)currentEvent.dir; Vector3 forwardsVector = targetNPC.getForwardsVector(true); if (currentEvent.bool0) { //if direction locked in targetNPC.direction = initialDirection; } while (forwardsVector == new Vector3(0, 0, 0)) { targetNPC.direction = (int)currentEvent.dir; forwardsVector = targetNPC.getForwardsVector(true); if (currentEvent.bool0) { //if direction locked in targetNPC.direction = initialDirection; } yield return(new WaitForSeconds(0.1f)); } targetNPC.setOverrideBusy(true); yield return(StartCoroutine(targetNPC.move(forwardsVector, currentEvent.float0))); targetNPC.setOverrideBusy(false); } targetNPC.setFrameStill(); } //Move the player if set to player if (currentEvent.object0 == PlayerMovement.player.gameObject) { int initialDirection = PlayerMovement.player.direction; PlayerMovement.player.speed = (currentEvent.float0 > 0) ? PlayerMovement.player.walkSpeed / currentEvent.float0 : PlayerMovement.player.walkSpeed; for (int i = 0; i < currentEvent.int0; i++) { PlayerMovement.player.updateDirection((int)currentEvent.dir); Vector3 forwardsVector = PlayerMovement.player.getForwardVector(); if (currentEvent.bool0) { //if direction locked in PlayerMovement.player.updateDirection(initialDirection); } PlayerMovement.player.setOverrideAnimPause(true); yield return (StartCoroutine(PlayerMovement.player.move(forwardsVector, false, currentEvent.bool0))); PlayerMovement.player.setOverrideAnimPause(false); } PlayerMovement.player.speed = PlayerMovement.player.walkSpeed; } break; case (CustomEventDetails.CustomEventType.TurnTo): int direction; float xDistance; float zDistance; if (currentEvent.object0.GetComponent <NPCHandler>() != null) { targetNPC = currentEvent.object0.GetComponent <NPCHandler>(); } if (targetNPC != null) { if (currentEvent.object1 != null) { //calculate target objects's position relative to this objects's and set direction accordingly. xDistance = targetNPC.hitBox.position.x - currentEvent.object1.transform.position.x; zDistance = targetNPC.hitBox.position.z - currentEvent.object1.transform.position.z; if (xDistance >= Mathf.Abs(zDistance)) { //Mathf.Abs() converts zDistance to a positive always. direction = 3; } //this allows for better accuracy when checking orientation. else if (xDistance <= Mathf.Abs(zDistance) * -1) { direction = 1; } else if (zDistance >= Mathf.Abs(xDistance)) { direction = 2; } else { direction = 0; } targetNPC.setDirection(direction); } if (currentEvent.int0 != 0) { direction = targetNPC.direction + currentEvent.int0; while (direction > 3) { direction -= 4; } while (direction < 0) { direction += 4; } targetNPC.setDirection(direction); } } break; case (CustomEventDetails.CustomEventType.Dialog): for (int i = 0; i < currentEvent.strings.Length; i++) { Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(currentEvent.strings[i]))); if (i < currentEvent.strings.Length - 1) { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } } if (nextEvent != null) { if (nextEvent.eventType != CustomEventDetails.CustomEventType.Choice) { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } if (!EventRequiresDialogBox(nextEvent.eventType)) { Dialog.undrawDialogBox(); } // do not undraw the box if the next event needs it } } else { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } break; case (CustomEventDetails.CustomEventType.Choice): if (currentEvent.strings.Length > 1) { Dialog.drawChoiceBox(currentEvent.strings); yield return(StartCoroutine(Dialog.choiceNavigate(currentEvent.strings))); } else { Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); } int chosenIndex = Dialog.chosenIndex; chosenIndex = currentEvent.ints.Length - 1 - chosenIndex; //flip it to reflect the original input Dialog.undrawChoiceBox(); Dialog.undrawDialogBox(); if (chosenIndex < currentEvent.ints.Length) { //only change tree if index is valid if (currentEvent.ints[chosenIndex] != eventTreeIndex && currentEvent.ints[chosenIndex] < treesArray.Length) { JumpToTree(currentEvent.ints[chosenIndex]); } } break; case CustomEventDetails.CustomEventType.Sound: SfxHandler.Play(currentEvent.sound); break; case CustomEventDetails.CustomEventType.ReceiveItem: //Play Good for TM, Average for Item AudioClip itemGetMFX = (currentEvent.bool0) ? Resources.Load <AudioClip>("Audio/mfx/GetGood") : Resources.Load <AudioClip>("Audio/mfx/GetDecent"); BgmHandler.main.PlayMFX(itemGetMFX); string firstLetter = currentEvent.string0.Substring(0, 1).ToLowerInvariant(); Dialog.drawDialogBox(); if (currentEvent.bool0) { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received TM" + ItemDatabase.getItem(currentEvent.string0).getTMNo() + ": " + currentEvent.string0 + "!")); } else { if (currentEvent.int0 > 1) { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received " + currentEvent.string0 + "s!")); } else if (firstLetter == "a" || firstLetter == "e" || firstLetter == "i" || firstLetter == "o" || firstLetter == "u") { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received an " + currentEvent.string0 + "!")); } else { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received a " + currentEvent.string0 + "!")); } } yield return(new WaitForSeconds(itemGetMFX.length)); bool itemAdd = SaveData.currentSave.Bag.addItem(currentEvent.string0, currentEvent.int0); Dialog.drawDialogBox(); if (itemAdd) { if (currentEvent.bool0) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the TM" + ItemDatabase.getItem(currentEvent.string0).getTMNo() + " \\away into the bag."))); } else { if (currentEvent.int0 > 1) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + currentEvent.string0 + "s \\away into the bag."))); } else { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + currentEvent.string0 + " \\away into the bag."))); } } while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } else { yield return(Dialog.StartCoroutine(Dialog.drawTextSilent("But there was no room..."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } Dialog.undrawDialogBox(); break; case CustomEventDetails.CustomEventType.ReceivePokemon: if (SaveData.currentSave.PC.hasSpace(0)) { //Play Great for Pokemon AudioClip pokeGetMFX = Resources.Load <AudioClip>("Audio/mfx/GetGreat"); PokemonData pkd = PokemonDatabase.getPokemon(currentEvent.ints[0]); string pkName = pkd.getName(); Pokemon.Gender pkGender = Pokemon.Gender.CALCULATE; if (pkd.getMaleRatio() == -1) { pkGender = Pokemon.Gender.NONE; } else if (pkd.getMaleRatio() == 0) { pkGender = Pokemon.Gender.FEMALE; } else if (pkd.getMaleRatio() == 100) { pkGender = Pokemon.Gender.MALE; } else { //if not a set gender if (currentEvent.ints[2] == 0) { pkGender = Pokemon.Gender.MALE; } else if (currentEvent.ints[2] == 1) { pkGender = Pokemon.Gender.FEMALE; } } Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received the " + pkName + "!"))); BgmHandler.main.PlayMFX(pokeGetMFX); yield return(new WaitForSeconds(pokeGetMFX.length)); string nickname = currentEvent.strings[0]; if (currentEvent.strings[1].Length == 0) { //If no OT set, allow nicknaming of Pokemon Dialog.drawDialogBox(); yield return (StartCoroutine( Dialog.drawTextSilent("Would you like to give a nickname to \nthe " + pkName + " you received?"))); Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); int nicknameCI = Dialog.chosenIndex; Dialog.undrawDialogBox(); Dialog.undrawChoiceBox(); if (nicknameCI == 1) { //give nickname //SfxHandler.Play(selectClip); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); Scene.main.Typing.gameObject.SetActive(true); StartCoroutine(Scene.main.Typing.control(10, "", pkGender, Pokemon.GetIconsFromID_(currentEvent.ints[0], currentEvent.bool0))); while (Scene.main.Typing.gameObject.activeSelf) { yield return(null); } if (Scene.main.Typing.typedString.Length > 0) { nickname = Scene.main.Typing.typedString; } yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } } if (!EventRequiresDialogBox(nextEvent.eventType)) { Dialog.undrawDialogBox(); } int[] IVs = new int[] { Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32) }; if (currentEvent.bool1) { //if using Custom IVs IVs[0] = currentEvent.ints[5]; IVs[1] = currentEvent.ints[6]; IVs[2] = currentEvent.ints[7]; IVs[3] = currentEvent.ints[8]; IVs[4] = currentEvent.ints[9]; IVs[5] = currentEvent.ints[10]; } string pkNature = (currentEvent.ints[3] == 0) ? NatureDatabase.getRandomNature().getName() : NatureDatabase.getNature(currentEvent.ints[3] - 1).getName(); string[] pkMoveset = pkd.GenerateMoveset(currentEvent.ints[1]); for (int i = 0; i < 4; i++) { if (currentEvent.strings[4 + i].Length > 0) { pkMoveset[i] = currentEvent.strings[4 + i]; } } Debug.Log(pkMoveset[0] + ", " + pkMoveset[1] + ", " + pkMoveset[2] + ", " + pkMoveset[3]); Pokemon pk = new Pokemon(currentEvent.ints[0], nickname, pkGender, currentEvent.ints[1], currentEvent.bool0, currentEvent.strings[2], currentEvent.strings[3], currentEvent.strings[1], IVs[0], IVs[1], IVs[2], IVs[3], IVs[4], IVs[5], 0, 0, 0, 0, 0, 0, pkNature, currentEvent.ints[4], pkMoveset, new int[4]); SaveData.currentSave.PC.addPokemon(pk); } else { //jump to new tree JumpToTree(currentEvent.int0); } break; case (CustomEventDetails.CustomEventType.SetActive): if (currentEvent.bool0) { currentEvent.object0.SetActive(true); } else { if (currentEvent.object0 == this.gameObject) { deactivateOnFinish = true; } else if (currentEvent.object0 != PlayerMovement.player.gameObject) { //important to never deactivate the player currentEvent.object0.SetActive(false); } } break; case CustomEventDetails.CustomEventType.SetCVariable: SaveData.currentSave.setCVariable(currentEvent.string0, currentEvent.float0); break; case (CustomEventDetails.CustomEventType.LogicCheck): bool passedCheck = false; CustomEventDetails.Logic lo = currentEvent.logic; switch (lo) { case CustomEventDetails.Logic.CVariableEquals: if (currentEvent.float0 == SaveData.currentSave.getCVariable(currentEvent.string0)) { passedCheck = true; } break; case CustomEventDetails.Logic.CVariableGreaterThan: if (SaveData.currentSave.getCVariable(currentEvent.string0) > currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.CVariableLessThan: if (SaveData.currentSave.getCVariable(currentEvent.string0) < currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.GymBadgeNoOwned: if (Mathf.FloorToInt(currentEvent.float0) < SaveData.currentSave.gymsBeaten.Length && Mathf.FloorToInt(currentEvent.float0) >= 0) { //ensure input number is valid if (SaveData.currentSave.gymsBeaten[Mathf.FloorToInt(currentEvent.float0)]) { passedCheck = true; } } break; case CustomEventDetails.Logic.GymBadgesEarned: int badgeCount = 0; for (int bi = 0; bi < SaveData.currentSave.gymsBeaten.Length; bi++) { if (SaveData.currentSave.gymsBeaten[bi]) { badgeCount += 1; } } if (badgeCount >= currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.PokemonIDIsInParty: for (int pi = 0; pi < 6; pi++) { if (SaveData.currentSave.PC.boxes[0][pi] != null) { if (SaveData.currentSave.PC.boxes[0][pi].getID() == Mathf.FloorToInt(currentEvent.float0)) { passedCheck = true; pi = 6; } } } break; case CustomEventDetails.Logic.SpaceInParty: if (currentEvent.bool0) { if (!SaveData.currentSave.PC.hasSpace(0)) { passedCheck = true; } } else { if (SaveData.currentSave.PC.hasSpace(0)) { passedCheck = true; } } break; } if (passedCheck) { int newTreeIndex = currentEvent.int0; if (newTreeIndex != eventTreeIndex && //only change tree if index is valid newTreeIndex < treesArray.Length) { JumpToTree(newTreeIndex); } } break; case CustomEventDetails.CustomEventType.TrainerBattle: //custom cutouts not yet implemented StartCoroutine(ScreenFade.main.FadeCutout(false, ScreenFade.slowedSpeed, null)); //Automatic LoopStart usage not yet implemented Scene.main.Battle.gameObject.SetActive(true); Trainer trainer = currentEvent.object0.GetComponent <Trainer>(); if (trainer.battleBGM != null) { Debug.Log(trainer.battleBGM.name); BgmHandler.main.PlayOverlay(trainer.battleBGM, trainer.samplesLoopStart); } else { BgmHandler.main.PlayOverlay(Scene.main.Battle.defaultTrainerBGM, Scene.main.Battle.defaultTrainerBGMLoopStart); } Scene.main.Battle.gameObject.SetActive(false); yield return(new WaitForSeconds(1.6f)); Scene.main.Battle.gameObject.SetActive(true); StartCoroutine(Scene.main.Battle.control(true, trainer, currentEvent.bool0)); while (Scene.main.Battle.gameObject.activeSelf) { yield return(null); } //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); if (currentEvent.bool0) { if (Scene.main.Battle.victor == 1) { int newTreeIndex = currentEvent.int0; if (newTreeIndex != eventTreeIndex && //only change tree if index is valid newTreeIndex < treesArray.Length) { JumpToTree(newTreeIndex); } } } break; } }
private IEnumerator interact() { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { busy = true; //calculate Player's position relative to target object's and set direction accordingly. float xDistance = this.transform.position.x - PlayerMovement.player.transform.position.x; float zDistance = this.transform.position.z - PlayerMovement.player.transform.position.z; if (xDistance >= Mathf.Abs(zDistance)) { //Mathf.Abs() converts zDistance to a positive always. updateDirection(3); } //this allows for better accuracy when checking orientation. else if (xDistance <= Mathf.Abs(zDistance) * -1) { updateDirection(1); } else if (zDistance >= Mathf.Abs(xDistance)) { updateDirection(2); } else { updateDirection(0); } if (!defeated) { //Play INTRO BGM BgmHandler.main.PlayOverlay(introBGM, samplesLoopStart); //Display all of the confrontation Dialog. for (int i = 0; i < trainerConfrontDialog.Length; i++) { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", trainerConfrontDialog[i])); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } //custom cutouts not yet implemented StartCoroutine(ScreenFade.main.FadeCutout(false, ScreenFade.slowedSpeed, null)); //Automatic LoopStart usage not yet implemented Scene.main.Battle.gameObject.SetActive(true); if (trainer.battleBGM != null) { BgmHandler.main.PlayOverlay(trainer.battleBGM, trainer.samplesLoopStart); } else { BgmHandler.main.PlayOverlay(Scene.main.Battle.defaultTrainerBGM, Scene.main.Battle.defaultTrainerBGMLoopStart); } Scene.main.Battle.gameObject.SetActive(false); yield return(new WaitForSeconds(1.6f)); Scene.main.Battle.gameObject.SetActive(true); StartCoroutine(Scene.main.Battle.control(trainer)); while (Scene.main.Battle.gameObject.activeSelf) { yield return(null); } //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); if (Scene.main.Battle.victor == 0) { defeated = true; recentlyDefeated = true; //Display all of the defeated Dialog. (if any) for (int i = 0; i < trainerDefeatDialog.Length; i++) { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", trainerDefeatDialog[i])); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } } } else { //Display all of the post defeat Dialog. for (int i = 0; i < trainerPostDefeatDialog.Length; i++) { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", trainerPostDefeatDialog[i])); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } } busy = false; PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } }
private IEnumerator openAnimNewGame() { float scrollSpeed = 0.5f; float increment = 0; while (increment < 1) { if (!newGame) { increment += (1 / scrollSpeed) * Time.deltaTime; if (increment > 1) { increment = 1; } transform.Find("FileData").position = new Vector3(0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); transform.Find("Continue").position = new Vector3(-0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); transform.Find("NewGame").position = new Vector3(-0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); transform.Find("Settings").position = new Vector3(-0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); } if (transform.Find("FileData").position == new Vector3(0.5f, transform.Find("").position.y, transform.Find("FileData").position.z) || newGame) { if (!newGame) { BgmHandler.main.PlayMain(newGameMusic, 0, true); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.2f))); transform.Find("Background").gameObject.SetActive(false); transform.Find("FileData").gameObject.SetActive(false); transform.Find("Continue").gameObject.SetActive(false); transform.Find("NewGame").gameObject.SetActive(false); transform.Find("Settings").gameObject.SetActive(false); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.2f))); newGame = true; } GlobalVariables.global.SetRPCLargeImageKey("newgame", "Main Menu"); GlobalVariables.global.SetRPCState("Starting a new game"); GlobalVariables.global.UpdatePresence(); yield return(new WaitForSeconds(1f)); Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Are you a boy?\nOr are you a girl?")); Dialog.drawChoiceBox(new string[] { "Boy", "Girl" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexa = Dialog.chosenIndex; if (chosenIndexa == 1) //boy { playerName = "Daniel"; //john gender = true; Dialog.undrawChoiceBox(); } else if (chosenIndexa == 0) //girl { playerName = "Daria"; //jane gender = false; Dialog.undrawChoiceBox(); } Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "What is your name?")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); Scene.main.Typing.gameObject.SetActive(true); if (gender) { playerGender = Pokemon.Gender.MALE; playerSprite = null; } else { playerGender = Pokemon.Gender.FEMALE; playerSprite = null; } StartCoroutine(Scene.main.Typing.control(7, playerName, playerGender, new Sprite[] { playerSprite })); while (Scene.main.Typing.gameObject.activeSelf) { yield return(null); } if (Scene.main.Typing.typedString.Length > 0) { playerName = Scene.main.Typing.typedString; } BgmHandler.main.PlayMain(null, 0, false); SaveData.currentSave = new SaveData(SaveLoad.getSavedGamesCount()); GlobalVariables.global.CreateFileData(playerName, gender); GlobalVariables.global.playerPosition = new Vector3(41, -30, 5); GlobalVariables.global.playerDirection = 2; GlobalVariables.global.fadeIn = true; SaveData.currentSave.setCVariable("indoors", 1); GlobalVariables.global.SetRPCLargeImageKey("player_house", "Alferez Village"); GlobalVariables.global.SetRPCDetails("At home"); if (PokemonDatabase.getPokemon(SaveData.currentSave.PC.boxes[0][0].getID()).getName() == SaveData.currentSave.PC.boxes[0][0].getName()) { GlobalVariables.global.SetRPCState("Follower: " + SaveData.currentSave.PC.boxes[0][0].getName() + " (Level " + SaveData.currentSave.PC.boxes[0][0].getLevel().ToString() + ")"); } else { GlobalVariables.global.SetRPCState("Follower: " + SaveData.currentSave.PC.boxes[0][0].getName() + " (" + PokemonDatabase.getPokemon(SaveData.currentSave.PC.boxes[0][0].getID()).getName() + ", Level " + SaveData.currentSave.PC.boxes[0][0].getLevel().ToString() + ")"); } UnityEngine.SceneManagement.SceneManager.LoadScene("overworld"); } yield return(null); } }
public IEnumerator interact() { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { for (int i = 0; i < 6; i++) { pokeBalls[i].enabled = false; } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Hello, and welcome to \nthe Pokémon Center."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("We restore your tired Pokémon \nto full health."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Would you like to rest your Pokémon?"))); Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndex = Dialog.chosenIndex; Dialog.undrawChoiceBox(); if (chosenIndex == 1) { Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Okay, I'll take your Pokémon for \na few seconds."))); yield return(new WaitForSeconds(0.1f)); StartCoroutine(PlayerMovement.player.followerScript.withdrawToBall()); yield return(new WaitForSeconds(0.5f)); nurse.setDirection(3); yield return(new WaitForSeconds(0.2f)); //place balls on machine, healing as they get shown for (int i = 0; i < 6; i++) { if (SaveData.currentSave.PC.boxes[0][i] != null) { SaveData.currentSave.PC.boxes[0][i].healFull(); pokeBalls[i].enabled = true; SfxHandler.Play(ballPlaceClip); yield return(new WaitForSeconds(0.45f)); } } yield return(new WaitForSeconds(0.25f)); BgmHandler.main.PlayMFX(healMFX); //animate the balls to glow 4 times for (int r = 0; r < 4; r++) { StartCoroutine(flashScreen(0.45f)); for (int i = 0; i < 5; i++) { for (int i2 = 0; i2 < 6; i2++) { pokeBalls[i2].sprite = ballHealSprites[i]; } yield return(new WaitForSeconds(0.09f)); } } //reset the ball sprites for (int i = 0; i < 6; i++) { pokeBalls[i].sprite = ballHealSprites[0]; } yield return(new WaitForSeconds(1f)); //remove the balls from the machine for (int i = 0; i < 6; i++) { pokeBalls[i].enabled = false; } yield return(new WaitForSeconds(0.2f)); nurse.setDirection(2); Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Thank you for waiting."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("We've restored your Pokémon \nto full health."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } PlayerMovement.player.followerScript.canMove = true; } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("We hope to see you again!"))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } }
public IEnumerator control() { selectedIcon = 0; unhideIcons(); StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(openClip); yield return(StartCoroutine("openAnim")); running = true; while (running) { if (selectedIcon == 0) { if (Input.GetAxisRaw("Vertical") > 0) { selectedIcon = 2; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); } else if (Input.GetAxisRaw("Horizontal") < 0) { selectedIcon = 1; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); } else if (Input.GetAxisRaw("Vertical") < 0) { selectedIcon = 5; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); } else if (Input.GetAxisRaw("Horizontal") > 0) { selectedIcon = 3; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); } } else { if (Input.GetAxisRaw("Vertical") > 0) { if (selectedIcon > 3) { selectedIcon -= 3; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetAxisRaw("Horizontal") > 0) { if (selectedIcon != 3 && selectedIcon != 6) { selectedIcon += 1; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetAxisRaw("Vertical") < 0) { if (selectedIcon < 4) { selectedIcon += 3; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetAxisRaw("Horizontal") < 0) { if (selectedIcon != 1 && selectedIcon != 4) { selectedIcon -= 1; StartCoroutine("updateIcon", selectedIcon); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetButton("Select")) { if (selectedIcon == 1) { //Pokedex Debug.Log("Pokédex not yet implemented"); yield return(new WaitForSeconds(0.2f)); } else if (selectedIcon == 2) { //Party SfxHandler.Play(selectClip); //StartCoroutine(fadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); hideIcons(); yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Party.gameObject))); unhideIcons(); //StartCoroutine(unfadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } else if (selectedIcon == 3) { //Bag SfxHandler.Play(selectClip); //StartCoroutine(fadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); hideIcons(); yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Bag.gameObject))); unhideIcons(); //StartCoroutine(unfadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } else if (selectedIcon == 4) { //TrainerCard SfxHandler.Play(selectClip); //StartCoroutine(fadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); hideIcons(); yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Trainer.gameObject))); unhideIcons(); //StartCoroutine(unfadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } else if (selectedIcon == 5) { //Save saveDataDisplay.gameObject.SetActive(true); saveDataDisplay.texture = Resources.Load <Texture>("Frame/choice" + PlayerPrefs.GetInt("frameStyle")); iconPokedex.hide = true; //hide this icon as it is in the way int badgeTotal = 0; for (int i = 0; i < 12; i++) { if (SaveData.currentSave.gymsBeaten[i]) { badgeTotal += 1; } } string playerTime = "" + SaveData.currentSave.playerMinutes; if (playerTime.Length == 1) { playerTime = "0" + playerTime; } playerTime = SaveData.currentSave.playerHours + " : " + playerTime; mapName.text = PlayerMovement.player.accessedMapSettings.mapName; dataText.text = SaveData.currentSave.playerName + "\n" + badgeTotal + "\n" + "0" + "\n" + //pokedex not yet implemented playerTime; mapNameShadow.text = mapName.text; dataTextShadow.text = dataText.text; Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Would you like to save the game?"))); Dialog.drawChoiceBoxNo(); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigateNo())); int chosenIndex = Dialog.chosenIndex; if (chosenIndex == 1) { //update save file Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); SaveData.currentSave.levelName = Application.loadedLevelName; SaveData.currentSave.playerPosition = new SeriV3(PlayerMovement.player.transform.position); SaveData.currentSave.playerDirection = PlayerMovement.player.direction; SaveData.currentSave.mapName = PlayerMovement.player.accessedMapSettings.mapName; NonResettingHandler.saveDataToGlobal(); SaveLoad.Save(); yield return (StartCoroutine(Dialog.drawText(SaveData.currentSave.playerName + " saved the game!"))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } Dialog.undrawDialogBox(); Dialog.undrawChoiceBox(); iconPokedex.hide = false; saveDataDisplay.gameObject.SetActive(false); yield return(new WaitForSeconds(0.2f)); } else if (selectedIcon == 6) { //Settings SfxHandler.Play(selectClip); //StartCoroutine(fadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); hideIcons(); yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Settings.gameObject))); unhideIcons(); //StartCoroutine(unfadeIcons(0.4f)); //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } } } if (Input.GetButton("Start") || Input.GetButton("Back")) { running = false; } yield return(null); } yield return(StartCoroutine("closeAnim")); this.gameObject.SetActive(false); }
private IEnumerator gotoGender() { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Are you a boy?\nOr are you a girl?")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } yield return(Dialog.StartCoroutine("scrollText", 0.2f)); yield return(Dialog.StartCoroutine("drawTextSilent", "Won't you please tell me?")); Dialog.drawChoiceBox(new string[] { "Boy", "Girl" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexa = Dialog.chosenIndex; if (chosenIndexa == 1) //boy { playerName = "Ethan"; //john gender = true; Dialog.undrawChoiceBox(); } else if (chosenIndexa == 0) //girl { playerName = "Lyra"; //jane gender = false; Dialog.undrawChoiceBox(); } if (gender) { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "So, you're a boy then?")); Dialog.drawChoiceBox(new string[] { "Yes", "No" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexb = Dialog.chosenIndex; if (chosenIndexb == 1) //yes { Dialog.undrawChoiceBox(); } else if (chosenIndexb == 0) //no { Dialog.undrawChoiceBox(); yield return(StartCoroutine("gotoGender")); } } else { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "So, you're a girl then?")); Dialog.drawChoiceBox(new string[] { "Yes", "No" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexc = Dialog.chosenIndex; if (chosenIndexc == 1) //yes { Dialog.undrawChoiceBox(); } else if (chosenIndexc == 0) //no { Dialog.undrawChoiceBox(); yield return(StartCoroutine("gotoGender")); } } Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Please tell me your name.")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); Scene.main.Typing.gameObject.SetActive(true); if (gender) { playerGender = Pokemon.Gender.MALE; playerSprite = null; } else { playerGender = Pokemon.Gender.FEMALE; playerSprite = null; } StartCoroutine(Scene.main.Typing.control(7, playerName, playerGender, new Sprite[] { playerSprite })); while (Scene.main.Typing.gameObject.activeSelf) { yield return(null); } if (Scene.main.Typing.typedString.Length > 0) { playerName = Scene.main.Typing.typedString; } yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Your name is " + playerName + "?")); Dialog.drawChoiceBox(new string[] { "Yes", "No" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexd = Dialog.chosenIndex; if (chosenIndexd == 1) //yes { Dialog.undrawChoiceBox(); } else if (chosenIndexd == 0) //no { Dialog.undrawChoiceBox(); yield return(StartCoroutine("gotoGender")); } }
public IEnumerator interact() { Pokemon targetPokemon = SaveData.currentSave.PC.getFirstFEUserInParty(fieldEffect); if (targetPokemon != null) { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { Dialog.drawDialogBox(); //yield return StartCoroutine blocks the next code from running until coroutine is done. yield return(Dialog.StartCoroutine("drawText", interactText)); /* //This inactive code is used to print a third line of text. * while(!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")){ //these 3 lines stop the next bit from running until space is pressed. * yield return null; * } * Dialog.StartCoroutine("scrollText"); * yield return Dialog.StartCoroutine("drawText", "\\That'd be neat."); */ Dialog.drawChoiceBox(); //You CAN NOT get a value from a Coroutine. As a result, the coroutine runs and resets a public int in it's own script. yield return(Dialog.StartCoroutine(Dialog.choiceNavigate())); //it then assigns a value to that int Dialog.undrawChoiceBox(); if (Dialog.chosenIndex == 1) //check that int's value { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", targetPokemon.getName() + " used " + targetPokemon.getFirstFEInstance(fieldEffect) + "!")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); yield return(new WaitForSeconds(0.5f)); //Run the animation and remove the tree objectLight.enabled = true; if (!breakSound.isPlaying && !breaking) { breakSound.volume = PlayerPrefs.GetFloat("sfxVolume"); breakSound.Play(); } myAnimator.SetBool("break", true); myAnimator.SetBool("rewind", false); breaking = true; yield return(new WaitForSeconds(1f)); } Dialog.undrawDialogBox(); yield return(new WaitForSeconds(0.2f)); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } } else { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { Dialog.drawDialogBox(); //yield return StartCoroutine blocks the next code from running until coroutine is done. yield return(Dialog.StartCoroutine("drawText", examineText)); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); yield return(new WaitForSeconds(0.2f)); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } } }